Quick Answers / 'Newbie' Questions

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Quick diplomacy question: If I declare war while in a deal from which I benefit over time, but the other side benefits from the start, do I take a rep hit? What if the other side benefits more than me? Examples:
1. Inca gives me Dyes for Monarchy.
2. Inca gives me Dyes for Monarchy and 1gpt (considering 1 gpt is less significant than Dyes).
3. Inca gives me Dyes and 1g for Monarchy.

Also, if I break ROP, raze, and do all kinds of horrible things to a civ that nobody except myself knows, do I take a rep hit?

Edit: Also, I hear a tip saying you should always declare ROP and all such deals on YOUR turn. So naturally 20 turns later the civ asks to redeclare ROP, but according to this, I have to refuse, and request it myself when my turn begins. Am I missing something? Seems like the person who first declares teh deal should get the first opportunity to re-declare it, no?
 
I'm not sure about if you are the benefactor over time, but I think any trade deal broken can cause the trade rep to suffer and any diplomatic deal broken can mess up your treaty rep. There definitely is a hit if you are cutting off a deal where they receive a benefit over time from you. I'd err on the side of caution myself. The second question, if no contacts have been made, you can be just as nasty as you want. Oftentimes, on a continents map, one continent will be totally isolated from the other if there is an uncrossable gap. The AI will never do suicide runs.
 
Thanks! I never knew trade and diplomatic reputations were separate things, not sure how I missed that.

Another quick question (I'd put this in the Civassist thread, but people reply much quicker here) :
I just started on a monarch game where I start on a mid-size island separated from a huge pangea (80% water) along wih a medium-small island. To make things worse, I have to share my island with the Inca, and it was mostly jungle/marsh (mostly grass now, except Inca land). Needless to say, I am not the tech leader I'm used to being. So I decide to go for the money. At first it's easy, I sell gold to my buddy Greece for gpt, making 5% interest. Not bad, but eventually Greece ran out of gpt. Spain allowed me to profit for a little longer, but they ran out too. So I make an offer to Carthage. They offer me somewhere between 5% and 6%, and though they run out fast, I still wish I knew this earlier. Eventually everyone, even the guys who offer me 2%-3% are low on gpt, so I check each one each turn and "diversify" my investments. Though this is a nice way to promote peace with myself through the whole world, I would like to be able to see new gpt sources. Is this possible in Civassist 2? If not, does anyone have the source perhaps?
 
What do the three numbers by your civilization and government name mean? In the bottom right box it says, for example, "Rome - Monarchy (3.7.0)." What do the 3, 7 and 0 indicate? This is something I've wondered for a while but never bothered to ask. Thanks.
 
I maybe have a dump question, but i - not voluntarily - paused playing civ for a longer time. A few days ago i found my conquest CD and restarted playing. Most things i still have in mind, but this i forgot and i did not find it on this board. I try to disband buildings in some cities, but i forgot how.

Can i disband the Forbidden Palace?

Thank you for your answers!
 
I try to disband buildings in some cities, but i forgot how.
Go into the city screen and right click on the improvement showing in the bottom left section. It will then give you the option of selling. Note that some, such as aqueducts, cannot be sold.

Can i disband the Forbidden Palace?
You cannot sell the FP. The only way of building it in another city is to abandon your current FP city, gifting it to an AI or letting it be captured. Where it is placed matters much less than actually having it (in C3C) and so you need a good reason to do this, and if you do decide to move it, make sure that you have a prebuild almost done or a GL ready to hurry it.

You can investigate the effect of having the FP in different places using CAII. Have you got that?
 
Go into the city screen and right click on the improvement showing in the bottom left section. It will then give you the option of selling. Note that some, such as aqueducts, cannot be sold.

Ah, so i did it right but forgot on this one, thanx! The AI City i conquered has an aqueduct while it is build next to fresh water... :rolleyes:

You cannot sell them FP. The only way of building it in another city is to abandon your current FP city, gifting it to an AI or letting it be captured. Where it is placed matters much less than actually having it (in C3C) and so you need a good reason to do this, and if you do decide to move it, make sure that you have a prebuild almost done or a GL ready to hurry it.

You can investigate the effect of having the FP in different places using CAII. Have you got that?

No, i have not! But thanx for the answer. There is no way letting my FP getting in AI hands! ;) It is not that important to redirect the FP, but would have been usefull! (I cannot imagine today why i built the FP where it has been built by me, but i am dominating this game either way! :))
 
Just remember that the AI won't get the FP because all small wonders are all automatically destroyed when a city changes hands.
 
There is no way letting my FP getting in AI hands! ;)
Well as I said you can gift the city to another civ. If you are serious about wanting your FP in another city you could do this, declare war on the AI and take back your gift the same turn. You'll lose at least some of the improvements but you'll be able to build the FP somewhere else then.

Oh, and CivAssistII is a great tool. You may want to consider using it. >>link<<
 
Quick diplomacy question: If I declare war while in a deal from which I benefit over time, but the other side benefits from the start, do I take a rep hit? What if the other side benefits more than me? Examples:
1. Inca gives me Dyes for Monarchy.
2. Inca gives me Dyes for Monarchy and 1gpt (considering 1 gpt is less significant than Dyes).
3. Inca gives me Dyes and 1g for Monarchy.

It is actually quite possible that you do not suffer a rep hit from any of these. What I know for certain is that if those deals came to an end due to a broken trade route it would be the AI to get the rep hit - failure to supply dyes to you - while you walk scot-free.

ETA: You only take a Rep-hit for (2) (where you also give gpt to them) if you DoW.
 
Heyo, me again. I have a quick question - how do I get that city graphic which places the nation name in brackets next to a city? Like, Athens (Greek), or Rome (Roman)?
 
It's right in the game. Just go to preferences and select color-blind help.
 
Well as I said you can gift the city to another civ. If you are serious about wanting your FP in another city you could do this, declare war on the AI and take back your gift the same turn. You'll lose at least some of the improvements but you'll be able to build the FP somewhere else then.

TY, but i am not serious enough do to this! I am dominating this game either way and as Tone wrote on C3C its not that important where to build it! :)

I simply lost some of my knowledge because of my long break in playing the game! :cry:

Oh, and CivAssistII is a great tool. You may want to consider using it. >>link<<

Ah, thx for the link! I will have a look at it later today (now i have to work ;))!
 
Just to reiterate what againsttheflow & Tone said: You can't give the Forbidden Palace to an AI by donating the city where it's located..........because it will be destroyed.

However, there are some reasons for moving/deleting your FP. For example, you may not want to have the city expand it's cultural borders. (Viz. FP produces culture....and might give you an unwanted Domination Victory!) In this case you could give the city away, which will delete the FP. Then recapture the city and, voila, no FP but most of the non-culture-producing improvements will still be intact.

Or, you could simply Abandon the City and re-build the FP somewhere else. ;)
 
I have a stupid question: If a town or the area around the town is attacked by bombers, does the SAM Mobile Battery act? I mean does it have a chance to automatically shot down the bomber? And if so shall the SAM be fortified in the town or it can be stationed around as well?
 
From what I have have seen SAM will only have a chance to attack the bomber, if it attacks the town. Flaks and Mobile SAM's can get their chance, if the bomber attackes units on the tile they are in, including the town.

Fighters can get a chance, if the bomber is within their range of defense and the fighter is on air support.
 
I'm increadibly confused now. I'm playing a straight CivIII single player game, large map, diety level with military victory condition, and I currently have a very large civilization with Democracy.

My government just decended into anarchy. My advisor says should last 7 turns. The Civilopedia says this is caused by Civil Disorder, but I don't have any cities in Civil Disorder. None of my cities have more unhappy faces then the total of content or happy. None of my cities are rioting. So why am I decending into anarchy?

I've been at war a long time, and most of my cities' unhappy citizens show a high percentage of war wariness (50-60% "give peace a chance"). But I've simply increased the happiness factors to keep all of my cities out of Civil Disorder. So the anarchy?

If I can go back a round or a few and change some things to avoid the anarchy, I'll do that. If the fact of the game is that it will hit you with anarchy, even if your cities are not in Civil Disorder, I'm probably better off going back one round and swithing to Communism.

What's causing the anarchy? Can I have long wars with democracy and not decend into anarchy? If so how? Whats the story?
 
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