Quick Answers / 'Newbie' Questions

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It must be, because I've read another thread where someone who had vista couldn't access saves, and I believe it has to do with user ID permission or something like that. Not exactly sure though...

Myth5, it looks like you got this problem resolved, but I did a search through Tech Support. You may have already found these threads, but, if not, perhaps they'll be useful for future reference:

http://forums.civfanatics.com/showthread.php?p=7026753&highlight=saves+vista#post7026753

http://forums.civfanatics.com/showthread.php?p=5607145&highlight=saves+vista#post5607145
 
I often send an explorer over 5 tiles and have him pillage at the end of those moves for his last movement point. I count (literally) on it all the time.
 
I often send an explorer over 5 tiles and have him pillage at the end of those moves for his last movement point. I count (literally) on it all the time.

Yes, thats true. It only needs a third of a movement point left to still be able to pillage. That's like getting 2.66 movements points out of it – you get two thirds for free. Yippeee! :banana: Never thought about that, since I never use explorers.
 
Where someone finishes a Wonder that costs lots of shields, say Temple of Artemis. The next AI was building it too. They have enough shields for the Great Library. The next one gets, say the Great Wall. The Great Lighthouse, The Oracle, the Statue of Zeus, etc. the wonders all get built in a few short turns, leaving you with a very expensive Library/Courthouse/Barracks/etc.
 
I'm having an Age of Discovery problem. Maybe I'm just not holding my tongue right or something, but how exactly do you get the treasures created to your capital city?

The pedia says that the treasures have one movement point, but mine doesn't and I have yet to be able to get the loaded onto a ship.

Is this a glitch, bug, a problem with my copy or a problem with my logic?

This is from a Civ3 Complete package.

Thanks

Raj
 
Is there any way to cancel Right of Passage deals after they have expired?

I'd signed a ROP with Portugal in order to found a city in empty space near their capital, which I then flooded with units. The Portugese AI obviously sees the advantage of not cancelling the deal, yet now more than 20 turns have passed we still appear to have a ROP. Is there any way I can cancel it, therefore being able to attack without harming my reputation?
 
Is there any way to cancel Right of Passage deals after they have expired?
Go to the diplo screen with the civ that you have the RoP and click on "view current deals" (or something like that). you will see your RoP deal-click on it and then cancel it.
 
You have to attack the treasures and capture them. I had the same problem. Weird, but it works.

If you built the treasure, then have a unit walk on the same square the treasure and click the "Capture Treasure" button. Then the unit will be able to move the treasure around. Whenever you are looking for these types of units, don't worry because they show up easily. Right click on a stack of units and the ones that are carrying treasure will be shown in RED.
 
2 quick questions:
How does army pillage work? In the War Academy article, it said pilaging by an army doesn't use movement points but I found when in enemy territory I pillaged a railed/roaded/mined tile with my infantry army and had no movement left.

When trying to end a war, does it matter which dialog option you pick (make a deal -> peace treaty; we're approaching your cities, surrender Dorothy; we've overextended ourselves, can't we all just be friends)? How do they differ?

BTW, I've almost finished my first Emperor win (I must admit I used reload as I was learning as I went). I could win by conquest pretty fast but I've never had a spaceship victory so I'm slogging through a late war mostly defensively and trying to accumulate SS parts.
 
In C3C armies should have free pillaging. In vanilla and probably PTW, they don't.

The two options differ in that the first one may cause them to offer you something for peace, while the second option might cause them to ask you for something.

Congrats on your imminent victory! :)
 
When trying to end a war, does it matter which dialog option you pick (make a deal -> peace treaty; we're approaching your cities, surrender Dorothy; we've overextended ourselves, can't we all just be friends)? How do they differ?

Just use the normal "propose a deal" option and fine tune the offers with the help of your foreign advisor. Forget about the other two options. I think they just calculate what the AI says they would pay/need to be paid for 'peace' only. (In reality they will pay more/accept less.)
 
Pillaging is unlimited for armies only. Normal units still use one(1) movement point to pillage, armies do it for free, but their movement still costs.
 
I'll try it again. I believe it was an army of 1 movement infantry in enemy territory (so army should move 2 tiles in enemy territory) who seemed to use up all mvt with 3 separate pillages on 1 tile and moving 1 space on a road on flat terrain. Most likely I'm misremebering.

Thanks all for the responses!

Somewhat related to deal making for peace:
How does it happen that an AI civ will contact you with an offer for GPT for a resource, but if you counter offer, they will refuse to consider it and will even refuse their original offer? (eg from my current game-Egypt contacts me and offers 9 GPT for horses. I counter offer horses for 9 GPT and 9 gold. My foreign adviser says they'll never accept this. They "will never accept" me putting their original offer of 9GPT on the table and if I ask what would they pay for horses, Egypt says "It can't be done")
 
Army of 1 Infantry has 2 Movement points.

Lets say you start your turn on enemy tile, you pillage the tile - that takes 0 movement points. Army has 2 movement points.

You move onto other tile, that takes 1 movement point, army still has one movement point left.

You can pillage the tile you moved on and still have 1 movement point, only moving in enemy territory and attacking costs movement points.

Moving one more tile would use the remaining movement point and army could not do anything else after that.

Also you cannot use roads or railroads on enemy territory eg. you move on enemy territory .like there would be no roads or railroads.

Q2:
Ai seems to be doing that, I'd like answer to that question too.
 
I'm guessing I moved onto hills that I couldn't see due to improvements overlying them. I'll play around with it at home.
 
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