Quick Answers / 'Newbie' Questions

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Play as the Zulu and have... Egypt as your opponent halfway across the world??? Sorry, too easy to resist.
 
Well, I know that culturally linked starts are bugged, in that having it checked always draws the American culture group. (I think that's the right name, anyway.) AFAIK, unchecking it should have solved that for you. I don't recall hearing about any other workaround, but maybe there is one that I just haven't heard about.

I think that's it. Let me try.
 
New questions, thoughts, etc. I play @ warlord/regent level, usually with a scientific Civ for faster advances, always with a warlike attitude. Trying Monarch level and up I get smoked and beat up, the AI civs develop so much faster than I. Ok, thats a thumbprint of my skills.

question: does library/university help your civ research techs faster? or just your city research.

question: what can I do to stimulate the arrival of GL's?? I rarely see them!

question: AI plays dumb! ie sends a galleon w/one horseman to my continent (war was declared first) while I have infantry! just plain insultin!!!!!!!!!!!! How does internet gaming work? and does this happen turn by turn, over days, or what???? Just have no clue, but playing vs. the computor is starting to drag.

Tanks in advance for the info
graemike
 
Libraries and Universities do help research, but should only be built in your core cities. Any highly corrupt cities should be specialist farms.

Military Great Leaders are generated by elite units winning battles, so you want to have elite units win battles often. Attacking healthy enemies can result in losses, so save your elites for weakened units or low defense units. Scientific Great Leaders are present in Conquests, and come from getting tech first. SGLs are quite rare, so its hard to base any strategy on them, other than use them to rush a wonder you really want.

Your last question can be answered by someone else, as I am not in the PBEM community.
 
PBEM is done by playing your turn and sending the save on to the next turn player. If it is a 1 Vs 1 you can play hot seat. If it is more like a demo game with a number of teams it will take a year or 2.

The last one I play in III was two years long and the IV game took about 15 months. The Civ4 was mainly boring, but the PTW game had some great turns. Two turns we posted over two full pages, which is 500 post per page.

Not going to play any more of them though as it is too slow.
 
..Just have no clue, but playing vs. the computor is starting to drag...
Have you looked into playing Hall Of Fame (HOF) or Game Of The Month (GOTM)? You will be playing against the computer, But also comparing your performance versus other human players! :)
 
New questions, thoughts, etc. I play @ warlord/regent level, usually with a scientific Civ for faster advances, always with a warlike attitude. Trying Monarch level and up I get smoked and beat up, the AI civs develop so much faster than I. Ok, thats a thumbprint of my skills.

In the beginning you really need to concentrate as much as possible on food. And you really need to be picky with what you build, where, when, and if at all. As a general pointer, granaries in towns that are fairly good on food for worker and settler production, barracks - if at all* - in towns that are fairly good on shields and can easily be used to make military, temples not at all, or in the middle ages at the earliest, no garrisons, but instead cheap MPs in selected places as long as you are in despotism.

*Barracks should nearly always be built if you plan to make some sort of conquest. They are only not needed if either the conquering is not planned anytime soon, or if you plan to play peacefully.

question: does library/university help your civ research techs faster? or just your city research.

Yes, to both. :p

question: what can I do to stimulate the arrival of GL's?? I rarely see them!

For MGLs in C3C or GLs in C3/PTW it really helps to be militaristic. Although it does not give you directly higher chances to spawn leaders from elite wins, it still indirectly helps, because you're just bound to have more elites. Use your elites to win as many battles as possible while sustaining a low ration of losses. But see Overseer's post.

For the SGLs in C3C I think being Scientific gives you directly higher chances to spawn leaders from the discovery of new tech, that is to say techs that you are the first one to reach. Although I have no C3C I think the tactics wrt research would be to pick out techs that the AI just doesn't like.
 
Thanx all, nice to know I am on the right track. I have learned to build libraries over temples because the lib will aid research as well as help expand territory, where temple happiness can be bought on the slider.

I used to try for Philasophy first for the free Map Making next but the more difficult the level the faster I lose out on that gambit so now I have been trying techs on the lower half and see about trading for what I don't have. I have gotten to used to advancing ahead of the other Civ's but playing harder levels I pick and choose techs for potential bonuses - like lit to get great library, and by the time I get to industrial age I have conquered my continent to generate enuff money to feed research well enough to be 'advanced' in tech's and usually grab the two free techs thru the evolution wonder.

Lately my elite units haven't produced anything, but lately I have only been playing scientific Civ's. Will try more militaristic Civs and see what gets produced.

Also, have been trying Conquests lately. Kinda cool. Shorter games, faster action.

GraeMike
 
When you say "all AIs random" I'm pretty sure that this has nothing to do with it, but if you select certain AIs manually for one start, you'll get the same AIs on the next start if you don't change it. (Not sure exactly in which circumstances the AI are kept the same though.) However, you should see the same AI in the slots when you start a new game in this case, so I'm sure that this is not your problem.

Does your opponents change if you change map settings? Try a tiny map, and then switch back to your preferred size, and see if opponents change…

If that doesn't help, try a new computer and hope for some luck. :crazyeye: :D
Thanks for the information - I wondered why I was always up against the same opponents but I think I shall try choosing some and not the others this time round.

NEXT QUESTION - When you have a luxury connected to a trade route, it provides a happy face in each city. Is this only when the city has a Marketplace, or do the Marketplace's bonuses stack with the connection to the trade route?
 
Well, I know that culturally linked starts are bugged, in that having it checked always draws the American culture group. (I think that's the right name, anyway.) AFAIK, unchecking it should have solved that for you. I don't recall hearing about any other workaround, but maybe there is one that I just haven't heard about.

I recently played a dozen or more starts to ~1000BC. I am Iroquois and have Americans, Incans and Mayans among my opponents. I excluded all others who start with Masonry. My strategy was to improve my odds of a neighbour building the Pyramids, so I chose linked starts.

I would have to say that I saw a mixed bag of neighbours in those dozen starts. It most definitely was not always a tribe from the Americas (although that was my wish). From memory, I saw Zulus once, Russians twice, Ottos once, Germans once (as my closest neighbour via land). Ironically, in my best start, I did draw those three Americas (i.e. Masonry) tribes on my continent, but then the Ottomans built the Pyramids anyway, so my strategy didn't work! I planned my starts based on the way you say it's broken, but my experience tells me otherwise. Yes, I'd say it's broken, but not because you always get Americas tribes as neighbours.
 
I recently played a dozen or more starts to ~1000BC. I am Iroquois and have Americans, Incans and Mayans among my opponents. I excluded all others who start with Masonry. My strategy was to improve my odds of a neighbour building the Pyramids, so I chose linked starts.

I would have to say that I saw a mixed bag of neighbours in those dozen starts. It most definitely was not always a tribe from the Americas (although that was my wish). From memory, I saw Zulus once, Russians twice, Ottos once, Germans once (as my closest neighbour via land). Ironically, in my best start, I did draw those three Americas (i.e. Masonry) tribes on my continent, but then the Ottomans built the Pyramids anyway, so my strategy didn't work! I planned my starts based on the way you say it's broken, but my experience tells me otherwise. Yes, I'd say it's broken, but not because you always get Americas tribes as neighbours.
Well, I always play with it unchecked, so I may be mistaken as to how it's broken. Anyway, the bit about the American culture group is what I've always read. In your starts, did you hand-pick any of your enemies? Could that have had an effect on the culturally-linked starts?

Does the AI ever build colonies? I can't recall seeing one.
Not frequently, but I have seen AI colonies.
 
They will if someone gets raze-happy and leaves resources not covered by cultural borders. They usually build a fort first, then plant a colony. However, very often a new town will get built and the whole thing is aborted. AI colonies are rare but not unknown.
 
What do outposts do? Accidentally built one in the last game but I didn't really know what the benefits would be.
 
How can I get more opponents than the standard number for the map size I'm playing? (Like 31 on a huge map?) I'm playing on a Mac, so I guess I can't use the editor, if that's the usual method…
 
What do outposts do? Accidentally built one in the last game but I didn't really know what the benefits would be.

Outposts are designed to look into territory outside your boarders. they help keep more terrain visible so you have less chance of barbs appearing, and theu can look into enemy territory during wartime.
 
If I'm not mistaken, the vision from an outpost on a mountain would be 4 tiles, from a hill 3 tiles, and 2 tiles from flat land. That's how far it penetrates into the fog of war. It isn't much, and I don't think there are many players who are sacrificing workers for this.
 
Nicky, you need to modify the .biq through the editor to get more than the standard number of tribes. Check out the Rod02 planning thread for more info. You'll need to tweak the distance between civs so the starting points are evenly distributed.
 
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