Quick Answers / 'Newbie' Questions

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I think you need to have Coal and Iron in the cities resource box to build the Iron Works. But those can be any sources of Coal and Iron, not necessarily those sources in the cities perimeter.
 
I keep coming across references to the "modern start" scenario included with PtW (I think they mentioned that), but I seem to be unable to locate anything referring to that in any of the scenario folders.

Does C3C come with a modern or future start scenario? If it does, it sure didn't get installed. :lol:

Edit: I should add that I installed PtW via the Conquests expansion. Could this be why?
 
the Iron Work needs the resources within the "fat x" in Vanilla as well .

in reply 9035 ı had mentioned my fears about leaders and :

the egg is once again on my face . As leaders appear in battle and ı had a big one going on ; ı had this padisah , ı immediately bought the library ı was building at my secondary capital and the reason of its existance was that with Forbidden City it would enable me to use the Nile cities without much corruption . The leader would build the 'City and ı knew wonders wouldn't be available with any bad shields . ı was building the wonders down south anyway . A misconception in the heat of battle and ı saved it so . As it turns out it was not and ı had to rename the save . And my " disappear reappear disappear" question is because of this . The save ı have with me is about two centuries later and it is here merely because ı "promised" a save and it is not anything particularly exciting . As always ı am a slow developer and ı had to play with the sliders etc to test . (Until now Persia was the richest player ; ı was second with 42 golds .) ı used the Science leader for a science age and it appears to really improve output . Say Banking and Astronomy are both 10 turns and will become 8 after ı use the leader and they remain at these numbers even when ı change at the next turn .So ı am confused with the comment Turner had at reply 9029 about the age being broken .
 

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The Scientific Golden Age is broken. It's supposed to increase your science production. It appears to do so, but due to some bug it doesn't actually work.

You click on the Scientific Golden Age. Your turns to learn the new tech appear to go down. But when you hit one turn, it will stay there for a couple of turns. It doesn't actually work.

I've always wondered if it was a conflict with the minimum number of turns to learn a tech in the game. Thought about setting it down to 1 and seeing if that makes a difference. :dunno:

And don't worry about egg on your face. I post the wrong info all the time....look at the top of the last page....;) :blush:
 
I keep coming across references to the "modern start" scenario included with PtW (I think they mentioned that), but I seem to be unable to locate anything referring to that in any of the scenario folders.

Does C3C come with a modern or future start scenario? If it does, it sure didn't get installed. :lol:

Edit: I should add that I installed PtW via the Conquests expansion. Could this be why?

A number of items are not in the Conquest version of PTW. IIRC you can download the missing content from Firaxis.
 
I think you need to have Coal and Iron in the cities resource box to build the Iron Works. But those can be any sources of Coal and Iron, not necessarily those sources in the cities perimeter.

In Conquests, you need coal and iron within the fat X of the city.

the Iron Work needs the resources within the "fat x" in Vanilla as well .

Lord Emsworth is correct.

You must have Iron and Coal in the Iron Works city's "fat X". But those specific resources do not need to be hooked up! You can have other sources of Iron and Coal hooked up to do the building, and leave the IW city Resources "pristine", until needed.
 
In my current game, my FP is on the Iron and there is Coal too. It's my all-time best producing city, even without the bonus of a developed Iron hill. 188 shields per turn sure is nice. If you can get the Iron Works in a city with low corruption, it can be a real powerhouse.
 
A number of items are not in the Conquest version of PTW. IIRC you can download the missing content from Firaxis.

Thanks, Vmxa. :)

Edit: Unfortunately, neither Firaxis or the official Civ3 site have the needed files. *shrug* Doesn't matter. I'll scrounge around at a used games shop and see if I can find PtW. I imagine it's extremely cheap by now. :lol:
 
It seems to me that the stuff was hosted here, but I may have that wrong. Moderators will clue us in.
 
Why clearing out forests doesnt always give those 10 shields to a city near it? I also tryed to plant forests and cut them off and no shield bonus....:/

Also anyone has any tips how to hurry wonder production? There has been SoOoOoOooOoOoOo many times that other nations finish a wonder i need right 2 turns before i do, i take like auto-save 5 turns back and cant get the wonder done anyway. It just feels so frustrating when you lose like 580 shields for a friggin KNIGHT!!!
 
You can chop a forest once per tile per game AND get the 10-shield bonus. You won't get the bonus in cities producing wealth or a Wonder.....However, the bonus could go to a neighboring city provided it's within the Fat "X" of the de-forested tile.

One useful way to speed up producing a Wonder is to use Civil Engineers........Of course, a Scientific Great Leader would be the quickest way! :)
 
Why clearing out forests doesnt always give those 10 shields to a city near it? I also tryed to plant forests and cut them off and no shield bonus....:/
There was an exploit back in an early release where you could chop and plant and keep harvesting those 10 shields in that turn. Took a lot of workers, but it could be done. So they changed it so you can only get 10 shields from any tile that can support a forest.

Also anyone has any tips how to hurry wonder production? There has been SoOoOoOooOoOoOo many times that other nations finish a wonder i need right 2 turns before i do, i take like auto-save 5 turns back and cant get the wonder done anyway. It just feels so frustrating when you lose like 580 shields for a friggin KNIGHT!!!
Use high production cities, prebuilds....failing that, create an army and go and take the wonder.
 
Why clearing out forests doesnt always give those 10 shields to a city near it? I also tryed to plant forests and cut them off and no shield bonus....:/

Forestry operations are something that most players have problems with, so don't feel bad. I came across this little nugget from Cracker's opening plays site concerning forestry.

It's well worth the read, and you learn more about forestry in Civ3 than you ever wanted to know, including where the bonus goes and to whom.
 
There was an exploit back in an early release where you could chop and plant and keep harvesting those 10 shields in that turn. Took a lot of workers, but it could be done. So they changed it so you can only get 10 shields from any tile that can support a forest.


Use high production cities, prebuilds....failing that, create an army and go and take the wonder.

Awwww, right exploit my rear end!!! It takes boatload of workers that you just keep busy all the time and have to micro-manage your workers each turn(wich is annoying)!!! It was probably balanced... I've read so many things about this "exploit" wich i was refering as "strategy" until now:(((( Yeah figure, take the wonder. Wonders like that are on other continent and most wonders work on a single continent, because on my own continent i'm kicking everyones ass so they dont have time for wonders :P

You can chop a forest once per tile per game AND get the 10-shield bonus. You won't get the bonus in cities producing wealth or a Wonder.....However, the bonus could go to a neighboring city provided it's within the Fat "X" of the de-forested tile.

One useful way to speed up producing a Wonder is to use Civil Engineers........Of course, a Scientific Great Leader would be the quickest way!

Once again, why not? Why you cant use more workers to hurry up wonder?? What makes sence there? You have as much workers that you use for building a market place as you have workers for wonder??? Compare how many workers were working to build Pyramids of Giza and how many to build a marketplace or an irrigation system in ancient egypt! If there would be same amount of workers Pyramids wouldnt be finished by nowdays!!!!!!!

And btw since you talked about it, is there a good way of getting those Scientific Leaders? I have got only few of them with scientific civs, maybe like 1 per game and only once i got 2 in a single game. And also, what is up with those, they dont always let you hurry a wonder. Sometimes they just refuse to hurry until wonder is like 2/3 done or something. is there some kind of shield-limit they can hurry? O-o
 
Scientific Great Leaders can hurry any Wonder, not matter the size, in 1 turn.

IIRC, you have about a 3% chance of getting an SGL if you discover a technology first. (Perhaps 5% for a scientific civ.) :)
 
Scientific Great Leaders can hurry any Wonder, not matter the size, in 1 turn.

With one exception: if you "taint" the shields with a forest-chop, you can't hurry a wonder at all.
 
That's not exactly accurate. If you're building, say, a granary, and chop shields, then you can't switch to a wonder. Or if you rush something, and try to switch to a wonder, you can't make the change.

And if you're already building the wonder, and chop, you don't get the shield bonus, but it doesn't lock you out of using a SGL to rush it.
 
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