No idea about the first one, does it happen in other games aswell? No clue whether they're related aswell, but I can help you with number 2.
In my computer with BTS and Windows 7 my CivilizationIV.ini file is at C:\Users\xxx\Documents\My Games\Beyond the Sword
When you find it, right-click it and select edit. Find the correct line and change the 1 to 0. Save the file and it's done.
I don't know, but I have one question. What happens if they read your posts and know your plan?Hello all!
I play BtS with the latest patch.
I will launch my spaceship shortly, I have a huge head start, but my oponents have equal techs and military strength. It will leave from my capital and take about 30 turns to get to AC. So if one of the other two humans take it, I lose the spaceship, and probably the game. Some of you will say "then don't lose Cuzco!". Well I'm pretty sure the other two humans will be able to take it if they cooperate, they're much much better than AIs, but of course I'll give defense a shot. However, I need a plan B.
I thought I could start building a palace at the heart of my continent and stop it one turn from completion. Then launch and fake defend my capital. When they have wasted all their nukes (we all have the anti-missile shield, and they wont vote for the UN nuclear ban) and armies and are finally about to take Cuzco, I finish building the palace, far from there. This will change my capital, but not the place from where the spaceship was launched...
So, did anyone ever try this? Can you change your capital and save your spaceship? Will they have to pack back their injured troups and head for my new capital? or is Cuzco linked to this spaceship, no matter if it remains the capital or not?
Unfortunately, I cant test it with solo games before we continue the game...
Thx all
KLV
Thanks for the help. Ill try it tonight/
It has happened to other games too, so Im not sure whats wrong.
Thanks anyways.
Has anyone else had that problem with the black screen freezing?
Thanks for the help. Ill try it tonight/
It has happened to other games too, so Im not sure whats wrong.
Yes, your guess about which units are "gunpowder based" is correct - Musket->, Cannon-> and Cuirassier->. You forgot Horse Archers and Chariots from the inclusion list but I don't think many would confuse those as "gunpowder-based"
If you read the linked thread you know that castles do affect later siege weapons and bombardment even though they are technically "obsolete". They won't face the 100% from Castle if attacking, but it affects the bombardment speed (unless the city is also 100% from culture, i.e. Legendary).
--snip-- (more than 60 is too high, more than 80 is a fire hazard).
I have a question about workers- I have "automated workers leave old improvements" checked, but still automated workers are obsessed with building forts on every mine, pastor and plantation I have. Why won't they leave them alone? And after some time they stay in the cities without doing anything even though there are still tiles to improve. Why don't they continue working?
Also I'm really struggling with military and espionage.. I'm good at the tech race (well, at Noble) and good at culture but I can't manage to have a decent military force.. usually my cities have a warrior or a swordsman. Then the AI come crushing in and I lose practically every city. How do the AI manage to balance it all?
And since I don't really find espionage that important I end up getting my mines blasted or my water supplies poisoned every round. Should I train one military unit and a spy every 5 turns or something?
These are CIV4 savegames. Best way is to save them somewhere, on your desktop but better would be in the savegame folder... then you start the game, go into "load" and browse to the directory where you copied the save and open it.
Again you have to open them from inside the game, you can't just double click them like other files.
Thanks a lot for the quick repliesBut another aspect of the game I don't get is specialized cities. I don't understand how to choose them, and in the end all my cities end up pretty much the same with all the same buildings
Yeah I agree, automated workers suck, but after I get 5-10 workers I grow weary of tracking them all down and giving them new assignments, so I end up automating them.![]()
--snip-- While I'm here, I dug up another question which I can't find an answer to from the search feature: How do Airships spot submarines? I can't rememer a game where I've seen an AI submarine recently, but nevermind that. Do Airships spot Submarines all the time or only when performing a recon mission? Up until now I've just kept them sleeping in my coastal cities unless I'm expecting a naval visit and even then I haven't spotted one as far as I can remember.
Thanks a lot for the quick repliesBut another aspect of the game I don't get is specialized cities. I don't understand how to choose them, and in the end all my cities end up pretty much the same with all the same buildings
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Yeah I agree, automated workers suck, but after I get 5-10 workers I grow weary of tracking them all down and giving them new assignments, so I end up automating them.![]()
Yeah, that's correct. Think of it as the airship being "docked" while in the city (even though the graphic doesn't show itSome screwing around with World Builder suggests that you do indeed need to perform a recon mission before an Airship and detect a Submarine.