a4phantom said:
1. Is there any way to get an immediate diplomatic boost? I'm about to go to war with China, to the west, I don't want Shaka crashing down on my Eastern flank, or to deal with Shaka's vassal to my North. We're all Buddist brothers, although Shaka's late to the club. He's only 'cautious' with me, and I have a -3 modifier with everyone for my early warmongering, even though it killed Alexander and drove what's left of Mali into Shaka's arms. We have lots of trade, but is there anything I can do that will cushion the diplomatic blow? No chance of China attacking me, and I'm the most powerful nation. If I can't pacify the Zulu before attacking China, I'll have to beat them first, but that would be a lot less profitable because China has The Spiral Minaret (I have U of Sangore) and the Buddist shrine in an almost exclusively Buddist world.
2. How do I make a modified XML file to add Great People names? Say I want to add Neruda and Dylan as Great Artists. Someone pointed out where I'd put such a file (I want it to load automatically, not as a mod), but not how to make them.
1) I completely agree with Lord Parkin but I would like to add that good relations are not a guarantee that you're not going to be attacked. Especially if you're talking about Montezuma. It would be best to have Montezuma attack someone else. So if you have fairly ok relations with Montezuma and Montezuma has a hated AI opponent (when does he not), then it should be possible to have him attack that opponent (for a fair bribing sum). As long as Montezuma is at war with that AI, he will surely not attack you. The added advantage is that Montezuma will weaken himself and the opponent (if you picked a strong opponent for Montezuma) and thus Montezuma can be your next easy target for conquest.
2) I've never added great people in the game before, but I've done some simple xml-changes and thus know a little bit about it. I looked in the xml-files and there seem to be 2 files that need editing (if I looked correctly...):
CIV4GameTextInfos_GreatPeople.xml in ...\Civilization 4\Assets\XML\Text and CIV4UnitInfos.xml in ...\Civilization 4\Assets\XML\Units and in ...\Civilization 4\Warlords\Assets\XML\Units
You have to make changes to the file CIV4UnitInfos.xml in both warlords and vanilla civ4 if you want the great person added in both the original game and the expansion pack.
In the file CIV4UnitInfos.xml is a list with names of great artists, great scientists, etc. The list seems to be ordered on time of existance of these great people, so you'll have to fit the great person somewhere in the list where he/she belongs. The list is probably used to create the great people in the right historical order (no ancient age newton or modern homer)
The file CIV4GameTextInfos_GreatPeople.xml should have the same names added (use the same structure in that file as for the other great people in the file) and the names are ordered in the same way as in the file CIV4UnitInfos.xml.
If you just change the files and save them, then the game will just play with your modifications but you'll have lost the original files and game patches might behave weird (or you'll have to save the original files somewhere and replace the modded files with the original files before patching). It's better to create a mod. Creating a mod is not that difficult.
In order to create a mod for the expansion pack warlords for instance:
Go to the directory ...\Civilization 4\Warlords\Mods
Create a folder named GPmod (or something more original).
Inside the folder the modded files need to be added following the same directory structure as the original game. So you'll need to add some folders and copy the file CIV4GameTextInfos_GreatPeople.xml in a folder ...\Civilization 4\Warlords\Mods\Assets\XML\Text and you'll need to copy the file CIV4UnitInfos.xml in ...\Civilization 4\Warlords\Mods\Assets\XML\Units
When these original files were copied in the right place, the modifications can be made.
Now, it's nice if the game automatically loads your mod. In order to achieve this you'll have to make a small change in the ini-file.
Go to ...\Civilization 4\Warlords and double click _Civ4Config.
Go to the line
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0
and change the 0 into Mods\GPmod
If you're already using some mod, then you can change the above mentioned files in the mod folder of that mod.
boesveld said:
I'm really sorry to bother you folks, but I'm having a problem playing a mod. I've downloaded Eusebius World Religion V41b and installed it in C-Program Files-Firaxis-Civ IV-Warlord-Mod - and unzipped the files. It shows up under Advanced on the Play screen under Mods, - there it is every time! I went in and cleared the cache, and although I can click it and a game loads, it most certainly isn't the mod I selected, but a regular game.
I suspect that there is something in the ini. file that I need to add or adjust, but I don't know what it is. I'm not afraid of the ini file - I modified it when I first got the game a short time ago on my much older and slower computer. With my new one, the games have been reinstalled, I've re-downloaded the mod, unzipped, cleared cache, mod appears but still not playable.
Can anyone tell me what it is I still need to do to play this mod? And any others I might download in the future?
Thanks.
Ron
As this is the quick answers / 'newbie' questions thread, you shouldn't hesitate to answer a question here. However, your question is rather hard to answer as many things could have gone wrong.
I see that you have already asked the question in the mod thread. I'll bet that the mod creator will give you an answer soon. But until then, I want to make sure that you've really loaded the mod as that is not really clear from the above description.
Inside the game, you click advanced -> load a mod and then pick the mod and click the ok button in the lower right corner. Then the game should restart and load the mod. Often the name of the mod will then be displayed in the upper right corner of the title screen and when you click advanced -> about this build, then the bottom line of the info screen should show the mod that you're using.
Does this function correctly for you?
You can also order the game to always start using a certain mod. This cuts back on the loading time of the mod because the game doesn't need to restart to use the mod.
In order to achieve this you'll have to make a small change in the ini-file.
Go to ...\Civilization 4\Warlords and double click _Civ4Config.
Go to the line
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0
and change the 0 into Mods\[folder in which you installed the mod]
(I don't know the name of the folder in which this mod is installed as I haven't installed this mod myself, you'll have to find that out for yourself. Don't place [] around the name as I did above.)
By the way, welcome to civfanatics!
![Party [party] [party]](/images/smilies/partytime.gif)