Quick Answers / 'Newbie' Questions

Can you explain how that works?
It's an option in the Game Options menu. Basically, it removes the animation for all battles, which makes the game progress along a bit faster. (It's particularly handy when you have huge armies in the mid-to-late stages of games.)
 
I know this has to have been answered somewhere, but would like to know if it is possible (and if so, how?) to add more than one mod at a time?

Was going to look thru the thread...but 505 pages ....sheesh:blush:
 
I know this has to have been answered somewhere, but would like to know if it is possible (and if so, how?) to add more than one mod at a time?

Was going to look thru the thread...but 505 pages ....sheesh:blush:

First of all: welcome to civfanatics. :dance::band::beer:

This isn't a thread to read. Many questions have been answered multiple times in this thread. It's a 'question -> answer' type of thread.

Multiple mods can be merged together into a single mod, but often this isn't easy. As long as mods change different files (and thus different parts of the game), then it's fairly easy to merge them. You just need to combine the files into a single mod folder. If mods change the same files, then the additions in these files have to be combined into a single modded file. In that case, you need to know a bit about modding yourself.

If you have no idea if it's easy or hard to merge two mods, then ask the modmaker of one of the mods whether it's hard to do. Don't expect someone to do it for you though. It can be a lot of work if the two mods change the same files.
 
Thank you Roland....I appreciate your prompt response..:goodjob: ... mostly just want to add some of the graphics for units and stuff. So wll work on how to do that and stay (somewhat) sane.

Thanks again
 
I keep hearing the term 'warmonger respect' being used. What is this? Does this explain how certain aggressive leaders (like Montezuma) flip between being Cautious/Pleased or Cautious/Annoyed with me despite no diplomatic changes (i.e. Montezuma has +1'years of peace' and +4'brothers of the faith' bonuses, yet flips between being Cautious on +5 and Pleased on +5), or is that something else entirely?
 
Okay, so I know that mines give me hammer that increases the speed I build things in my city with, and I know that cottages increases my income and thus increases the speed I reschers civics, but what does farms do? They give me a... Bread of some kind if I look at the icon, but I don't know what that means.
 
Okay, so I know that mines give me hammer that increases the speed I build things in my city with, and I know that cottages increases my income and thus increases the speed I reschers civics, but what does farms do? They give me a... Bread of some kind if I look at the icon, but I don't know what that means.
Bread means food. Food increases the speed at which your cities grow, which allows them to work more tiles - giving you more income and greater production speed. :)
 
The bread slices count for one food unit each; a loaf of bread is five slices. Food is what your city uses to grow in population. The bigger your city, the more of the tiles around your city you can "work", thereby supplying you with more hammers (making you produce things even faster) and more coins (giving you more research, culture, or gold, depending on how you set the sliders).

EDIT: DAMMIT DAMMIT DAMMIT beaten. Gah.
 
Is it possible to change the standard setting for Empire name, adjective etc.
I'm tired of changing Indian Empire to Archen!
 
Can you actually use workers to build bridges across ocean tiles? and if so how? I am using a boat as a bridge but would prefer to have something permanent.
 
Do you get the negative "You declared war on our friends"-bonus when the enemy actually declared war on you, too?
 
Nope. If Saladin and Peter are friendly towards each other and Saladin declares war on you, you will not get a diplomacy penalty towards Peter.
 
Can you actually use workers to build bridges across ocean tiles? and if so how? I am using a boat as a bridge but would prefer to have something permanent.

Boats are as good as you can do. :(
I seem to recall building highways over boats in Civ2, but think units stopped at boats anyway. I forget why I bothered to do this, unless perhaps it avoided the second stop on the other side and allowed continuous movement.

Might be a cool mod in Civ IV (without the permanent boat) -- think Confederation Bridge to Newfoundland. Maybe turn a workboat into a 1-segment road?
 
I seem to recall building highways over boats in Civ2, but think units stopped at boats anyway. I forget why I bothered to do this, unless perhaps it avoided the second stop on the other side and allowed continuous movement.

Might be a cool mod in Civ IV (without the permanent boat) -- think Confederation Bridge to Newfoundland. Maybe turn a workboat into a 1-segment road?

Note that tiles in the game would typically represent an area of 100*100 kilometers or more (if the planet is compareable to earth). It's not that realistic to create bridges of a few hundred kilometers crossing deep ocean tiles. The rivers visible on the map could already be representing significant bodies of water.

It might be interesting for gameplay if the rules would be similar to the fort-canals and if these bridges could be destroyed fairly easily.
 
Unrealistic shouldn't stop a mod developer! Confederation bridge is 12.9 km -- about the same as the Straits of Gibraltar -- so it might make sense on a Mediterranean-scale map.

Should be subject to razing by naval units. If a land unit razes, you'd want it to be shuffled to one side or the other.

But this is wandering pretty far from "newbie" by now, so I'll stop.
 
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