TheOverseer714
Overseer
What really sucks is severe WW, in my current game i'm spending 100% lux and still have severe unhappiness(lost 2 cities unexpectedly to an enemy). Fortunately, I have a nice bankroll. Hopefully I can kill that enemy soon.
It seems that I've run out of my supply of coal and can no longer build railroads. What options do I have of finding coal, or moving my troops some other efficient method. Those railroads really worked nice.

It's not always feasible, but when it is, I try to leave one source of iron & one of saltpeter unhooked. I had a run 5-6 consecutive games a while back in which my iron depleted within ~5 turns of getting it hooked up.And this brings up a good point..........Try and keep 2 sources of coal, so when one runs out you'll still be able to railroad while hooking up a backup source!![]()

2 1/2 questions 1 1/2 quick, 1 more general:
Does making a peace agreement in exchange for techs/gold/cities/nothing and then within 20 turns attacking give you a trade rep hit? Is refusing to move after a final move or declare count as a declaration by you or the AI? ANy suggestions on goading them to declare?
I'm having a hard time keeping up techwise on Emporer. Most of the trades available early in AA seemed not worth it and now I'm being left in the dust by the AI. Any advice? I can post my save once I'm at home if anyone's interested.
ANy suggestions on goading them to declare?
Research carefully, avoiding low value techs. My typical research for trade strategy is the Republic Slingshot path. Every tech along the way is valuable trade bait if you get there first.
Alphabet=>Writing=>Code of Laws=>Philosophy=>Republic is my path 90% of the time. If on a Pangaea, you might skip CoL and research Philosophy ASAP, taking Literature as a freebie. Literature is a high trade value tech rarely researched by the AI. After that, I usually research Currency, then if you are lucky you can use that to trade into the MA
