Quick Answers / 'Newbie' Questions

Yes, in the setting there is something called a 'seed' which should be a number. This number determines the shape of the map, etc. etc. If you write down the seed -which the game assigns at random- then you can replay in that same map, if you change the size it'll be a different, stretched out (or shrunk down) version of it.
 
What're your settings? Difficulty, etc.
 
Then it'll probably improve with time as you learn to play better, Build more cities, get more useful improvements, and so on.
 
Depends on your civ, and on your strategy.
 
How to earn money easy? i'm the vikings atm, and it sucks about the money. i have to put science down to 40%(!!!!) or else -6

The basic quick steps to solving your money woes early:

1) Workers making improvements. If one of your population is working a land tile with a road on it, that is +1 gold per turn. So if you have any population working a land tile without a road, that's the same as throwing away 1 gold per turn. Have enough workers making improvements so your population is always working improved land.

2) Get out of Despotism ASAP. Despotism is bad for the economy. Depending on overall strategy, you want to research and move to either Republic or Monarchy as soon as possible.

3) Only build the buildings you absolutely need. Each building has a maintenance cost. Is that building really worth what you pay for it in upkeep? Many cases yes, but sometimes no, and when the answer is no don't build it.

4) Don't keep obsolete/useless units. Units cost upkeep (though the cost and how many you get for no upkeep depends on government type). An obsolete unit costs the same upkeep as your most technologically advanced unit; disband units you don't need in your cities for the shield value.
 
I'm going to try scientist farms out this game. How do I know whether a city should be productive or whether it's too much of a basket case production-wise to even bother (in which case I'll build a scientist farm)?
 
I'm going to try scientist farms out this game. How do I know whether a city should be productive or whether it's too much of a basket case production-wise to even bother (in which case I'll build a scientist farm)?

My view a science farming city is a city with high food capability low shield production, so away from your capital 80%+ corupt a roaded and irrigated city surrounded by grasslands, turn all workers who are prodcuing excess food into scientists for now (i tend to turn them to civil engineers for a time to build libraries and universities later in the game (then back to science)), set the city to produce either wealth or bombardment units. Job done.
 
The typical science farm is a size five or six city with three scientists. If a city of this size can only produce one shield, it is an ideal candidate. If it can produce two, consider it. At three or more, it has better things to do.
 
My view a science farming city is a city with high food capability low shield production, so away from your capital 80%+ corupt a roaded and irrigated city surrounded by grasslands, turn all workers who are prodcuing excess food into scientists for now (i tend to turn them to civil engineers for a time to build libraries and universities later in the game (then back to science)), set the city to produce either wealth or bombardment units. Job done.

Big Frank, I'm curious why you build libraries in specialist farms. As I understand the game mechanics, specialist income and research is not subject to corruption/waste but also is not affected by multiplier buildings like libraries.
I would also add ships to be produced by corrupt cities to your bombard units or wealth.
 
Here's one for you guys, I just started playing the Civilization series with III.

Early on, China kept putting warriors near my cities and wouldn't leave after I warned them multiple times. I got sick of them, so I declared war.

I wiped out all of their towns or cities or whatever you call them, including the capital, taking most for myself. I don't see a trace of China left. Why is it that the leader is still in my Foreign Adviser tab? My adviser even tells me that their army has the spearmen, etc. When I talk the the Chinese leader, he has nothing to offer but 36 gold and a peace treaty. I can still warn him that I'm nearing his border and that he should make a deal with me, but again, he has no towns/cities or anything to offer but 36 gold.

Shouldn't he be removed from the game? What am I missing? I don't think he could have gone to the other side of the map - the galley was the most advanced unit we could make.
 
Here's one for you guys, I just started playing the Civilization series with III.

Early on, China kept putting warriors near my cities and wouldn't leave after I warned them multiple times. I got sick of them, so I declared war.

I wiped out all of their towns or cities or whatever you call them, including the capital, taking most for myself. I don't see a trace of China left. Why is it that the leader is still in my Foreign Adviser tab? My adviser even tells me that their army has the spearmen, etc. When I talk the the Chinese leader, he has nothing to offer but 36 gold and a peace treaty. I can still warn him that I'm nearing his border and that he should make a deal with me, but again, he has no towns/cities or anything to offer but 36 gold.

Shouldn't he be removed from the game? What am I missing? I don't think he could have gone to the other side of the map - the galley was the most advanced unit we could make.

It's likely he does have a city somewhere in the unexplored part of the map. See if he has any cities to trade on the trade screen.

If not, I have read that a nation who has a settler in a boat somewhere may not disappear when you destroy all the cities.

Do you have AI respawn on? That may explain things too.
 
It's likely he does have a city somewhere in the unexplored part of the map. See if he has any cities to trade on the trade screen.

If not, I have read that a nation who has a settler in a boat somewhere may not disappear when you destroy all the cities.

Do you have AI respawn on? That may explain things too.

I really doubt that he has a city over there, mainly because he'd have to chance the galley surviving ocean tiles. Plus, I mentioned that he has no cities or anything at all except for a constant 36 gold. I hate that the war is still going on when he isn't even here anymore.

He did have boats, but I went around the entire landmass with my own boat and I'm certain there is no trace of China. I even went around killing/disbanding all of my Chinese workers, thinking that could be it. I reloaded my file because it wasn't.

I'm not sure if AI respawn is on though. If that is a default ON setting, then it is. I just started a game with everything as it was when you first install the game.
 
He may have a settler on a boat, or he may have one city left. The capital never shows up in the trade screen, as it's not available for trade, no matter how badly you've battered an AI. If you have made peace and can afford to do so, try to build an embassy. If Mao has a capital, you can find it that way.
 
Yes, and the AI usually gets away with sailing boats across anything while every single thing you put on the water seems to be made of lead, so if they haven't just respawned, they're sailing away.
 
Alright, thanks guys. When I find out what the deal is, I'll update you. China will fall!

Turns out he did have one more city left, and since it was his last, it was made his capital. Thats why I didn't see it in the trade list. I made peace and formed an embassy like one of you suggested, and found him. Thanks again guys.
 
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