walletta
King
Thanks both. Great advice and info.
.... my Foreign Advisor gave me the 'they will never accept' message. Admittedly, I was already running a small deficit (-1GPT) at that point, but I could still just about have afforded that price, although it would have nearly drained my treasury.
So your rep is fine, but your surpluss is not. AI only accepts currently existing surplusses. Decrease luxus slider and research sliders to zero to max out your surpluss during negotiations and you will be fine.
Nevermind this question
The AI is good at using stealth attack. They picked my lower defender from a stack. I should watch my steps from now on.
Ah OK, thanks. So plenty of ground units is a good idea. I am bound to say the hit rate against buildings seems a lot more than 1% to me. However, I have not been observing that closely. That must mean that when you start getting messages like 'The Temple of Accra has been destroyed!' there is a good chance the town/city no longer has any defensive units.It's hard-coded. I don't know the exact numbers/percentages, but it must be something like this:
Vanilla/PtW:
- Kill population (if > 1): 90%
- Destroy building (if one still exists): 9%
- Hit unit: 1%
Conquests:
- Hit unit: 98%
- Destroy building: 1%
- Kill population: 1%
I have never observed it, but I think there is also a very very small probability of destroying a Wonder?!
Regarding units, there is also an order in which they are hit: planes are hit first, after that ships and only then land units. (I don't know whether the type of bombardment unit makes any difference, e.g. whether ships first target ships and only afterwards planes?!)
I don't know whether the type of bombardment unit makes any difference,
I have never observed it, but I think there is also a very very small probability of destroying a Wonder?!
- Hit unit: 98%
- Destroy building: 1%
- Kill population: 1%
I don't remember it being that bad, but the probability of hitting population or buildings was certainly a lot higher in Vanilla than in C3C (where it is indeed practically zero, before all units have been redlined/killed by bombardment)...It's hard-coded. I don't know the exact numbers/percentages, but it must be something like this:
Vanilla/PtW:
Conquests:
- Kill population (if > 1): 90%
- Destroy building (if one still exists): 9%
- Hit unit: 1%
- Hit unit: 98%
- Destroy building: 1%
- Kill population: 1%
As far as I can tell in C3C, like targets like, at least initially, as you suggested. I have a feeling that planes might preferentially target AA units (e.g. Flak, Mobile SAMs) as well.I have never observed it, but I think there is also a very very small probability of destroying a Wonder?!
Regarding units, there is also an order in which they are hit: planes are hit first, after that ships and only then land units. (I don't know whether the type of bombardment unit makes any difference, e.g. whether ships first target ships and only afterwards planes?!)
Wait, are you saying you can choose the order in which units are stacked and that a bomber, say, will hit the topmost first? What?That would be a useful way of getting rid of obsolete units without spending money on upgrades.
Oh so that's the way the trick works. Thanks.Abandoning doesn't give you anything. But you can build a settler at size 1 or 2 with 0 food per turn. Then the game asks you whether you want to complete the settler or keep the town. That is called settler-disbanding and is sometimes done to jump the palace: keep building settlers until the capital gets down to size 0.
Yeah I was aware of this. I've had to do city razing many times to keep from hitting domination. [emoji28]Workers you get when razing a city, i.e. when capturing a city with military and then clicking "We don't want it. Raze the city!" in the popup that asks you, whether you want to install a new governor or burn it to the ground. You get half the citizens as slaves, rounded down. So the town needs to be a least size 3, before you get any slaves from razing. because one citizen is killed, when the town is captured.