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Quick Answers / 'Newbie' Questions

Discussion in 'Civ3 - General Discussions' started by Turner, Apr 23, 2009.

  1. r16

    r16 not deity

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    thanks for the answers . It's indeed the Lord of the Mods and even if ı might mix the order , they are the Towers of Fang and Fire . ı tend to have two large continents , develop on mine while some AI takes over the other . When suitably fat with units , ı will land on the opposite continent , take a city and wait the AI counterattack with everything . Artillery reduces the defensive escorts so that ı can kill them on the quick , because when the offensive units get killed , the defenders will pillage everything they can and then return to AI cities . When am on the offensive , my superiority naturally disappears : 5 units there , 5 there and invading all takes so much longer .

    ı had the idea that walls gave 50% but a city size between 6 to 12 was 25% and metropolis another 25% . Then ı assumed reducing an 6-12 or metropolis down to 6 was better . Especially if the towers were to give that 25% and 25% ...
     
  2. Balthasar

    Balthasar Wise Man

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    Don't know if this will help, but here's a list of cumulative flags, posted long ago. Can't vouch for accuracy...

    https://forums.civfanatics.com/threads/modded-wonders-imps-not-cumulative.122757/#post-2888569
     
  3. MadTrucker

    MadTrucker Chieftain

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    How do you stop a ROP after 20 turn agreement, besides war? How do you stop trading luxuries after 20 turn agreement, besides war? thanks
     
  4. darski

    darski Regent in Training

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    go to your trade window and look to the lower right. click on [Active] and your current deals will be displayed. click on the ones you want to delete.
     
    vorlon_mi likes this.
  5. Vuldacon

    Vuldacon Dedicated to Excellence Supporter

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    ...or click on Menu then Preferences and set Always Renegotiate Deals. Then when the Time is finished, the AI will talk you about the Deal.
     
  6. darski

    darski Regent in Training

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    I prefer not to do that. Many times I want deals to go unremarked as in resource/lux exchanges especially one where I got a really good per turn gold cost. When I need to stop a deal I can do it my way.
     
  7. MadTrucker

    MadTrucker Chieftain

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    not sure I understand. Clicked on luxs in Trade advisor screen , all I get is a description. When I go to foreign advisor, screen it seems that no option for stopping a trade or ROP is available. Not sure how to find "trade window" .
     
  8. MadTrucker

    MadTrucker Chieftain

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    that worked, thanks
     
  9. CKS

    CKS Chieftain

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    Hit f4. Click on the picture of the leader you wish to talk to. Click on "We wish to propose a deal..." At the bottom of the table there are two options: New and Active. Click on Active. The current deals will show up and you can renegotiate them. Don't renegotiate peace unless you are willing to go to war.
     
    darski likes this.
  10. r16

    r16 not deity

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    what's the point of discussing the peace anyhow ? If you do that you are stuck for 20 turns , if you don't it goes on . There are cases of bad peace where you have to pay to AI and my experience is that it comes back to regular when the 20 turns is up . Threatening the AI , perhaps ?
     
  11. Bartleby

    Bartleby Remembers laughter

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    Yes, you can use renegotiating peace to extort stuff; if you fail, however, you declare war.
    More usefully, you can tie a peace treaty to a military alliance, that way when the AI makes peace they delcare war on you, an you get war happiness (most useful if it's a phony war, i.e. they can't really fight you).
     
    Samson likes this.
  12. r16

    r16 not deity

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    thanks for the answer , had never gone that way .
     
  13. frostysh

    frostysh Chieftain

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    Pangaea or Islands on Deity Civilization 3 (Steam)? Which configurations is more easier to win? Next options are applying:
    No any exploits, cheats, save-load to win battles, etc...
    Aggression of AI and other options and conditions to win is standard.

    I just have discussion with the other Civ3 player, and he said that islands is more easier to win but on island my civ is beat ten more times harder than in pangea, so maybe I must play on islands first?

    Thanx for the answers.
     
  14. CKS

    CKS Chieftain

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    If you have an island of your own, then archipelago is easier. The AI are not good at overseas invasions, and trading is delayed, so you don't get left behind in tech as rapidly. If you are lucky, the AI can drown in unit support costs and end up researching with a 50-turn/tech rate.

    If you share an island with an AI, they have nothing else to do but attack you, since they can't reach anyone else until they have boats. This usually results in me being wiped out very early on at deity or sid.
     
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  15. WeirdoJoker

    WeirdoJoker Chieftain

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    Playing Maya (Small map, Warlord) and have an absolute ton of money and nothing to spend it on. I'm ahead on Tech, am getting the resources I need, and even held off the Aztecs despite a small military. Going for 80K victory, or Spaceship (whichever comes first). Am I missing as far as the gold goes (I have over 6K right now), or is this just something that comes with the Maya?
     
  16. justanick

    justanick Chieftain

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    No. Other nations like the commercial ones are better for maximizing commerce. But the Maya are quite good at reaching a high output early due to fast growth, cheap aqueducts and fast workers. Also small maps enable to reach 4 turns per tech more early.

    Your "problem" is that you chose a low difficulty setting. Increase it and you increase the challenge. If you increase it above regent, than research costs will also increase, thus you need to spend more on research to keep 4 turns per tech.
     
  17. CKS

    CKS Chieftain

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    The Maya are good for having a lot of gold. Also you are getting better at the game.

    If you are serious about going for 80k, make sure you've cash-rushed every culture building in every town. Cash-rush settlers and fill in every possible spot, and rush culture in all your new towns. This can use up a bunch of your cash, and the maintenance costs will help keep you from accumulating more.:)

    You might also spend some on a military and take over the Aztec lands, and then ICS it for culture or science farms.

    How far along in the game are you?
     
  18. WeirdoJoker

    WeirdoJoker Chieftain

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    Thanks. I haven't played above Warlord yet ... still learning new things to get through it, like trying to figure out how to speed up making Hoover Dam while 4 turns behind the Aztecs.

    EDIT: Figured it out ... planted a spy, then paid a massive sum to safely sabotage production to put me ahead. I hope it works...
     
    Last edited: Nov 30, 2018
  19. jarred!

    jarred! Chieftain

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    One option is using a pre-build. This strategy involves starting production on a "dummy" unit, improvement or wonder before the desired wonder is available to build, then switching to the desired wonder once it has become available. The game counts the shields spent on the dummy build towards the now switched-to wonder, giving you a head start. With careful planning you can time your wonder to complete the turn it becomes available.
    A second strategy involves "micromanaging." This means adjusting which tiles the citizens of a settlement work to fine tune your strategy. An example would be to make citizens work food-rich tiles neglecting shield production, or, in your specific dilemma, stifling growth to maximize shield production. Keep in mind you risk starving your city, which can lower your population. This only happens when the food box is completely empty, running on a food shortage for a few turns can be a useful tactic to earn more shields. There is always a happy medium. Over 20 turns of wonder building you could be optimizing food waste to promote both population growth and shield production. Any excess shields are wasted. If your city is producing 20 spt but only needs 17 shields to complete a wonder, shift some citizens to more food-rich tiles so that you only earn 17spt but more excess food than you were earning. A good application of this is tile-sharing in which you make several cities work a certain high importance tile on alternate turns so that all involved cities experience a boost as opposed to only one city.

    The more turns the Aztecs have left on the build, the better your chances are to make up the production difference. Be creative. Mining some tiles that you would normally irrigate, or vice versa, depending on your needs and available terrain are useful tools. Stacks of workers are important here. You could potentially alter each tile each turn to help your cause. Just because you mined that grassland wheat at the beginning of the game doesn't mean you can't irrigate it now to give you more food.

    On higher levels, when the ai get lower production costs than the human player, these tactics are almost required. Also keep in mind in a despotism any tile that produces at least 3 food, shields or commerce will produce one less. Meaning I will often irrigate some grassland tiles after switching out of a despotism.

    P.S. think about tile-sharing in the context of corruption. If you have a city whose 6th shield is corrupt you can often micromanage your city to only produce 5spt but maximize commerce or food. Production and commerce are subject to corruption, but food is not. Building workers or settlers from corrupt towns will keep those corrupt towns small to decrease waste while still offering use for your empire.

    I believe there are war academy articles on all of these topics, which would be good supplemental reading. There's also an article about science farms which is more applicable to larger map sizes, but also useful as it discusses the use of scientists which you may not be very experienced with using.
     
    Last edited: Nov 30, 2018
  20. WeirdoJoker

    WeirdoJoker Chieftain

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    I've been finding that out (both of those things). Maybe one more game and it'll be time to try out Regent. When I first started Warlord, I ended up having a lot of retirements to end the nightmare, but as you say I got better.
    In the early days, cash was a serious problem (as always), so I never got near 80K ... I think I finished under 50K, but I'll keep those tips in mind for the future. I have learned to cash rush towns that culture-flip to me based on this game, because Canton flipped to me, but then later flipped back and stayed there. I should have immediately started cash-rushing Temple, &c., to make sure it stuck with me.
    What's ICS? I was tempted to go after the Aztecs, but there were too many MPPs in place, and so I let the AI Civs beat each other up while I stayed mostly out of it. But I did take Tenochtitlan and Tlatololco from them (as well as Tsingtao, after they took it from the Chinese), and Tlatololco is where I had to build Hoover's.
    I just finished the Spaceship a couple hours ago, so I'm already planning my next game. The Spaceship is almost always my backup when I go for a Cultural win. Counting both Warlord & Chieftain levels, I've had 4 cultural wins and 11 spaceships.
     

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