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Quick Answers / 'Newbie' Questions

Discussion in 'Civ3 - General Discussions' started by Turner, Apr 23, 2009.

  1. r16

    r16 not deity

    Joined:
    Nov 10, 2008
    Messages:
    4,551
    thanks for the answers . It's indeed the Lord of the Mods and even if ı might mix the order , they are the Towers of Fang and Fire . ı tend to have two large continents , develop on mine while some AI takes over the other . When suitably fat with units , ı will land on the opposite continent , take a city and wait the AI counterattack with everything . Artillery reduces the defensive escorts so that ı can kill them on the quick , because when the offensive units get killed , the defenders will pillage everything they can and then return to AI cities . When am on the offensive , my superiority naturally disappears : 5 units there , 5 there and invading all takes so much longer .

    ı had the idea that walls gave 50% but a city size between 6 to 12 was 25% and metropolis another 25% . Then ı assumed reducing an 6-12 or metropolis down to 6 was better . Especially if the towers were to give that 25% and 25% ...
     
  2. Balthasar

    Balthasar Wise Man

    Joined:
    Mar 11, 2005
    Messages:
    3,251
    Don't know if this will help, but here's a list of cumulative flags, posted long ago. Can't vouch for accuracy...

    https://forums.civfanatics.com/threads/modded-wonders-imps-not-cumulative.122757/#post-2888569
     

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