WeirdoJoker
King
Another thing ... I notice that quite often my modern armor gets blown up by infantry or marines without retreat. What's up with that?The terrain might have a bit to do with it.
Another thing ... I notice that quite often my modern armor gets blown up by infantry or marines without retreat. What's up with that?The terrain might have a bit to do with it.
Just my luck. At least I've been winning overall, and once that stupid MPP with France ran out, I refused to renew and was able to make peace & keep it that way (so far) so I can focus on the spaceship, which is close to done.Retreat won't always happen.I think the Random number Gods might be having some fun with you.
When it attacks and the Inf/Marines defend, do you mean? Yeah that'll be the pRNGods having their fun.Another thing ... I notice that quite often my modern armor gets blown up by infantry or marines without retreat. What's up with that?
Makes sense, if you hadn't set up a prebuild for that part already...BTW, I just got a Scientific Leader this late in the game, with only one tech & part to go. I guess I'll use the Leader to finish the ship, since there isn't much more I can do with it...
BTW: the Iroquois seem to be the only tribe that got both of their traits changed from PtW to C3C?!
No, England went from Comm/Exp (Vanilla) to Comm/Sea (C3C), so only one trait changed for them -- and also the Aztecs, who went from Mil/Rel to Mil/Agri. The other Vanilla-Civs all kept the same traits all the way through PtW to C3C, AFAIK.I think the English changed traits also. There may exist others... I certainly don't know this.
The Celts were Militaristic/Religious and became Religious/Agricultural IIRC.the Mongols, Koreans, Celts and Ottomans stayed the same from PtW to C3C
My ModArmor vs. their Inf/Marines. I know about the extra defenses within the cities, and did not expect easy wins there under any conditions. But most of the battles were taking place in grassland or plains.When it attacks and the Inf/Marines defend, do you mean? Yeah that'll be the pRNGods having their fun.
These I did not know. Thanks. Though I have seen a couple of the phenomena, I hadn't really thought about the first of those.But don't forget, a fast unit will also only have the possibility to retreat if it gets redlined before its (slow) opponent does: if the defender goes to redline first, the fast-attacker will fight to the bitter end. The retreat-probability also increases with combat-experience, so you're going to lose more Regulars than if you send in Vets, and more Vets than you would Elites.
Ok, that explains a lot. I was not thinking of city size as a thing.Post-Sanitation (Hospitals), Pop13+ Metropoli also give defenders +100% defence-bonus (Pop7-12 Cities give +50%), even without taking terrain into account. So, against your Armor's A=24, a D=10 unfortified Infantry in a Metro gets an effective D=20 (i.e. the Inf has a 20/[20+24] = 45% probability of winning each combat round), and even a Marine's humble D=6 gets boosted to 12 (i.e. 12/[12+24] = 33% probability of winning). And if you're attacking fortified units (+25%, IIRC), and/or up a Hill (+50%), and/or across a River (+25%), you can adjust the defender's win-probability (i.e. your unit's loss-probability) upwards accordingly.
Yeah, that's basically what was happening.If you're talking about the ModArmor defending though, it's a whole different question: fast-units within a town, and/or fortified when they get attacked, I think won't ever retreat, and if a (retreated) redlined fast-attacker fights a second time during the same turn, I think it won't retreat then, either (certainly most times I've attacked redlined enemy fast-units, they died).
I didn't. My production speed is basically so fast in certain towns that I'm not concerned. A win is imminent within just a few turns. I think (I haven't played for several days due to personal obligations) I just have to finish Robotics, then I can build the last piece and I'm ready to go.Makes sense, if you hadn't set up a prebuild for that part already...
Yes, of course they did. Thanks for reminding me.The Celts were Militaristic/Religious and became Religious/Agricultural IIRC.
Didn't the GSword's cost go back down to 40s by the final C3C patch though...?What I know for sure is that their UU's cost was changed to 50 shields which made it unusable.
Cool!A win is imminent within just a few turns. I think (I haven't played for several days due to personal obligations) I just have to finish Robotics, then I can build the last piece and I'm ready to go.
I also remember something about the cost getting lowered from 50s (PtW) to 40s (C3C). Don't know, whether it was in a patch or directly when moving from PtW to C3C.Didn't the GSword's cost go back down to 40s by the final C3C patch though...?
I wouldn't know. What is the latest patch? I have a hard copy (3 CDs) so that would be patch 1.22. Have there been any later additions on Steam or GOG?Yes, of course they did. Thanks for reminding me.
Didn't the GSword's cost go back down to 40s by the final C3C patch though...?
(The C3C_Data.pdf I DL'd from here [still] says 40s)
'Apart' from the UU, the 2 Civs play identically: they get the same starting techs, the same cheap buildings, the same corruption losses in any given government, the same GWs to trigger a GA...Apart from the UU, is there any qualitative difference between playing Greece and Korea (both Commercial-Scientific)? I have had two C3C* victories with Greece (spaceship), one each at Chieftain (Tiny map) and Warlord (Standard map), while I have retired from playing the Koreans twice after being seriously defeated in a couple wars early in the game. Was it just that I was new to Warlord level, or is there something different about Korea?
When you're getting near the 66% Dom-limits (check the F8 screen), start razing/abandoning every additional AI-town as you capture it, but don't resettle that land (or allow the AI to do so).Which reminds me ... is there a way to win a Conquest victory without being short-circuited by a Domination victory?
Probably a bit of both.I like playing Korea and hate playing Greece, though I agree that objectively Greece is slightly better. I think you just either got unlucky or weren't quite up to speed when you played Korea.
Same here. I probably actually appreciate one mid- to late-game than too early, but I don't really concern myself with it.(Note, though, that I don't worry about timing my GA, as I'm a more casual player. I'm just happy if I get one.)
My games usually go that long, as my generally preferred VC is the Spaceship. My only Conquest victory in C3C was one where I just got tired of dealing with the AI Civs' antics and ended up conquering instead of whatever else I was going for that time. (I also got conquered once in an early game at Warlord.)If you are playing for conquest, be very wary of capturing the ToA (if you don't have education) or the Internet (if your game goes long), as you can end up with a huge jump in tiles.
That makes sense.When you're getting near the 66% Dom-limits (check the F8 screen), start razing/abandoning every additional AI-town as you capture it, but don't resettle that land (or allow the AI to do so).
I always have that one turned off. I have started leaving all VCs turned on, though, so I have to get the UN every time (assuming the game goes that long) in order to prevent a(nother) Diplomatic defeat where the AI sandbagged me in a game I would otherwise have won.Also, if you want to go for Conquest, then on the 'Choose Your Civ' screen, it's probably a good idea to make sure that 'AI respawn' is turned off in the "Game rules" box...
One annoying thing about this is that you can end up with late-game barbarians. In my current histographic game, I'm killing off the AI with my modern armor armies so they can't build spaceships in the nearly 200 turns that are left while barb warriors are wandering around in the empty land, occasionally picking off a worker than got left uncovered. (I've automated a bunch of them since there is nothing for them to do but occasionally clean up pollution or reroad a pillaged tile. Once I'm done warring, I'll join them to towns, but I can't do that yet.)When you're getting near the 66% Dom-limits (check the F8 screen), start razing/abandoning every additional AI-town as you capture it, but don't resettle that land (or allow the AI to do so).
You could use static units spaced with 3-4 tiles between them, or Outposts (convert slaves from the towns you razed most recently?), to keep the depopulated areas de-fogged. That would allow you to control where the Barb-camps can(not) respawn.One annoying thing about this is that you can end up with late-game barbarians. In my current histographic game, I'm killing off the AI with my modern armor armies so they can't build spaceships in the nearly 200 turns that are left while barb warriors are wandering around in the empty land, occasionally picking off a worker than got left uncovered.