Quick Answers / 'Newbie' Questions

True, Snarkhunter. I always look for the shields under the heads. When I'm using them for big structures (like Great Wonders), the time to complete may not drop. Besides, if I'm using them in a metro, I like to use them to throw in extra shields, assuming my beakers and cash flow allow it. That way I (hopefully) won't lose a turn to pollution. I've had that happen a couple of times lately, where I've had a city producing exactly 100 net shields on something that costs a straight multiple of 100. Boom! I get hit with pollution, lose a turn, and wind up having to waste bunches of shields.
 
I am one turn away from completing either wonder. I'm wondering which is better for me.

I am in early middle ages at 100 AD.

I know I'll get gold back on the barracks that Suns will replace (10 barracks now). I would probably build another 10 - 20 before the game was out. So I would save 10-30 gold per turn with Suns.

Leo's will help me with upgrades: I'll be upgrading 10-20 knights to cav when Mil Tradition rolls around. I'll also be upgrading some trebs to hwacha's then hwacha's to Arty down the road.

I'm guessing that the savings I get with Sun Tzu's will be more than with Leo's.

Does that sound right?
 
I don't want to get into the nitty gritty of the maths, but that does sound right. Also look at at which time your savings start; with Sun Tzu's immediately, and some 10 - 30 gpt, and Leonardo would only make a difference much later, as you don't seem to have a pool of units to be upgraded at the moment. An earlier advantage is a better advantage than a later advantage.
Also look at the other benefits Sun Tzu has over Leonardo's: every town will build vet units, also vet H'wachas, and every town can heal troops in one interturn.

And still I say: both wonders are a waste of shields, you can better build units for that. They're nice to capture.
 
The front line instant barracks is very useful as you capture or plant towns. Who else is likely to finish the one you do not select? If they are close and a sure bet to get the wonder, then Leo can wait till you capture it.
 
Capturing Sun Tzu's on another continent is not going to be as useful as having it on your home continent, where your productive unit building core is, so what kind of map you're playing affects how useful the wonder is.
 
Thanks all. I appreciate the advice.

I did build Sun Tzu's. I looked at the upgrade price for the (14) knights to CAV and figured it was worth it. Leos got built by the Chinese a whole nation away. It will be there if I really want it. The map is pangea, so Sun's will do me well.

I have launched my attack on the Japanese, going raze and replace to minimize their culture impact. They do have the pyramids that I want, but I'll be ready for flips.
 
Capturing Sun Tzu's on another continent is not going to be as useful as having it on your home continent, where your productive unit building core is, so what kind of map you're playing affects how useful the wonder is.

I see lots of situations where I would rather capture Sun's on the other continent. This is because getting a barracks in towns there as I capture or build them is great for defense and healing.

On the mainland, I probably already hand built barracks in places making troops.
 
What would you consider to be an average score on the different levels of C3C? I realize that there are many variables involved so maybe a range would be more appropriate. I've checked out the HOF so I know the high end. What would you consider an average score for Chieftain, Warlord, etc.?
 
Score depends on too many variables to give a simple average range. For example, winning in 1800 AD by Conquest could be 2000 points on a tiny world at Warlord and 8000 point on a huge world at the same level, since land area and population score points.
 
Thanks TheOverseer714. I guess the best way to see how my game play compares to veteran Civ3 players is to give the XOTM's a try.
 
Thanks all. I appreciate the advice.

I did build Sun Tzu's. I looked at the upgrade price for the (14) knights to CAV and figured it was worth it. Leos got built by the Chinese a whole nation away. It will be there if I really want it. The map is pangea, so Sun's will do me well.

Generally, I go the opposite way. Barracks in corrupt towns don't do a whole lot for me, but I'm going to be upgrading units all the way to the end of the game, including modern armor & radar arty, should things last that long, amounting to thousands of golds. I can usually capture a barracks at the front, or rush it once I quell the stinkin' resistance, or plop a settler down & rush it. So I'd rather build Leo's & capture Sun's than vice versa. Also, I find it slightly easier to beat the AI to Leo's than Sun's. OTOH, at Emperor level, I'm finding it not a sure thing to be able to build either of them, so I depend on captures.

kk
 
What would you consider to be an average score on the different levels of C3C? I realize that there are many variables involved so maybe a range would be more appropriate. I've checked out the HOF so I know the high end. What would you consider an average score for Chieftain, Warlord, etc.?
It's interesting you ask about score.........If you are winning easily, go to a higher level. If you want to score really well, only Histographic Victories matter.........BTW, there are lots of slots open in the HOF.........Come, have a Blast! :)
 
Pacioli said:
I guess the best way to see how my game play compares to veteran Civ3 players is to give the XOTM's a try.

That or play for the Hall of Fame. I wouldn't claim one as necessarily better, just different.
 
Zone of Control question: If an enemy unit passes into a ZoC, do the odds of him sustaining a potshot increase if there are a stack of ZoC-enabled troops versus just one? I'm thinking it doesn't matter otherwise enemies passing by a SoD would almost certainly take a shot every time.

No one has any insights into this question? Basically, does it matter if I have a SoD-full of ZoC troops versus a bypassing enemy or will one suffice to get off a potshot?
 
I do not know the answer, but I have seen many units pass by stacks of armies and not get hit. I take that to mean the number is not a lock, but I expect it to increase the chances.
 
If I disband an army in a wonder producing city, will I get the shields?

(May help for rushing the UN)
 
Ok, Thanks VMXA.
 
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