That's one really ill-timed golden age if I ever saw one.Well, they are on the second most aggressive list. Combine that with their very early UU and you get the picture.
That's one really ill-timed golden age if I ever saw one.Well, they are on the second most aggressive list. Combine that with their very early UU and you get the picture.
That's one really ill-timed golden age if I ever saw one.
Happened to me while playing Greece yesterday. I was using exclusively warriors to avoid this issue, Romans tried rushing me with their warriors and archers so I whipped a Hoplite in the threatened city...first unit attacks, boom. Golden age two turns away from completing Philosophy->Republic slingshot, so I spend few turns of GA in revolution.
In addition to what @vmxa said: if any one Locked Ally signs peace with someone, then every other member of the Locked Alliance is forced to sign peace with that enemy as well.What is a "locked alliance"?
1) Yes, if you raze the city, or give the city away, you can rebuild the FP.I'm not a Newbie, but have two questions:
1) Once built, can the Forbidden Palace be sold/deleted/destroyed by the owning civilization and rebuilt elsewhere?
2) What are the criteria that allow harbors to be built in cities founded on an inland lake/inland sea?
Destroyed, yes, but only by an enemy (or, IIRC, by moving your capital to the same city with the Forbidden Palace). But you cannot just dismantle or sell it by yourself, because it's a small wonder rather than a regular improvement.1) Once built, can the Forbidden Palace be sold/deleted/destroyed by the owning civilization and rebuilt elsewhere?
In C3C that is the gist of it, but like to refrain from calling it always. Never say never.Is it always better just to build it ASAP?
I remember the number 22/23: 22 tiles still counts as lake, while 23 tiles counts as ocean.that the inner sea should have at least 23 or 28 tiles of water
What about the third function of harbours: building veteran ships? (Basically what barracks do for land units and airports for air units.)the scenario ı stick to divides the functions of harbour into two seperate buildings . One that provides trade . Other that increases food in water
My priority is always to go for republic first. The only trouble I typically have is that, if I miss the slingshot, it takes forever to research and I usually can't buy it (either the AI won't sell, or I don't have anything to trade), so am I missing something or is that just a tough slog to get through?A top priority is getting into republic and getting cavalry.