If I have to be frank, linguistically speaking, the Dutch are the people.Points to Firaxis for recognising the Dutch have a better claim to being descendant from the Franks than the French.
If I have to be frank, linguistically speaking, the Dutch are the people.Points to Firaxis for recognising the Dutch have a better claim to being descendant from the Franks than the French.
Ty for this looks really good!Yes, this was (so far) indeed one of the difficult ones. I'm currently playing the nine Conquests and played Fall of Rome twice, before scoring a win. If you want to read a bit of strategy advice, what worked for me and what didn't, I can recommend my current story:
The Nine Conquests
I've held back on trading certain excess strategic resources - aluminum, oil, & rubber* - so as to prevent the AIs (or some of them) from getting too far ahead of me even with the tech. Would it be better, then, to trade these things out after all (esp. once I have the UN)?Be at peace with everyone, good, longstanding trading relations, everyone at polite/courteous towards you, and, if possible, at war with your rival and you in alliance with them against him.
Yes, trade them, to achieve your goal. As @Takhisis wrote, to maximize the AI to vote for you, they should be allied with you at war against the other rival. Figure out who that would be; hopefully it's obvious. A few turns before the vote is due, declare war on #2 and trade those resources as bribes to get AI to declare war also. Wait to share Fission, and use it if you need to.I've held back on trading certain excess strategic resources - aluminum, oil, & rubber* - so as to prevent the AIs (or some of them) from getting too far ahead of me even with the tech. Would it be better, then, to trade these things out after all (esp. once I have the UN)?
* Also Fission, to prevent, or at least slow down, someone else getting the UN. Once I have it, it won't matter of course.
Is there a way, though, to determine when the vote is due? I've always thought it was rather random.Yes, trade them, to achieve your goal. As @Takhisis wrote, to maximize the AI to vote for you, they should be allied with you at war against the other rival. Figure out who that would be; hopefully it's obvious. A few turns before the vote is due, declare war on #2 and trade those resources as bribes to get AI to declare war also. Wait to share Fission, and use it if you need to.
Nope, just Carthage, which doesn't have the requisite 25% but is the next one down the line.The vote is held as soon as you build the UN, and then every 11 turns after that.
I'd wait to declare war until the UN shows as one turn left. Declare, bribe everyone into the war against your rival, and give them little gifts to make them extra happy if needed. If you have more than one opponent in the UN vote, it is trickier, but as you have been going for domination I'm guessing that is not the case.
It was easier once I realized I only needed to set up the war at the last minute & didn't have to actually attack outside my borders, which is IIRC what would trigger a MPP against me. As it was, there was only one that didn't join my total war against my rival (and which voted for the rival at the UN), but I still had the majority, and that was all it took.Remember to play the alliance game carefully. You don't want the skein of MPPs to screw you up. Also, remember that embargoes do not die with a war but will last the whole stupid 20 turns.
I'm not sure I understood this.Also, remember that embargoes do not die with a war but will last the whole stupid 20 turns.
Good point, if a curragh could carry two units the AI would go mad with its settling globally. I just dreamed of an AI sticking a scout in a 1 carry curragh, but you can't have everything. I think I'll disable the unit as it gives too much advantage to me.Nah, the mobility makes them far better. In an ideal world a curragh would perhaps just not cross the sea altogether and/or transport only foot units. It could work.
And yes, it's true that the AI won't build ships before galleys anyway.
One thing, though: if the AI set itself to build ships from the very beginning, then it would most likely spam settlers to try and capture random resources on the other side of the planet instead of consolidating a core around its capital cities.