Quick Answers / 'Newbie' Questions

some q's:
1) If unit is transporting, is it uses a gold support? I.e. if I have some unit on-board of transport ship\army\airplane\truck, it it still count as active unit and need a money to support?
2) If unit in army, may I unload a unit from it (and If I add an "unload" button) in CivEdit? It is boring to have medieval army in industrial ages...
3) What option affects unit ability to retreat from combat?
 
1) I would think you still pay maint

2) if fully patch you cannot remove units form an army

3)Units need to have more than one move and not be fighting on a units that is down to 1hp. IOW all fast moving uint can retreat, even armies.
 
3) What option affects unit ability to retreat from combat?

Veterancy level: Chance to Retreat -
Conscript: 34
Regular: 50
Veteran: 58
Elite: 66

Assuming, of course, that the unit actually can retreat, which vmxa posted the conditions for (multi-move, opponent not at 1 HP).
 
Ive taken an enemy nation down to one city, which is on the coast. I want to keep this enemy nation an active city-state nation, so that I can make alliances against it. I simply surround it, so no other nation can touch it. I make alliances with the big world power (England), against the little city-state nations, so that the big world power will be happy with me, and not attack me, because the AI thinks it's at war with these nations (that it can't even touch). This gives me time to build in strength, and maneuver for the final show down with England.

In regards to the current enemy one-city remaining, it's on the coast. So Im trying to coax this nation to capture a city of mine, that's not on the coast, and then I can capture their coastal city instead -- a swap. That way that city state has no trade potential with England, plus the coast city has better territory.

Ive built the 'bait' city one square away from the enemy coastal city-state. The bait city is undefended with no army units; and it's filled the the enemies' citizens; and I dont have any of my units in striking range. This 'bait city' maneuver has worked before; but for whatever reason they aren't biting. Any ideas how I can encourage the enemy city state to capture my bait-city?

Speculation, and a question: Perhaps the city-state civ is desperately trying to make a settler, and a boat to put it on, so as to avoid annihilation. If it doesn't have a spare military unit to send out, and waltz into your bait city, that may explain it.

Question: If England has declared war against Tiny-ville, aren't they building more units and getting stronger ... which will make them harder for *you* to conquer? What's your motivation for keeping England on a war footing while you get ready to invade?
 
One reason is to hurt their research. It is hard to make butter and guns at the same time. They end up spending most of their money on unit support.
 
Speculation, and a question: Perhaps the city-state civ is desperately trying to make a settler, and a boat to put it on, so as to avoid annihilation. If it doesn't have a spare military unit to send out, and waltz into your bait city, that may explain it.

Question: If England has declared war against Tiny-ville, aren't they building more units and getting stronger ... which will make them harder for *you* to conquer? What's your motivation for keeping England on a war footing while you get ready to invade?

Those are two good reasons (city-state making settler; or doesn't have more than one military unit). I guess I could blockade their port squares. That may make them change to making a second military unit. Whatever they might be making it's going to take them a long, long time, cause all their land territory is polluted, they only have the city shields.

(This is Deity setting)

The reason I want England in two Alliances with me, against the two city-states (that they actually can't touch), is so England won't attack me. So far, it's worked. With the Alliances, and then Embargos, and trade, England is in a good mood with me. I've determined, as long as there are other nations for it to war with, it's not going to try to conquer me.

England being in a war status is nothing new. They've been in a constant state of war at least 90% of the entire game (in 2000 AD), and for this last half of the game without any peace intermissions. They just eat up nations nonstop. I'm convinced that if I was only remaining nation, no matter what, they would attack me. I don't think the AI can determine they can't reach the city-states and must attack me to win (victory condition war only).

Right now, besides to two city-states I have surrounded, there are only 3 nations, including myself, and England is at war with the other (Babylon), and they are both burning up eachothers' military units. England bombs the hell out of them for years and years. I'm about to attack the weakened Babylon now, and hopefully maneuver to take most of it's territory. I already have 25% more territory than England, but am still weaker militarily and science-wise (England's already at the end of the science chart). Because I will have 25-50% more territory/cities than England, the more time I have, the more I can close the gap between us, and the easier it will be for me to beat England in a final battle. Obviously you don't have to be very far behind an AI to beat them militarily.

So, through the game, whether England is making guns, or saving gold, (and they're always at war without my influence) my overriding priority is keeping them from attacking me.
 
Just expand in territory and start sending squads of workers to improve your terrain. It helps if you send in teams of men to a single square to upgrade it mroe quickly. Also use civil engineers to ramp up building construction.
 
:P hi new...the title suggest's that if we have PTW or Conquests for Civ 3 that we may meet on this forum and set up games just wondering..>?
 
Hi all, recently found an my old civ 3 complete disk while cleaning up the cupboards. I've been playing civ since the early 90s but civ4 put me off.

Anyhow, have started playing civ 3 again, just 1 question: how do you bring up the ádvanced worker options? IIRC makes things a hell of a lot easier.

Thanks in advance.
 
Hi all, recently found an my old civ 3 complete disk while cleaning up the cupboards. I've been playing civ since the early 90s but civ4 put me off.

Anyhow, have started playing civ 3 again, just 1 question: how do you bring up the ádvanced worker options? IIRC makes things a hell of a lot easier.

Thanks in advance.

Welcome back to Civ3

if you go to the preference screen (cont p ) you can choose [show advanced actions] and it adds the buttons
 
Welcome back to Civ3

if you go to the preference screen (cont p ) you can choose [show advanced actions] and it adds the buttons

I've always wondered about this. I usually go out to preference and start click a bunch of things until I get what I want by luck. Thanks! :goodjob:

Related question - I've noticed that when I started playing the GOTM on my laptop that my units move really fast (to respond to a selected action). I go to my desktop computer to play a game and the units move really slow. I've tried a bunch of settings, but nothing makes them move faster (even the whip is ineffecitve). I know I can hold shift down to make group actions/IBT move faster, but there's got to be something more to this??

The desktop is 1 year old, my laptop is about 7 years old, so I doubt it is a hardware issue??
 
Maybe your .ini files are wrong.
 
I've always wondered about this. I usually go out to preference and start click a bunch of things until I get what I want by luck. Thanks! :goodjob:

Related question - I've noticed that when I started playing the GOTM on my laptop that my units move really fast (to respond to a selected action). I go to my desktop computer to play a game and the units move really slow. I've tried a bunch of settings, but nothing makes them move faster (even the whip is ineffecitve). I know I can hold shift down to make group actions/IBT move faster, but there's got to be something more to this??

The desktop is 1 year old, my laptop is about 7 years old, so I doubt it is a hardware issue??

You're description of slow and really fast would be the difference between selecting the preference 'animate moves' or not. If I dont animate moves, you still see them move, they just go really fast. Animated they go slower.
 
Question: I've seen some scenarios where you're always at war and you have alliances with other civilizations all the time. I have the Conquests editor but I can't figure out how to do this. Help please?
 
In Scenario Properties you can find the Locked Alliances (up to four of them). Any civs on the same alliance cannot attack each other, and entering a war with one of them means you declare war on the entire alliance. Also, if two locked alliances are set in a war at the beginning of the game, that war shall not cease until there's only one side left.
 
@ CCM - what do I do with that stupid supply caravan???????

How does it activate?
 
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