Quick Answers / 'Newbie' Questions

When you chop a forest, the city receiving the shields is determined in this order of priority (keypad directions to city location from forest):
9-6-3-2-1-4-7-8-98-99-96-36-33-32-12-11-14-74-77-78.

Thanks for the detailed answer, and also to Lord Emsworth and EMan for info. I suppose then that it doesn't matter what the city is building, only the order above matters.
 
It does matter what the city is building.......If it's building wealth or a wonder, it is bypassed for shield-allocation purposes......then the above sequence applies. :)
 
It does matter what the city is building.......If it's building wealth or a wonder, it is bypassed for shield-allocation purposes......then the above sequence applies. :)

Oh, I thought the sequence applies in any case. I'll have to test it myself.
 
You cannot get a shield form a chop, if you are on wealth or making a wonder, so if it is next in the order, it is skipped. I figured it was obvious, so I did not mention it. I mean how can you get a shield if you are wealth? Eman you are explaining it just fine as per usual.
 
When you get the shield bonus from a forest are you never able to get it again? Or just that turn?
 
With enough workers you can pseudo-rush a corruption-ridden city by planting and replanting over and over again.
 
With enough workers you can pseudo-rush a corruption-ridden city by planting and replanting over and over again.

That was patched out years ago. You can only chop once as Eman said. Well you can plant and chop as often as you want, you just only get shields once.

As Eman staid earlier, CAII will show tiles already chopped.
 
Really? I haven't tried it for so long… I'll just have to check! But it's bloody ridiculous not to enable it… sometimes it was the only way to get some cities up and running.
 
If it is early and you are in the forms of gov that allow it, you can whip. Later you can cash rush or short rush or use disbands. Though those tactics are not meant to be used on lots of towns, just a few.

Still later you can use CE's to help build towns, really not towns so much as a few structures like aqua and maybe markets to get a farm running.
 
Which city gets the shields (for city improvements) from forest chopping? Obviously when one city is closest - like 2 squares horizontal vs 2 squares horizontal and 1 square vertical, the first one wins. But what if two (or more) cities are equally close? Does it matter if one or more cities are building city improvements while some others are not, or is it just random?
I realize that this has already been answered, but I always found the following diagram helpful.

To give credit where credit is due, I snatched the pic from TimBently, who posted it in a TDG a few years ago.
 
Does getting a nation to join you more military alliances (with you) increase the chances that nation will make peace with the nation they've been at war with the longest?

I believe it will, but Im not sure.

For instance, if England is at war with Babylon, and I then get England to join me in a military alliance to two nations, that England was not a war with, will this make England more likely to make peace with Babylon? (thats my goal)

I realize there are many factors England will calculate, such as how powerful each nation is (babylon is a bit less powerful than england, and the other two nations are city states), and if babylon is attacking england (it is not), and how many other nationals are in England's cities. But just asking if there are known programed factors that make peace more likely.
 
More curious about my question in my above post.

Just wanted to confirm what I read on the forum... is it correct precision bombing doesnt allow you to pick the building you want to hit? What is in the list of precision bombing?
 
No, you can't choose what to bomb.
 
Precision bombing isn’t precise at all, you can still miss and you don’t get a list of the targets you would like to bomb. Only reason for Stealth Bombers is the greater range that they have over other bombers.
 
The gfx for the regular bomber are cooler though.
 
So what do you guys think about this?

Does getting a nation to join you more military alliances (with you) increase the chances that nation will make peace with the nation they've been at war with the longest?

I believe it will, but Im not sure.

For instance, if England is at war with Babylon, and I then get England to join me in a military alliance to two nations, that England was not a war with, will this make England more likely to make peace with Babylon? (thats my goal)

(I realize there are many factors England will calculate, such as how powerful each nation is (babylon is a bit less powerful than england, and the other two nations are city states), and if babylon is attacking england (it is not), and how many other nationals are in England's cities. But just asking if there are known programed factors that make peace more likely.)
 
See the attachment. I'll want to have oil very soon but each opportunity is pretty far from me. I think these are my best options:

1) keep fighting Russians and then get it from Mongol territory in the north
2) trade it from Egypt (I can't do it right now, do they need to have refining before they can trade it?)
3) go overseas to a distant location (not a great option, I think)
4) something else?
 

Attachments

See the attachment. I'll want to have oil very soon but each opportunity is pretty far from me. I think these are my best options:

1) keep fighting Russians and then get it from Mongol territory in the north
2) trade it from Egypt (I can't do it right now, do they need to have refining before they can trade it?)
3) go overseas to a distant location (not a great option, I think)
4) something else?

I cant open your game. What operating system you using? You can just attach a few screen shots instead (print screen).

Nations need Refining discovery before they can see, and trade, the oil resource. So you can trade for it, especially if they have more than one source, and you have something they want. If you want it now, with the least risk, and have the payment, then do that.

You have lots of other options:

If the oil resource is not within the 9 squares of another nation's city, you can ship a settler there, with plenty of defensive units and cannons, plop down a city on it or within a square of it, preferably make it a coastal city and fast build a harbor. Otherwise you'll need to build and defend a road to your nation. (or send a worker to build a colony, if more adventitious). Depending on how far away your new city is, or how close to enemy cities, you'll need a lot of units in it to keep the city from defecting to the enemy nation. So you'll also want to hurry production of culture city improvements, which can be accomplished by disbanding units in the city, which will apply shields towards the temple/library.

If you're at war with Russia, just work your way up to the resource and capture it. But don't bypass Russian cities to get to it, or, as I said, it's just a waste of resources to defend it, and keep it from defecting to Russia.
 
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