Quick Answers / 'Newbie' Questions

At the risk of spamming, I have another question that I can't see an answer for in the modding how-to. Is there a maximum number of civs in the game? I know there are 32 available colours by default, and the biggest cold war mod that's been released is has 31 civs, aside from barbarians. Is that to stop colour duplications or is that all the game will allow?
 
At the risk of spamming, I have another question that I can't see an answer for in the modding how-to. Is there a maximum number of civs in the game? I know there are 32 available colours by default, and the biggest cold war mod that's been released is has 31 civs, aside from barbarians. Is that to stop colour duplications or is that all the game will allow?

color duplications are possible (if both the primary and secondary colors are taken, there will be a duplicate.)
I modded it that every civ has its own color. Problem solved. :lol:

But no, 31+barbs are the max.
 
But you can build a settler at size 1 or 2 with 0 food per turn. Then the game asks you whether you want to complete the settler or keep the town. That is called settler-disbanding...
Doesn't that damage reputation or something? A few years back, when I was playing regularly, I thought someone was able to show that did bad things to how civs look at you. Not that it matters if you are warlike, I guess.

Am I misremembering things here? Or was it that it applied to PTW and Vanilla or something?
 
Thanks for the response, justanick. Sorry I've been AFK. Couple followups?

I would advise to switch to C3C 1.22. The version you play is a bit like Civ3 0.5. Usually Civ gets best with the second expansion.
I'd do so if I had found my C3C disk. It's still packed in some box from the move, and its not worth $10 to buy another. Especially since I'll find it the day after I order a new one.

I do miss the boosted scientists and quicker foresting...



I am one of those that thinks that pottery is not so important. You can make your settlers spurt out of your cities exactly when they grow to size 3. That often is a viable alternative to granaries.
Is that still the case when you have a potential 4 turn settler factory at your capital?

Without the granary, a 4-turner becomes something like warrior, warrior, settler, which is OK in the early exploration phase, but doing that, I have a hard time with unit maintenance costs unless I turn science way down. What am I doing wrong?


Once the most important cities are founded priorities change gradually and your cities need to grow. While you are still short on warriors they are good projekts to utilize shields without reducing the population of cities.
That's the problem I'm running into. If I don't get granary pronto, I'm already overextended in warriors. Reading between the lines, are you suggesting I should use the 1-3 shield cities for wealth rather than 4-10 turn warriors?
 
Doesn't that damage reputation or something?

If that city was owned by another civs less than 20 turns ago, than it counts as if you razed the city when taking it. Else you are free to abandon as you like.

I'd do so if I had found my C3C disk. It's still packed in some box from the move, and its not worth $10 to buy another. Especially since I'll find it the day after I order a new one.

Playing the wrong version will not only reduce your gaming experience a lot, it can also renders parts of my advise useless because that only refers to C3C 1.22.

Is that still the case when you have a potential 4 turn settler factory at your capital?

With +5 food in despotism the granary is a must have. Often it is the better choice when you exceed net food 2, unless the settler before the granary gives you a city with more then 2 net food, too. The issue however is that often net food is limited to 2 during despotism. Then settler first tends to be the better choice.

Without the granary, a 4-turner becomes something like warrior, warrior, settler, which is OK in the early exploration phase, but doing that, I have a hard time with unit maintenance costs unless I turn science way down. What am I doing wrong?

Sound like you build too many warriors and too few cities. Given that despotism allows 4 free units per town this is quite an achievement, albeit not a positive one.

That's the problem I'm running into. If I don't get granary pronto, I'm already overextended in warriors.

What does overexteneded mean in this context? While you have not even completed a granary you can hardly afford to spend rare shields into warriors, can you?

Reading between the lines, are you suggesting I should use the 1-3 shield cities for wealth rather than 4-10 turn warriors?

Not quite like that. Wealth is only an option while production does not exceed 1 shield unless you have the tech economics in the late medieval age.
Due warriors costing 2 gtp as a republic in C3C one should not build too many of them. If you have 20 warriors and 20 tows those are relativly many warriors. But it depends on your choice of future government and your outdated version is very different in this regard.
 
I've been having trouble with my Marines. The attack being stronger than infantry (but defense weaker), they're getting creamed by lesser units (e.g., riflemen) without doing much damage. Am I missing something?
 
If that city was owned by another civs less than 20 turns ago, than it counts as if you razed the city when taking it. Else you are free to abandon as you like.
Oh, yeah, that was it. Getting old is a pain, but better than the alternative...

Sound like you build too many warriors and too few cities. Given that despotism allows 4 free units per town this is quite an achievement, albeit not a positive one.
Right. I said from the outset that I restart a half-dozen times until I get a cow on grass with fresh water (which most of the time is a 4-turn site). Given that, are there any circumstances in which I should not take pottery first? Would you start something else if, for instance, you saw a goody hut, and hope on getting pottery next turn? How about if you were expansionist?

Anyway, that's going to be a lot of warriors prior to hitting pop 5, then its a warrior, warrior, settler site until I get the granary up. So I kind of need pottery pretty quickly.


What does overexteneded mean in this context? While you have not even completed a granary you can hardly afford to spend rare shields into warriors, can you?
Exactly. There are, what, 20 turns or so of warriors before Pottery, plus warrior is generally first build or two in every town, plus whenever I don't have the food to build worker or settler comes to... Oh. Pre-build the granary, right? I've been using that mostly for wonders and late-game builds. No idea why it hadn't occurred to me to use it this early in the game. I'll have to think through the timing a bit.

There isn't a spreadsheet to help plan pre-builds is there?

Thanks!
 
The defensive bonus of the defender? Fortified in a size 7 city (or < 7 town with walls) on a hill the defender gets 125% bonus. So in that case a rifleman has a de-facto defense value of 13.5 instead of 6... :D
Bring some carriers with bombers to the party as well. That should do the trick.
Thanks. Carrier is on its way; I just didn't wait for it before attacking. I have regular ground troops in the area now, anyway.
 
Oh. Pre-build the granary, right?

:yup:
This should always be possible, except when playing Rome, Scandinavia or Germany. These three are the only nations that don't start with Pottery (so can't build the granary right away) and don't start with Masonry (so can't use the Pyramids as granary-prebuild) and don't start with Ceremonial Burrial (so can't use a Temple as granary-prebuild) and are militaristic (so their barracks can hold only 20 shields). :(
 
Right. I said from the outset that I restart a half-dozen times until I get a cow on grass with fresh water (which most of the time is a 4-turn site). Given that, are there any circumstances in which I should not take pottery first? Would you start something else if, for instance, you saw a goody hut, and hope on getting pottery next turn? How about if you were expansionist?

Well, i assumed you can build granaries. If you cannot build them you should build settler first. This will also help you to increase your research output. The idea about building a granary before a settler is that the granary will give you more average growth per turn than the new founded town. While you cannot build granary this is not the case. Later granaries are useful for building workers, but that is another story.

Personally i donnot think that pottery is so important. If skipping this techs allows to get the philo bonus that is something, too. Well, it is nothing in your wrong version. ;)
 
:yup:
This should always be possible, except when playing Rome, Scandinavia or Germany. These three are the only nations that don't start with Pottery (so can't build the granary right away) and don't start with Masonry (so can't use the Pyramids as granary-prebuild) and don't start with Ceremonial Burrial (so can't use a Temple as granary-prebuild) and are militaristic (so their barracks can hold only 20 shields). :(

Rome, Scandinavia and Germany can use a settler as a prebuild for granary, its at least better than barracks. Just saying.
 
Can someone please guide me on how to view game replays using Crp Suite? I was reading through Spoonwood 's HoF thread and there I noticed him using crp viewer for almost everything. I had downloaded the tool long ago but it looked like a replacement to civ assist, which I felt was much better. Now I think that the tool also allows one to view replays. Can someone confirm that please. And also if that's true could you link me to a place where that's explained. Thanks.
PS: I tried to use the help file that came with the software but all the stuff about creating excel sheet etc went right over my head. So Much so that I haven't yet figured out what it is that the crp viewer actually does.
 
One of the crpsuite programs is crpviewer. Run this and load a savegame, and you can either play it like a replay, or scroll forwards and back through it manually.
 
One of the crpsuite programs is crpviewer. Run this and load a savegame, and you can either play it like a replay, or scroll forwards and back through it manually.
Thanks. That info helped. [emoji1]
Actually I had tried all of the exes of the crp suite bit the lack of a any load button confused me. It was only bow that I figured That I need to right click to get the option. Now I'm trying all the other tools as well and I find them really helpful (especially the ring placement tool and the viewer) . I am still unable to figure what special purpose do the settletloc.exe and the CRpcreator serve. Could you help with that? [emoji28]
 
Is there a way to have all my cities producing things in the same queue or maybe copying the capital (there's an option resembling this but it doesn't look like it works) . For example if I want to have all my cities producing tanks and artillery alternately, how can I do that without having to change things in the popup that appears everytime I finish a unit. Or maybe something like temple, library and then cathedral university when they're available. Can this be done?
 
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