ı know there was a discussion on how auto save files are too large , mine being upto 7 megabytes . Can anyone link me to that and even better offer a solution or whatever ?
Did you mean this old thread (
link to Post #1)? Or did you already find a fix for... whatever problem you're having?
Since (auto)save-files contain all details for a game, including the .biq contents, the full map and the number of towns/units built to date, there's an inbuilt minimum file-size even for a Tiny-map, 2-Civ Turn 1 (auto)save, never mind a massive mulit-Civ mod like LotM or CCM — and as more information is added, the bigger those (auto)save-files will become. Other than playing a smaller game/mod, that's unavoidable; even so, 7 MB for an autosave
does still seem kind of excessive...
But as the thread points out, autosaves
aren't compressed, whereas manual saves
are, so 'same-date' auto- and manual-save files will be quite different sizes. If you're running low on storage space on your hard-drive(?), manually saving every couple of turns and then deleting all the prior (auto)saves to that point might help.
By modifying your
conquests.ini file:
Mike B. FIRAXIS said:
WindowsFileBox=0
I've never used this but apparently setting it to 1 causes a standard windows dialog to be used for loading and saving.
...you can manage your (auto)saves entirely in-game, including (multi)deletion.
You can also change the number of autosaves stored:
Mike B. FIRAXIS said:
Max Autosaves=5
The number of autosaves the game will keep in the auto folder.
The initial (4000 BC) autosave is always retained until a new game (any .biq) is started, and the game overwrites the oldest existing (non-initial) autosave file with the most recent. Max autosaves=5 by default, but I would
assume that you could reduce that to 4, 3, or possibly even 2, which might save you a couple of MB. But I don't know whether the 'Max Autosaves' includes that initial (4000BC) file or not, so I can't say whether you'd even be 'allowed' to go down as far as Max=1.
Of course, if you're relying only on autosaves, limiting the file-numbers that much would also mean that if you missed out on long-term project like a Wonder-build, you would not be able to rewind more than 1-2 turns, which is unlikely to change the outcome...