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But not the DVD version?
The Flintlock mod should also be compatibel with the DRM-free executable available through PCGames.de (I cannot confirm this), but it is not compatibel with normal C3C DVD exes: https://forums.civfanatics.com/resources/c3x.28759/

As the GOG version is on sale every few weeks for € 1,29 (even at present) this shouldn´t be a problem.

Edit: In my eyes it is better to download the Offline installation of Civ 3 Complete at GOG (and not the Galaxy installation), as here you receive an additional electronic installation file (working like a CD) and your installation and games are save of not wanted changes done by GOG during time.

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The Flintlock mod should also be compatibel with the DRM-free executable available through PCGames.de (I cannot confirm this), but it is not compatibel with normal C3C DVD exes: https://forums.civfanatics.com/resources/c3x.28759/

As the GOG version is on sale every few weeks for € 1,29 (even at present) this shouldn´t be a problem.
I only play on an offline version of windows. If I can play it on linux through them they can have my money, but I shall have to check out the PCGames one, that should be doable and the saving on bartering will be immense. I am always loath to give up a gold coin.
 
I added something about offline installation to my last post.
 
As the GOG version is on sale every few weeks for € 1,29 (even at present)
It is currently 79p here, and I have just failed the anti-robot test for the first time. WTH is it with gog.
 
Lately I find myself not wanting to play maps smaller than standard, on account of what appears to be a lack of sufficient resources to go around. I'm testing out a scenario on a small map (Monarch/Vikings), where I have very few resources such that while a little ahead on tech research, I keep selling tech for resources, both strategic and lux (all I have locally is gems & spices). I didn't used to notice it, but at least at Monarch I'm finding smaller maps to be stultifying, whereas on a Standard or Large map (I haven't played Huge yet), there seems to be plenty to go around. Is this a normal issue?
 
Lately I find myself not wanting to play maps smaller than standard, on account of what appears to be a lack of sufficient resources to go around. I'm testing out a scenario on a small map (Monarch/Vikings), where I have very few resources such that while a little ahead on tech research, I keep selling tech for resources, both strategic and lux (all I have locally is gems & spices). I didn't used to notice it, but at least at Monarch I'm finding smaller maps to be stultifying, whereas on a Standard or Large map (I haven't played Huge yet), there seems to be plenty to go around. Is this a normal issue?
I really am not sure, but I thought the strategic resources at least were tied to the number of players. So if you took you "fair" share of the map you would have equal chance of having a resource no matter the size or anything.
 
I really am not sure, but I thought the strategic resources at least were tied to the number of players.
Yes.
So if you took you "fair" share of the map you would have equal chance of having a resource no matter the size or anything.
Well, on a larger maps it is easier to take a share that has the resources you need. While on a smaller map you risk winning the game by domination before having ample resources within your empire. Hence on larger maps chances are better that you have the needed resources, but still have many turns of game left to utilize them.
 
Well, on a larger maps it is easier to take a share that has the resources you need.
That makes sense. I wanted to go for a Domination victory, but the total lack of strategic resources left me substantially behind on military units (advancement, not numbers per se). Not sure what my next step would be, but I'll probably abandon the idea of trying to dominate and instead shoot to regain my tech lead & hope for stuff to build the Ship. Either that, or I'll just start a new game on the same concept on a Standard size map.
 
How, if at all, does the Barbarian settings (e.g., sedentary, raging) affect the number of available goody huts?
 
How, if at all, does the Barbarian settings (e.g., sedentary, raging) affect the number of available goody huts?
If you have the lowest setting (No Barbs?) there are no goody huts. I am not aware any other setting makes a difference.
 
"No Barbs" means you don't get any GHs.

Everything above that means you do -- plus increasing numbers of Barbs let loose at era-change.
 
"No Barbs" means you don't get any GHs.

Everything above that means you do -- plus increasing numbers of Barbs let loose at era-change.
Ok, thanks. I don't play "No Barbs," but I do play with few (usually "sedentary") because I hate them in general.
 
Ok, thanks. I don't play "No Barbs," but I do play with few (usually "sedentary") because I hate them in general.
Except when you can enslave. Then, those idiots are a welcome cheap work force once they understand their role.
 
Except when you can enslave. Then, those idiots are a welcome cheap work force once they understand their role.
Remind me which ones can enslave? I know the Byzantine Dromon, and I think the Mayan Javelin Thrower (?), but that's all that comes to mind.
 
I think the Mayan Javelin Thrower (?)
Exactly. And English Men-O-War. And Privateer.

But for slave purposes I think it's beeing referenced to the Jav. However I wonder if anyone has ever pulled off an efficient slave farm (lets say 40+ workers within a resonable time frame) from barbs? Also I seem to have forgotten that one can enslave barbs - can you?...
 
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