Quick Answers / 'Newbie' Questions

Q3 if diplomacy victory is not enabled, you cannot build the UN.

What do you mean by not get Recycle, do you mean as a free tech for a science nation?
 
He doesn't only need 100k, he also needs twice as much as the nearest opponant. i don't know if you've checked that.

Just curious...if I get to 100,000 but an AI has 51,000, can i take him out and get to 102,ooo and win? (roughly speaking of course :lol: )
 
Just curious...if I get to 100,000 but an AI has 51,000, can i take him out and get to 102,ooo and win? (roughly speaking of course :lol: )
I think you'll win as soon as that other civ is out of the picture.
What you can also do is when an AI civ is over 100 k, take out another civ if it's over 50 k and lose the game - VMXA always mentions this as a blunder he once made in a game.
 
Hello -

A
My opponent is so rich (over 20000 G). But he does not use it in the right way. He could, with a spy, steal all my technologies, right? Or is there a way to protect myself from that?

B
NOBODY told me.. but I could go "mobilization" and get more shield, right? And when ever I want to build civil buildings again, I could just make peace with one of the AI oppoents left and switch to "normal" mode. I do not have to be in total peace. That would have been a good help for me, only knowing it earlier, but nobody told me :-(

Sincerely
 
Maybe he does not Espionage and cannot steal. If you are at war, you cannot use the embassy to steal, you must use a spy. It is also possible that he is not interested in your techs. In some games, getting to a key tech is all you need.

If I am at war with a human player, I do not care to make civil buildings. Well, I do not really care to make them all that much in any case. Get me troops and let me smite someone. If you are able to get pressure on him and keep increasing it with more attacks, he has to buckle.
 
NOBODY told me.. but I could go "mobilization" and get more shield, right?
It did go through my head that mobilization would probably be a good thing for you, but it went out again as well. :rolleyes:
Remember that people are more inclined to give specific advice when they see a game save. Maybe that might be cheating in this case, though?

But I'll say something else that went through my head that I didn't say. Your friend is a lot bigger than you, right? Producing a lot more at least, units as well as culture. Well, that would raise the question why you are not able to match this. Assuming you both had roughly equal starting positions, your early management was probably not so good.
Probably if you would upload a game save of around 1000 or 500 BC or so, we would be able to see where the most room for improvement is. Maybe you didn't make enough workers, maybe you made the wrong king of improvements, etc..
Your style of asking questions about very specific things could obscure the view of the big picture. If you want to improve your game through these forums, perhaps you can look for other threads where people have asked for help with a game. Often you see the same mistakes being made. You don't seem to have any problems looking up info about specific subjects like war weariness of mobilization - although those mechanics are complicated enough - but probably more difficult is to come to grips with basic empire management. Getting substantially outproduced is almost always a result of getting the basics wrong. Maybe you want to upload a game of yourself in an early stage, or studying Succession Games can also help.
 
One big "Hello" to all the helpers!

Well, I just found out, that nuclear bombs can not destroy wonders. I think that is worth mentioning. Havent read it anywhere. So, do not put time, shields and effort into atomc submarines to ship in front of his wondertown, in hope to get some advantage.

If you have 1 nuclear and one 30+ town or one 20 pop town in range, I think it is better to go for the 20 pop town. Because both towns are using max. 21 squares. After hitting the 20, he has only 10 squares left to harvest, the 30+ town would stil give him 15 squares to use.

Uploading the save-game would not help at all, because it is a multiplayer game and you can not open it, until you do it with multiple players. Anyhow, that would be cheating. And I want to loose or win this 50 h game in a pure way. I think even this forum-help is shifting the balance of knowledge to my favior. But because I am still in any Way, except the 5 techs advantage, behind, I seek here for some hints.

Greetings
 
One thing is it is hard to offer info on things, when there is so much. It is like "tell me every thing you know". Where do you start, what is imporant. How do you not over look things, because they seem obvious to you?

I know all these issue, but I do not know what you do not know or have not though of at that point. When you post a question, then we can try to impart some information or suggests. Even so they are nothing more than one person perspective, not law.

You cannot as you have seen destroy wonders or even ICBM's with nukes. Not sure why you would care about destorying wonders, I want to destroy cities and armies, not wonders. They are just not that important for me to concentrate on them.

ICBM's do half damage, so one will not kill the town or the units in it. You need three to kill all units, that can be killed. First hit will drop a size 30 to about 15. Second will drop it to about 8 and the third will drop it to just a few.

Units will depend on their defensive level and their hp value. A warrior or spear will be killed on the first shot. A mech will lose half its hp. The second will usally half it again, but if was not a vet, it could die. Usually strong units will be at yellow or red and the third strike will kill all left.

The other thing that happens is the 9 grid tile section will be clear of improvements and covered with pollution.

This effectively stop the place from being production until workers can at least get roads up. It stops or nearly stops growth, till pollution is removed.
What this means is you want to attempt to determine where the biggest stacks of units are located.

Rack them with three bombs, unless you can follow up with an attack to finsih them off. You want to locate the most important resouces, that means AL, Ur and maybe Oi (Oil is often too plentiful)l.

Factor in the best cities and do the most damage with the nukes. IOW crush the towns and cut off the resources in the same attack. A smart human, will not put large stack of units and workers near other good targets. If they slip up, slam them.

I like to hit the Al as it stop units as well as ICBM's from being built. Then you often see workers sent to get the resource back online. Time for a single nuke to kill a ton of workers and make it very hard to get back online. Wiat for them to all get there to kill the max.
 
Hello -

either Civ3 ptw 1.21f is bugged or something else is going on.

My opponent in democracy has at least over 120 WWP by now. But in one of his new captured towns, very far away from his palace, without marketplace and no road connections all 4 citizens are happy! In my town, though in republic 27% are for peace, 37% against recrutations. Why is that so??

When he captures a town of mine and I capture it back one move later. Who is getting the WWPs? Both?

sincerely.
 
Maybe someone can answer that one. I played some MP in PTW, but it was a long time ago. It was all Human teams. We did not try to hold any towns, just razed them, so no issues with that. It is very complicated to try to plan a defense against a number of human opponents.

It is easier to try to kill them off and only hold your landmass. Even that is not so easy as we managed to take huge continents from a much larger nation. You just cannot think of all the possible attack avenues and defend them all the time.
 
But you can not raze immediately. 2 turns you have to hold the town!

Another thing, is it true, that the artillary will hits more the better you aim with the cross? HAHA!

We are playing with kings. So all I have to do, is kill his kings with nukes, I guess.

But this WWP thing is fishy. It was my strategy and is not working out at all!
 
I do not recall any restrictions on razing, but it was a long time ago. I would not immediately raze, you want to move out your troops and then abandon. So actually not razing at all. As far as I can tell there is no reliable way to improve hit ratio. I have tried aiming at high and low and any place, but it does not affect anything.

The WWP is not the only fishy thing IMO, but I would have to look at some consectutive saves to verify. That is why I ask how much trust you had. It turned out our game was corrupted by deal made prior to the start, but nothing can be done about collusion.
 
I trust my friend very much. I know my mistakes in the game. I talked to all the IAs and made friends and used them to fight against my human friend. That was a mistake. Because he got many leaders. I know that now. He got all the IAs towns and was always bigger then me. And he got his Golden Age very late, which is crushing.

I save the games on my computer. So nobody can mess around.

But we talked tonight on the phone for a long time and were wondering...
He has 2 computers fighting along with him. They will elect him in the UN. So I have to build the UN, right?? But Tutenamun, my human opponent said, that would be a mistake, because then immediately an election will be held. We are playing CIV3, PTW 1.21.f. Is this right????? Or can I a the builder of the UN decide to hold an election or not??????
 
No that is not right. An election will be held at your option. It will ask you, if you want to hold an election.

Yes a common mistake in all forms is to eninvite the AI to a battle, when you are not sure what that will mean. IOW, it does not help you, if you do not intent to smash the opponent. If the AI was fighting him and you were fighting him, it should have been rough for him.

That seems not to be the case, did you actually attack or just sick the dogs on him? You can do that, if they can hurt him. If not, he just gets stronger. This is true even in a solo game.

The timing of the GA is not important. What is important is that you let him get stronger and waited till the IA to trigger his GA. If he waited tilll the IA and you had been making him pay, he would have had a GA with a much smaller empire.

Leaders are a kiler in PTW or C3 as they can rush armies or wonders. Losing is not bad, if you learned and had fun.
 
Okay, we got it. Only the guy who started a war will get WWPs. The one who is attacked will go free for ever. THis is the only explaination which supports our observations.

What will i do with my tanks, when many artillaries are around? How to use them?
 
Was several years since I last played a PBEM in PTW.

For the WWP: IIRC you only get the declaration WW, then nothing on both sides, this was fixed in Conquests.

That your opponent got a city with 4 happy people: maybe war Happyness from all those AI you sicked at him?

The use of tanks when the opponenets got lots of artillery:
You need to make a 1 turn rush, since probably most of his empire is railroaded, use combat settlers to get in the 2 step range and just steamroll his empire. I remeber a specific game where a friend of mine took 90% of an empire in 1 turn (about 20 towns) in one turn with around 100 tanks.
 
Okay, we got it. Only the guy who started a war will get WWPs. The one who is attacked will go free for ever. This is the only explaination which supports our observations.
How war weariness works has been tested by Oystein, but not for Multiplayer. Oystein did find some bugs. One I remember was, if I recall correctly, in the case of an AI taking another AI's town, both get war weariness. If war weariness in AI - AI situations is different from AI - Human situations, I can very well imagine it works different again in Human - Human situations.
In the circumstances you have described, your friend should suffer from serious war weariness. Probably your friend should even have more ww points than you think, because you once said you had attacked and killed 12 of his units, which would be 24 points you thought. I think that would actually be 48 points, because having a unit attacked = 2 wwp and having a unit killed = 2, so that adds up.
If your friend has no ww whatsoever, your game is pretty screwed up.
That your opponent got a city with 4 happy people: maybe war Happyness from all those AI you sicked at him?
You don't get war happiness from a civ who joined a war through an alliance. No, I'm pretty convinced there's a terrible bug going on here. Regretfully.
 
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