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tomasjj said:
Also, sometimes, I havent had the option of building a FP available, even though I have 8 cities on standard maps. Are there other requirements I have missed??
I'm not 100% sure, but I think you need Masonry as well.
 
Right on. :)
Whats the deal with prefered and shunned governments?
Anybody wrote something explanatory on that here on the site, or isnt it a really complicated matter?

JJ
 
tomasjj said:
Whats the deal with prefered and shunned governments?
Anybody wrote something explanatory on that here on the site, or isnt it a really complicated matter?

It's all in this thread.

In short, if you and an AI are both in their prefered government, that particular AI will like you more. And if you are in some AI's shunned government, that AI will like you less.
The effect, however, is marginal. It also does not influence the government the AI adopts. An AI may shun Monarchy but still be in it.
 
Cheers.
So, that means that the shunned/prefered govs factor in itself only affects your relationship with other civs, not your own civs productivity, corruption, flip probability or other aspects?

JJ
 
tomasjj said:
So, that means that the shunned/prefered govs factor in itself only affects your relationship with other civs, not your own civs productivity, corruption, flip probability or other aspects?
That's right. It hardly affects any aspect of the game.
So don't worry too much about it. Transitioning to the 'wrong' government just may tip the balance towards war with an AI civ that didn't like you to begin with, but if you got good trade relations with them, it hardly matters.
 
It looks like there is no oil anywhere except one place deep inside a Civ on another continent. I have upgraded every unit to infantry. I have a pile of cash and a tech lead that I'd like to take advantage of. With oil, I could upgrade infantry to mech infantry. Without oil, what? :confused: The Civ with oil is alone on its island, so would need to mount a sea/air attack and invasion.
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This is Civ3 vanilla patched to 1.29f.
So, how do I move a stack o death to another continent without oil to build transports? Use wooden ships? Might work. Maybe I just build artillery to beef up the home fronts, continue creating infantry and sit on the gold. I'm 1 or 2 techs ahead and can pull away farther. I was really hoping to upgrade all infantry to mech infantry with the cash and to take immediate advantage of the tech lead. Maybe just build the UN and bribe my way to victory. Or work to a Space Race, because I don't think the Civ with oil can build up fast enough to mount an attack. Besides, there are weaker Civs to attack first. Who knows, maybe a kind RNG will pop up a new source of oil.
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Well, I took the easy way out and won a diplomatic victory. I didn't even have to bribe anyone.
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Markus5 said:
It looks like there is no oil anywhere except one place deep inside a Civ on another continent. I have upgraded every unit to infantry. I have a pile of cash and a tech lead that I'd like to take advantage of. With oil, I could upgrade infantry to mech infantry. Without oil, what? :confused: The Civ with oil is alone on its island, so would need to mount a sea/air attack and invasion.

To build infantry, you need rubber - so you must have rubber, that's good. :) How big is your tech lead? I would advise building about 20-30 infantry and at least 50 artillery. Artillery is the main source of quick Industrial Age warfare (read Moonsinger's article on artillery here - it's a great read). Then, just land your stack in 1 to 3 places on their continent, and use Infantry/the best attackers (Cavalry?) to take their cities from 1 hit-point defenders. :)

Do you have a save game or screenshot we can look at too? (And what version of civ is this? And patch?) Have fun!
 
tomasjj said:
Thanks again.

Also, sometimes, I havent had the option of building a FP available, even though I have 8 cities on standard maps. Are there other requirements I have missed??

JJ
In Conquests, the OCN has changed. For standard maps, the OCN is 20, meaning you need 10 cities to build the FP.
 
In my current game, I've started buying techs and luxuries, setting the sliders both to 0. My income alone is more than enough to keep up a healthy Civ. But, it seems that some techs just can't be bought. True?

If I really need a tech that hasn't been researched by other Civs, I can quickly research it at 90% or 100% if the gold is available. Then, it can be sold to the other techs to build up the gold again.

But, as I said, some techs will never get sold. Anybody have ideas or comments about tech buying?

Another question. Any problems using the draft to control population sizes, regulate happiness and create a defensive force?
 
Any tech CAN be bought. If it's a monopoly (that is, they're the only civ you know with that tech), it will be very expensive (and generally not worth buying). Depending on map size and difficulty level, certain techs (govt. techs, nationalism, etc.) are INORDINATELY expensive. I'm sure you just don't have the cash and gpt to buy the tech. Ideal is to buy 4th or 5th or so and sell to the others who don't have it, ideally picking up a tech from them, too, in the process.

Using draft to control pop size (why control it? Let the cities grow, in general!) is probably possible. Regulate happiness? Drafting causes unhappiness. In despotism, monarchy, communism, or fascism, the MP value might take care of the additional unhappiness, but you're not really solving the problem. As a defensive force, drafted units are awfully expensive and not very good. Only 2 hps is not very valuable. Yes, drafted conscripts have a time and place, but as a general defensive force, they're not very good. (Upkeep costs, they cause unhappiness, and take away production potential by eliminating a citizen)

Arathorn
 
OK. I've been doing much as suggested regarding buying tech. Buy 3rd or 4th and sell to others. Research Gov techs and Nationalism, and occationionally research a tec quickly if I can get a jump of some kind.

I've used the draft to shore up some defenses when I can't produce units without distrupting a build in progress. But, its been limitted. I thought about using the draft to ease population strain when cities are small and crowded and don't have hospitals, but it now sounds like a really bad idea. Some cities are turning into unit factories anyway. It would be neat if your could draft citizens into workers.

If I can get a big artillery build up, its time to cut off the Egyptian cites that are crowding in between my east and west coast cities. Any suggestions on how to provoke a war so MMP kicks in? If Egypt has two fronts, it will be a good thing. I have some cities right on the border so I can shell some cities right from my cities. I have ROP with Egypt. Maybe move stacks into their territory and wait for the ROP to expire and watch them squirm.
 
Markus5 said:
Any suggestions on how to provoke a war so MMP kicks in? If Egypt has two fronts, it will be a good thing.
Well, just declare war on Egypt, wait until Egypt does some hostile action on your territory and the MMP is triggered.
I would rather sign a military alliance, though.

I have ROP with Egypt. Maybe move stacks into their territory and wait for the ROP to expire and watch them squirm.
That'd be ROP rape, no matter if your ROP has expired or not (don't declare with your units in rival's terrtitory unless you want to trash your rep)
 
How do I activate fortified units inside cities using the Mac version of Civ III?

Thanks for your help.
 
Not sure. You might want to head over to our Mac subforum and ask there. Is it Command-Click, tho? Just a guess.

As for you, Angel of Death, that topic has been done to death. Browse through this forum and the Civ3 Conquests forum, and look for threads that are titled 'Government' anything, or anything with a government name in the title.
 
Im a newbie atthe game and i was wondering which is the best government to use in the ancient times Republic or Monarchy

A basic rule of thumb: if you plan on being peaceful, republic. If you plan on many, long wars, choose Monarchy.
 
Hello all I am new and this has probably been answered already (wow, I bet you never saw a question start like that before hehe!) but I waht I wanted to know is that when I start a new game against all computer players am I limited to only 1000 turns? If I'm not limited to 1000 turns, how do I increase the number of turns I want the game to last? Thanks for your help.
 
uberloz said:
Hello all I am new and this has probably been answered already (wow, I bet you never saw a question start like that before hehe!) but I waht I wanted to know is that when I start a new game against all computer players am I limited to only 1000 turns? If I'm not limited to 1000 turns, how do I increase the number of turns I want the game to last? Thanks for your help.

Hi, and welcome to CFC. :D

The normal game is 540 turns long. The max you can make it in the setup screen in the game is 1000 turns. However, Chieftess made a scenario that is 7,000 turns long (it's a random normal game) by editting the # of years each turn is. You can find that here. (It is for the Conquests expansion pack - it doesn't work with plain civ or Play the World).

You can always play after the 540 turns are up, it's just it won't count towards your score.
 
uberloz said:
Hello all I am new and this has probably been answered already (wow, I bet you never saw a question start like that before hehe!)

Maybe once or twice. ;)

uberloz said:
but I waht I wanted to know is that when I start a new game against all computer players am I limited to only 1000 turns? If I'm not limited to 1000 turns, how do I increase the number of turns I want the game to last? Thanks for your help.

Good news and bad news for you: You can only keep score for the first 1000 turns. However, you can play for as long as you like after any victory condition has been met.

Welcome to the forums! :)
 
Thank you turner 727! That's really good news. I don't mind so much about the score. I just didn't want to feel rushed by the game during the last 100 turns or so. Maybe after I get good at the game I will concentrate on score more. :)
 
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