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Yes, I'm pretty sure I had renegotiated peace plus a lux trade when this event occurred. This was shortly after Moonsinger ran her training day on trading, and I was introduced to the delights of extorting cash for peace. I still enjoy it, but nowadays I keep peace/"business" well away from luxury/"pleasure"
 
I have just installed civ gold edition and switched to monarch difficulty. There seem to be a few problems however, and I don't know if that's me or normal...

1) For some reason when I had three size 1 cities and 1 size 2 city, no matter how I changed the science bar, the research time was allways the same - meaning 40 turns for alphabet!!! (BTW I'm playing for Russia - sci and exp)

2) The AI seems to be extremely agressive. No matter who it is: Germans, Mayans, China, Spain, France, England... The constant warfare they drag me into slows down my research and I cannot buy techs from them for gpt since they hate me!!! I fall behind big time, especially compared to those civs who are not fighting (before the wars, I am even with the most advanced civs, maybe just slightly ahead). BTW, I do not see the agression button in the option...

3) playing random map with settings in the middle for everything (expt age - 5bil) about 7 out of 10 times I start in the middle of the continent covered with jungles!!! I mean there is a patch of grass land big enough for 2-3 cities and then it is 10-15 tiles of jungles in any direction!!! 2out of 10 times I start on the very tip of a peninsula, which is not the best place for the capitol!!!

Is it the game, just me, or the difficulty setting? I have not completed any games on regent, but three games in a row I rolled into the the other civs' land with ~50 tanks and ~50 artillery, while the just begun building the railroads. By that time it is not fun any more since there is no chalenge, but now I have a feeling that AIs are ganging up on me. As soon as I make peace with one, another declares war on me. I don't even ask them to go away from my territory, I simply block the way with my troops and wait for them to turn around... Again is it my lack of experience, or is there a flaw in the game that requires a patch (especially the science and jungle problems)?

Thanks for reading this long post and any feedback is as allways greatly appreciated, you guys are allways (well, 99% of times ) very helpful
 
2. Setting aggression level was added in the expansions.
 
The gold edition includes the expansion packs, or at least it has all the civs and says on the box that it includes PTW and Conquests
 
1) Above Regent, the human is penalized for the tech cost. Thus the 40 turn research rate at the beginning of the game. Conquests extends this to 50 turns.

2) The AI will be more agressive because it starts out and may likely continue to be more powerful than you. Aggression setting is only for Conquests.

3) Starting location has nothing to do with difficulty level. It is just 'luck of the draw'.

If you were beating Regent level regularly, then you should be playing Monarch. The AI advantages are few but significant when making the transition. With a little practice and good strategic decisions, you will overcome it ;)
 
Thanks, I can see, that the difficulty level is beatable, I just need more play time on it (same as warlord to regent transition), but about the science, no matter how I moved the bar, it was either 0 or 40 turns, and it would not go down even as my cities grew to sizes 3 and 4 and I had a couple of more cities at that time!!! That happened twice in a row now, and my friend suggested that I move the bar to 100% at the last turn before the research is done, and after that it was still 18 turns for the next one at 100%, and if I lowered it, it went up very rapidly (18 - 23- 30- 36 or something like that...) Is that normal and I should just suffer through it, or is it not normal and I can fix it somehow?
 
At the start of the game, you don't have enough commerce (unless you got a good start location) to research faster than 40 turns which is the cap in VC3 & PTW. There are 2 strategies to deal with it. A) set science to a minimum level and allow the full 40 turns at 10 or 20% by researching an expensive tech like alphabet or writing. B) research a cheaper tech like pottery at 100% and it should take less than 40 turns even though it may say 40 at the beginning.

You need to understand the concept of the 40 turn cap. At your present rate, it may actually be wanting to take 55 turns but it is capped such that no tech will ever take more than 40 turns (50 in conquests). Similarly, later in the game there is a 4 turn minimum where no tech can be researched faster than every 4 turns even if you have enough science to do it in 2.
 
It's usually worthwhile to slide the science down on the last turn of research, or it ends up overcharging you.
 
I don't think I have a problem with the comerce, I mined and roaded a few tiles, I also check the science bar every turn to check if I can make some extra money (yes, I am a penny pincher, but only in the game!). I set the slider to 100% just to check if anything would change for the next tech... Well, if anyone else has any suggestions, they will be greatly appreciated.
And thanks, guys, allways nice when people are ready to clarify things for you!
 
Two quick Q's
1. Is there a quicker way in the trade screen to change a trade?
IE the GPT (or gold figure) without restarting the GPT process every time? IE GPT 5 (closer)..redo 8 GPT (acceptable)..then redo GPT 7 (acceptable) etc etc.
2. In a recent game I had 7-12 new builds every turn and it would ask to build Mob. Sam in all cities
1. Why this? Does the gov. think I need Mob. Sam's that much?
Can I have it default to something I might use like MI or MA even though I might want to change to say a research lab?
 
Whomp said:
Two quick Q's
1. Is there a quicker way in the trade screen to change a trade?
IE the GPT (or gold figure) without restarting the GPT process every time? IE GPT 5 (closer)..redo 8 GPT (acceptable)..then redo GPT 7 (acceptable) etc etc.
There's no way that I know of to avoid trial and error. You can right click on the current gpt offer to change it though rather than removing it then readding it.
 
Thanks Dianthus. How about the Mob. Sam thing?
I know I can preload a city but I was curious whether I could have it default some other way.
PS I need to load the Suite everyone raves about....hopefully I'll get my new wireless card today!
 
Whomp said:
Thanks Dianthus. How about the Mob. Sam thing?
I know I can preload a city but I was curious whether I could have it default some other way.
Well, you could win before the Modern Times ;). Seriously though, you could enable the option "Always Build Previously Built Unit" in the preferences, that should do the trick
 
Baby steps Dianthus!!! I need to learn how to war earlier I think!!
I did get a "W" on my 1st attempt at Emperor C3C though :king: !!
I will use the "same as previous button".
Strange though...my spies told me they only had one plane but my cities insisted on those SAMS!!!
Thanks.
 
how do you create a scenario where mountains are impassable, except by roads?
 
This isn't the greatest way, but it works. You could set all units to 'wheeled', make mountains impassable to wheeled units (roads will still work), and unselect jungle (and marsh if you have Conquests) from 'impassable to wheeled units'.

This is done by going into the editor (located in your CivIII/PTW/C3C folder), going to Scenario -> Rules, Custom Rules, yes to the warning, Rules -> Edit Rules, and then in the Terrain tab.
 
sweet, that will work fine for my purposes if there isn't a better way

Thanks Ginger Ale
 
Whomp said:
2. In a recent game I had 7-12 new builds every turn and it would ask to build Mob. Sam in all cities
1. Why this? Does the gov. think I need Mob. Sam's that much?
Can I have it default to something I might use like MI or MA even though I might want to change to say a research lab?
Unless you didn't do it yet anyways, you could adjust the city gov a little bit. Right-click a city and contact the gov. The upcoming box has 2 tabs, "general" and "production". No way would I recommend messing around on the "general" settings, as this will very likely worsen your production (etc) effectivity.
You could however access the "production" tab and set the preferred stuff at your pleasure.
(Note: although you may have guessed so, asigning the settings here does *not* require "manage production: yes" on the general tab, which is btw probably the worst automating option in the whole game).
if you e.g. say "never build offensive ground units", the automatic 'governor-guessed' production suggestion would go without these sorts. I'm not so sure about the classification of each unit, though. Could be that MI and SAM are in the same group; I guess they're both def. ground units.
You could of course still override any suggestion and queued items will be still regarded.

In the middle of a large or huge map game, I sometimes set every unit type to 'never' combined with 'don't ask for production after unit construction' in the pref, so I may just live peacefully with the gov suggesting a bank or whatever. In case I need units, some cities with barracks just get their queues manually filled.
 
Whomp said:
Two quick Q's
1. Why this? Does the gov. think I need Mob. Sam's that much?
Can I have it default to something I might use like MI or MA even though I might want to change to say a research lab?

I think it goes for the cheapest defensive unit. Or the most bang for the buck. Not sure, but I remember reading it here somewhere.

Recently, however, I have been playing around with the govenor settings. Even tho the govenor may not be 'active', it still influences little things like where pop works and what your next build will be.

Click on the govenor in any city, and then click on the second tab. I thin kit's called production. Then just start playing around with the different 'Always/Sometimes/Never Build' options. I turned off all defensive and offensive units, and now it never tries to build them. Sometimes, tho, it'll try and have me build a wonder in a non-optimum place. So make sure you go through all settings, and turn off the ones you don't want.

And yes, I still decide what I want to build in any given city. It's just nice to not see a military unit there every time now.
 
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