Quick Answers

Status
Not open for further replies.
a4phantom said:
I hope this isn't an inappropriate question for this forum. At the very least it's quick. Does anyone know of a similiar forum for Age of Mythology? You guys have helped immensely with Civ3.

no. but feel free to discuss it here
 
Ginger_Ale said:
WillJ, I did a test on that here.

I keep meaning to continue that test, but I don't think it varies depending on terrain, the ship, difficulty level, etc. 25% and 50% are the chances, period, as far as I know.
:goodjob: Thanks for the link. Perhaps one day I'll continue your test to see if that other stuff matters.
 
Two quick questions:

1) I destroyed a civ, but in their last city, the people "will not forget the oppression..." for a 1000 years! never happened before, usually they become happy campers once their civ is destroyed and they enjoy all the luxuries of my civ. Does this happen often, or is that a minor glitch?

2) is the DYP mod on this site the same as what comes with the Gold Edition, or has it been updated? There are a lot of info and icons missing in the one that came with the game...
 
That's whip unhappiness, caused by the previous owner having pop rushed or conscripted in that city. It doesn't matter who did it or whether they still exist now, and I'm told it can be inherited by another town if you raze the one where the whipping was done. 1000 years sounds a long time, but if it's from pop rushing it's likely to be pre-250 AD, in which case 1000 years is 50 turns or less.

Can't help on the DyP question, I'm afraid, but it's always worth looking for updates whenever you buy a (software) CD. They all sit on the shelf and get out of date.
 
Tearor said:
well then shouldnt there be a land bonus of some type for one other type of civ :confused:
Are you looking for a civ that gets a dry land benefit similar to lower sinking probability? The ones I can think of include Expansionist, who get no barbs from goody huts, Agricultural who get extra food from the city center, Commercial who get more gold from the city center, Industrious whose workers take half the time to do stuff .... What did you have in mind?
 
klopolov said:
2) is the DYP mod on this site the same as what comes with the Gold Edition, or has it been updated? There are a lot of info and icons missing in the one that came with the game...

This site's DyP would be newer. As I recall, and I don't know if this was a issue with the Gold/Complete edition release, there was a copyright problem on the PTW disc with the scenarios involved, and they had to remove a large part of the scenario content. So it would be better to d/l the complete install package and reinstall it.
 
AlanH said:
Are you looking for a civ that gets a dry land benefit similar to lower sinking probability? The ones I can think of include Expansionist, who get no barbs from goody huts, Agricultural who get extra food from the city center, Commercial who get more gold from the city center, Industrious whose workers take half the time to do stuff .... What did you have in mind?

I was talking about a higher prob. of winning on land, or a terrain movement bonus, or a production bonus.
 
Well, some of the examples I gave come in the category of higher productivity. There's also the Military trait benefit of increased chances of producing Leaders.
 
What are the implications to Population "Happiness" where you Pop-Rush a citizen in a city, playing Conquests(C3C)? :)
 
To win by space race on the more difficult levels where the AI builds faster and researches faster, do you have to disable the diplomatic victory condition? Or does the AI ever build the UN but not take a vote?
 
I'm pretty sure that the AI will always hold the vote. If you think the AI is going to get the UN before you do, start bribing the other AIs (Except for the biggest) and if possible get them in a war against the strongest Civ. The AI won't vote for another AI when it's at war with it, IIRC.
 
Zelda's Man said:
To win by space race on the more difficult levels where the AI builds faster and researches faster, do you have to disable the diplomatic victory condition? Or does the AI ever build the UN but not take a vote?
You don't have to disable anything! As a human you should be able to beat the AI to the UN and the space parts so long as you're level in tech by planning prebuilds for those in your most productive cities. You can stay level in tech by doing 0% research and trading.

Of course, the other way is the war-monger way. You attack the AI early on and treat the game like a conquest/domination, but don't trigger those by allowing 1 AI to live and not exceeding the domination limit. From there space race is pretty easy :).
 
Thanks for the help. I hope to put my pride on the line and try something above Monarch sometime soon. It's nice knowing you are going to win, but hard to invest so much time into a loss.
 
Quick Question:

Stealth Bombers have a "precision strike" capability that only takes out city improvements. What is the purpose of that? It seems to me that it would be better to take out defenders than the granary, especially if you plan to keep the city after it is conquered.
 
You might want to take out a SAM battery, the civil defense, etc.
 
Does "precision strike" work? Someone told me it's bugged beyond use, I've never had a game last long enough.
 
It's bugged in vanilla civ, unpatched. Before I found this site and downloaded the patch, I could only precision bomb my own cities. :crazyeye: I thought it would quell unhappiness if I kept doing that...it didn't work. ;)
 
EMan said:
What are the implications to Population "Happiness" where you Pop-Rush a citizen in a city, playing Conquests(C3C)? :)
If you whip one citizen, a (formerly content) citizen will be unhappy for 20 turns.


AlanH said:
That's whip unhappiness, caused by the previous owner having pop rushed or conscripted in that city. It doesn't matter who did it or whether they still exist now, and I'm told it can be inherited by another town if you raze the one where the whipping was done.
If you abandon a city (by right-click-abandon or worker/settler build), the whipping unhappiness wanders to the next city. (Originally *thought* worker/settler build was safe here, but it indeed isn't).
Btw, the turn penalty does not start over if the unhappiness wanders to the next city; it's e.g. like this: 17 turns whipping unhappiness in city 'A', abandon 'A', 3 turns whipping unhappiness in next city 'B'.
Not 100% sure if conscription follows the same rules, but I'd guess so.

However, razing is safe.:)
The usual industrial age communist/facist draft/pop-rush hellhole as shown below is not an issue if you burn it to the ground when marching in. No wandering unhappiness in this case [count out unhappy gals and guys on F4 after serious razing...:mischief:].
 

Attachments

  • unhappy.JPG
    unhappy.JPG
    25.9 KB · Views: 87
Status
Not open for further replies.
Back
Top Bottom