Ginger_Ale said:WillJ, I did a test on that here.
I keep meaning to continue that test, but I don't think it varies depending on terrain, the ship, difficulty level, etc. 25% and 50% are the chances, period, as far as I know.
WillJ said:Thanks for the link. Perhaps one day I'll continue your test to see if that other stuff matters.
Are you looking for a civ that gets a dry land benefit similar to lower sinking probability? The ones I can think of include Expansionist, who get no barbs from goody huts, Agricultural who get extra food from the city center, Commercial who get more gold from the city center, Industrious whose workers take half the time to do stuff .... What did you have in mind?Tearor said:well then shouldnt there be a land bonus of some type for one other type of civ![]()
klopolov said:2) is the DYP mod on this site the same as what comes with the Gold Edition, or has it been updated? There are a lot of info and icons missing in the one that came with the game...
AlanH said:Are you looking for a civ that gets a dry land benefit similar to lower sinking probability? The ones I can think of include Expansionist, who get no barbs from goody huts, Agricultural who get extra food from the city center, Commercial who get more gold from the city center, Industrious whose workers take half the time to do stuff .... What did you have in mind?
You don't have to disable anything! As a human you should be able to beat the AI to the UN and the space parts so long as you're level in tech by planning prebuilds for those in your most productive cities. You can stay level in tech by doing 0% research and trading.Zelda's Man said:To win by space race on the more difficult levels where the AI builds faster and researches faster, do you have to disable the diplomatic victory condition? Or does the AI ever build the UN but not take a vote?
If you whip one citizen, a (formerly content) citizen will be unhappy for 20 turns.EMan said:What are the implications to Population "Happiness" where you Pop-Rush a citizen in a city, playing Conquests(C3C)?![]()
If you abandon a city (by right-click-abandon or worker/settler build), the whipping unhappiness wanders to the next city. (Originally *thought* worker/settler build was safe here, but it indeed isn't).AlanH said:That's whip unhappiness, caused by the previous owner having pop rushed or conscripted in that city. It doesn't matter who did it or whether they still exist now, and I'm told it can be inherited by another town if you raze the one where the whipping was done.