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it's a shame as reg is the most exciting and realistic, although it would be more exciting to see a civ crumble but it's cities left behind either empty or fill with barbs
 
punkbass2000 said:
IIRC, 60, 80, 100, 130, 160, all squared, respectively.
What are these numbers? I wonder what the number of all of the square miles are, that number should be some thousands...?? If I know this number it would be possible to calculate how many % of the map that I own, without using the domination wonder help.
 
I have a problem, and please forgive me if this is the wrong place to post my question. The problem is that I don't know how to get a custom avatar. I looked at the FAQ and I understood that I have to upload the picture...I did that but I can't figure out the next step. Please tell me what should I do to get a custom avatar.
Thanks
 
@Punkbass2000

When you say that huge map has 160 by 160 tiles does that mean that there is 160*160=25600 tiles? And this makes 25600*10000=256000000 (25600*100*25600*100) square miles? And with 60% water coverage this is 102400000 sqm. Isn't this a little much? In my game I have 207400 sqm myself and that is only 0.2% of 102400000, but I can clearly see that I own a little under 50%.....
What's wrong??
 
punkbass2000 said:
Tiny is 60 tiles by 60 tiles. I believe every tile is 100 square miles. The numbers of mine you quoted are all tiles for each world size.

Tiny is actually 60 wide and 30 down (you will notice that the minimap isn't a square; it's a rectangle). So it would be 1800 tiles (including water) on a tiny map, and not 3600 (60^2). Small is 80 by 40, etc, etc.
 
Right.

GA, if you look in lower left corner on the status bar in the editor, you see the coordinates, and it matches up 59,59 (with 0 being the first) for the tiny maps.
 
So it is 60 by 60 tiles (=25600) in tiny map and like this on the other sizes (80 by 80, 100 by 100 etc.) too??
 
Turner_727 said:
Right.

GA, if you look in lower left corner on the status bar in the editor, you see the coordinates, and it matches up 59,59 (with 0 being the first) for the tiny maps.
A 60x60 map actually only has 60x60/2 tiles. The coordinate system is interesting in that the x increments by 2 when moving horizontally with a constant y. Take a look at the coordinates of the tiles around 59,59 in the following:
coords.jpg


Of course, this may have no bearing on the number of tiles used for the "How much land mass is it in the different map sizes (number of square miles)?" question :).
 
Look again at the coordinates, and keep in mind that you're looking at them not up and down, but from an angle.
 
Trust me Turner_727, I'm right. I've looked at this VERY closely for my CRpSuite stuff. For a WIDTHxHEIGHT map each row has WIDTH/2 tiles (as the x increments by 2 each time), and there are HEIGHT rows. That means there are WIDTHxHEIGHT/2 tiles.
 
The 'y' axis is also incrementing by two each row. In order for it to be sequential, you have to go back and forth, not straight up and down.
 
But, Turner, there's NEVER a (56, 57) for example or a (57, 58) (and we can easily extrapolate to no (56, 55) or (57, 54) either). It looks like the map coordinates have the form (2i, 2j) or (2i+1, 2j+1) -- that is, both even or both odd and the odd/even combinations are not allowed because of the skew. Thus, Dianthus is right in that there are half the squares one would get by just multiplying, so 60*60/2 for a tiny map.

Arathorn
 
Thanks people, if you are agreed....
Now it should be possible to calculate how much land you own in %, when you're not playing a domination victory game.
 
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