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@Jakodinn -- It sounds like you don't have a road on the tile with the lux. You need to build a road to it, even if you're not planning to put a colony there. Just the lux being within your borders isn't enough.

Renata
 
what does the special action "sacrifice" do?
 
In the Mesoamerican Conquest (and some mods (you can enable it too)), it will give 20 culture points to the city in which you sacrifice an enemy's worker, and 40 points if you have an improvement (I forget which one).
 
hmmm... sounds barbaric.
 
Editor says there's a building called "sacrificial alter", I'd guess that's it.
 
Sacrificial Altar (Not Alter)....that's it exactly! (ONLY reason I know is because I'm playing MesoAmerica PBEM101 with akots & Kuningas!) :)
 
a4phantom said:
Good advice, I'll take it. I don't know anything about spy operations, they've always seemed so much more expensive and riskier than invasions, but I'm (like you I think) making the jump to Monarch, so I need all the tools I can get.


Then you plant your spy here:
http://forums.civfanatics.com/showthread.php?t=97042&page=1&pp=20

The most useful spy operations are IMO:
-plant spy: keep track on rival's unit types/numbers
-steal tech: usually cheaper than buying/researching (effective value of this mission depends); *can* use a diplomat during peacetime (lower chances of success)
-investigate city: speaks for itself plus safe
-sabotage production: speaks for itself, too


not so useful:
-propaganda: too passive
-steal plans: expensive, risky
 
i find that stealing the plans is very usefull but i guess that is because im usually filthy stinkin rich when i do it. its a great way to find outwhere to invade a civ since you can see his undefended side.
 
I have Civ III complete 1.22. This does not need a patch correct?
 
:D So true and thanks Alan!
 
dont think there will be any more patches for civ3 since it is all patched up already and civ4 is the developers main concern.
 
AFAIK, it's used for debugging mods (obviously).
There is a check box in the editor that activates/deactivates it. And it reveals the map and what the AIs are doing, and the location of all of the resources, as well as some other things that I am proabably forgetting. :hmm:
 
In order for me to offer a Military Alliance, what are the pre-requisites? :)
 
punkbass2000 said:
An embassy
...at your friend's. Plus, an enemy. Also, it helps if both of them know each other. And, yet practically, cash.
No nitpick, think it's just not stated.;)
Cheers!:beer:
 
it tells you you can now establish embassys in other civs' capitals. you then click on the d in the bottom right hand corner of the screen and selecta civ to build one in.
 
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