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ok I was wondering if there was a pop up window or something that told you when a peace treaty you signed was about to be over. cuz when an ROP or luxury deal expires the other leader contacts you and tells you that its over, but when I sign a peace treaty I cant re-declare war on them for 20 turns without hurting my reputation and from what I can tell the only way to keep track is to write down how many turns have passed... there has to be an easier way to find out. thanks for helpin clear this up.
 
When in diplomatic negotiations with an AI you can click on the "active" deals (default is "new"). This will show each of your deals and how much time is remaining on them.
 
You can contact a leader and see "Active" or "New" deals. The peace treaty (and the number of turns left) are visible under "Active" deals.
 
I think I'm grasping at straws but lets see ...
I find it very frustrating to quickly see which civ is fighting other civs ... apart from the main (only 7 LH web links screen) when you have to change heads again and again and memorise ...
Is there a way to get this info in any other way ... maybe through espionage or embassy?
 
okay I know this may be a stupid question but I cant seem to find what controls I use to move stacks of units instead of having to move 20 units 1 at a time. any help appreciated.
 
Assuming PtW or C3C:
J moves every unit on a square as a single stack - take care with different move rates, I think in PtW this will use up the full movement of faster units in the stack.
Ctrl-J moves all units of the same type selected as a single stack.
 
PsychoMantis said:
ok I was wondering if there was a pop up window or something that told you when a peace treaty you signed was about to be over. cuz when an ROP or luxury deal expires the other leader contacts you and tells you that its over, but when I sign a peace treaty I cant re-declare war on them for 20 turns without hurting my reputation and from what I can tell the only way to keep track is to write down how many turns have passed... there has to be an easier way to find out. thanks for helpin clear this up.
In my last game, the AI contacted me (viz. "[AI] has requested an audience") the turn after the Peace Treaty expired.....this happened many times, so I didn't need to keep track of the PT. :)
 
Is it still possible in Civ III to irrigate hills?

I have areas of my map that have zero access to fresh water and my growth is showing it.

Any help is appreciated, thanks!

-Stunner

[offtopic] Ginger Ale - Tix for the 2 Sox games I went to were $800 before the game, and $250 after the first half inning, if you are ever going to Fenway. Here's to the Yanks having the worst record in the A.L.! :goodjob:
 
PsychoMantis said:
ok I was wondering if there was a pop up window or something that told you when a peace treaty you signed was about to be over.... there has to be an easier way to find out. thanks for helpin clear this up.
There is an easier way. You could use CRpMapStat (a utility in CRpSuite, see my sig). This is a screenshot that shows how:

PTDeals.gif


The PT Deals column (PT = Per Turn) shows the number of turns before you can make peace or declare war without breaking a deal. In this example I've just last turn traded Horses to America for an alliance against the Aztecs. Therefore I mustn't go to war with the Americans for 19 turns, or make peace with the Aztecs for 19 turns.

This works for any per turn deal, including a peace treaty.
 
stunnerwhat said:
Is it still possible in Civ III to irrigate hills?
As Eman said, no, but if you have a range of hills between your fresh water source and a dry location, you can plunk a new town down on top of a hill, creating a source of water for the dry side...the water will run through the town ON the hill.
 
P.s. And, when you discover Electricity you can irrigate without the connected fresh water supply. :)
 
stunnerwhat said:
Is it still possible in Civ III to irrigate hills?
I have areas of my map that have zero access to fresh water and my growth is showing it.
In C3C you can irrigate hills (and mountains) but you have to mod the game ... see MesoAmerica scenario

@Dianthus
Looks like a cool utility ... I'd use it but probably not in game as I feel it would be cheating unless espionage available ;) ... but very usefull to test game mods :thumbsup:
 
It's not cheating, as it's information that you can get by looking around your game by yourself. It's a time saver, with various levels of spoiler-proofing available. It's meant to be used during the GOTM/COTM competition, and so must be spoilerproof.
 
:blush: Yeah I just came to that conclusion myself when I investigated further on his site ... and was about to edit my post ... people on this site are just too damned eager and helpfull ;) ... nice utility :D
 
[I'm sorry for this double post, since I've also put this in modding quick answers thread, but I really don't know where this should go...]

Hi, I own a french version of civ3 conquests and I would like to use those wonderfull scenarii around. Problem is that they reference english-named units and artworks, thus giving me nice crashes due to "unit not found" or the like.

So, do you know of a workaround, or a place where I can download all english-named units? Pretty please ...
 
Nil_The_Frogg said:
[I'm sorry for this double post, since I've also put this in modding quick answers thread, but I really don't know where this should go...]

Hi, I own a french version of civ3 conquests and I would like to use those wonderfull scenarii around. Problem is that they reference english-named units and artworks, thus giving me nice crashes due to "unit not found" or the like.

So, do you know of a workaround, or a place where I can download all english-named units? Pretty please ...
There's something in the utility forum that looks like it might do this. Take a look at Play all english and german scenarios with german civ3. Post #15 seems to be a French version of the utility. Good luck!
 
Hi Guyz

I wondering if someone can clear up a query about the term Flag wrt Buildings ...

A flaged building is a group of buildings that cannot exist in a city at the same time ...

Building A, Building B, Building C

So if you construct Building A ... do Buildings B and C appear in the city's build chooser?
If so, when Building B is errected ... do Buildings A and C appear in the build chooser?

Thanks
 
Yes they will appear providing you still have the resources required.

So if you finish a nuke plant, the old coal plant will be auto-sold and you will now have the possibility to build either a coal, hydro or solar plant.
 
Oh thats interesting ... the previous building is auto sold when the other is completed ...

Actually this brings up another ... when a palace is moved does the old one get sold as well?
 
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