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I have never before heard of anybody having 2 SGL's at the same time!? :confused:
 
Moonsinger said:
I have a question:

In C3C, how many "unused" scientific great leaders (SGL) and military great leaders (MGL) can I have at the same time in any given turn? Please note the word "unused" - for example, I have a SGL that I save from 20 turns ago and I haven't used him yet then this turn another SGL come to join....this mean I currently have two "unused" SGLs at the same time. Therefore, my question: Is there a limit on how many I can have at the same time in any given turn? Also, is it possible to have more than one unused MGL at the same time?

I think I know the answer, but I just want some confirmation. Thanks!

Hiya Moonsinger. I don't play with SGLs myself, but I've seen other people say that there's no restriction on SGLs. However, having an unused SGL will prevent you from getting an MGL, the same way that having an unused MGL will prevent you from getting another. Having an MGL doesn't stop you from getting however-many SGLs, though.

I need lunch. Had to fix about 14 typos in that.

Renata
 
EMan said:
I have never before heard of anybody having 2 SGL's at the same time!? :confused:

Yes, that is possible in C3C. I encountered that myself last night. I got a SGL for discovering Invention but I saved him for the Adam Smith Trading Company, about 20 or 30 turns later when I finished my research for Economic, another SGL popped up. I figured...if there can be two at the same time, may be there can be three or four at the same time.

Btw, if you like, I will post a save or picture when I get home tonight.
 
Renata said:
Hiya Moonsinger. I don't play with SGLs myself, but I've seen other people say that there's no restriction on SGLs. However, having an unused SGL will prevent you from getting an MGL, the same way that having an unused MGL will prevent you from getting another. Having an MGL doesn't stop you from getting however-many SGLs, though.

Thanks! That's very nice to know.:)

I need lunch. Had to fix about 14 typos in that.
Have a good lunch!
 
Moonsinger said:
Yes, that is possible in C3C. I encountered that myself last night. I got a SGL for discovering Invention but I saved him for the Adam Smith Trading Company, about 20 or 30 turns later when I finished my research for Economic, another SGL popped up. I figured...if there can be two at the same time, may be there can be three or four at the same time.
That's Great News! I thought you had to use them right away, so you could get another SGL, like it was with CIV & PTW GLs! :)

Renata said:
....Having an MGL doesn't stop you from getting however-many SGLs, though...
This is also Great News! :)

So, I guess that Box in the F3 screen where the Leader(s) appear(s) could theoretically become pretty conjested?! :)
 
I think I had 3 at one time. I got the first with my 2nd tech (The Wheel) and was waiting for trade to get Masonry (use for the Pyramids) and a second came with HBR (saved for ToA) and by chance my third came with Polytheism and was used saved to HG. I met the French next turn and acquired Masonry and built Pyramids & ToA in back-to-back turns. Unfortunately that game went bye-bye with an HD crash a couple of weeks ago. I had a couple of fubars happen early (2nd settler killed by barbs & granary lost to no cash) that would have damaged the potential outcome.
 
EMan said:
So, I guess that Box in the F3 screen where the Leader(s) appear(s) could theoretically become pretty conjested?! :)

Since that box in the F3 screen has enough space for only 1 leader, only 1 of them would show up in that box. Therefore, if you are not paying attention, you may not realize that you have more than one unused SGLs.;)
 
That is truly amazing.....Kingreno's screenshot is like a 1 in a 1000 chance! :)

Moonsinger said:
.....Therefore, if you are not paying attention, you may not realize that you have more than one unused SGLs.;)
....or you're Brain Dead!! :lol:
 
Can you get a SGL from researching Future Techs?
 
Interesting question. I would say that theoretically, yes. But I don't know if anyone's ever tried.

Might be an interesting experiement. Play a scientific civ, kill all the AI, except for one city, and go research crazy with it.
 
Don't know if you could get a SGL from future tech, but FWIW these seem somehow different. That is, AFAIK you don't gain future tech from the ToE - as if it became obsolete at the 'end' of the modern era.
Oh well, guess we can live with that.:D
 
Why is it that sometimes (especially after wars) you can trade workers with your enemies? What triggers that possibility?
 
It has nothing to do with wars, technically. All that needs to happen is that civ have a city on the same continent you have a city on (maybe same continent as your capital, don't remember) and they be in the capital of the civ you're trading with.
 
....And, when you go to war with a neighbor, often the workers make a beeline for the safety of their capital city.....which is why you can trade for them after Peace occurs! ;)
 
Hey everyone,

I just got this game a few days ago and I am loving it. I can't believe I didn't pick this up a long time ago. I have basically been playing through on the easiest level but I want to move up the the next step soon. There are just a few things holding me back and after reading the entire FAQ I was hoping someone could answer these for me.


1) I kept reading how important it was to trade with your neighboring civs. I have done this but only to the extent of trading/buying techs from them when I approach their cities. Is there a way to trade goods or open up a steady market within their cities??

2) I understand the usefulness of mines and irrigation and would like to completely cover the land with them but I don't want to control EVERY single worker I have. When I automate them they seem much less productive though. They build the roads and irrigate/mine to some extent but not as much as I would like. So is there a downside to having everyspace of the cities filled and thats why they aren't?

3) IS it possible for every civ to build scouts or just the ones with expansionist or whatever is that start with them??


Thanks for any help you guys can offer!!!
 
Welcome JaggedRuler to your most new addiction! :lol:

I'll try to answer your questions

1) It is VERY important to trade and it is possible to trade (at least) the following:
- Technologies
- Luxuries (ivory, silks, etc)
- Resources (iron, horses, etc)
- Workers
- Money (lump sum and per turn)
- Cities (but AI will NOT sell you his cities)
- Agreements (MA's, MPP's, etc)

However, in order to trade somethings like resources or luxuries you need a trade route to their capital through roads, harbors or airports. So, if you are early in the game (and don't have roads connecting to other Civ's) it is likely that you can't trade (yet). But you will get there, don't worry!

2) There isn't a downside to having every space filled.
Controlling workers can be annoying but can be important once you start going up the difficulty ladder. But until you get to Emperor I guess it is not vital.
You can give specific orders to the workers, such as "only build roads" or "only clean jungle". In order to see all the options you have you need to turn ON the "Advanced Unit Buttons". To do this press "Ctrl & P" and you will have a preferences menu when you can change this on and off.

3) All the Civ's can build EXPLORERs (after the appropriate Tech, which I think it is Astronomy).

HAVE FUN! :cool:
 
Welcome [party] JaggedRuler(I like that name)
In the ancient age you must be expansionist to have a scout. Scouts are good at popping huts and positive things come up most of the time. Explorers come up later in the game.

Another good way to scout in the AA and meet new AI's is through curraghs. As well the AI doesn't like your warriors crossing into their territory but with curraghs they just ask you to leave.
Sometimes sending that curragh on a suicide mission over sea and ocean squares is worth it's weight in gold as it can sometimes lead to new contacts on tother continents and even more tech trading (2fer deals ) with the AI.
IE Where you see an opening might be where the coastal square opens to two squares then to sea or where sea shows up in a spot where oceans normally would be might be the place for a suicide curragh. There's a possibility you will sink but if it does try again especially if you see coast or land on the other side of that ocean. square.
 
Thanks for the quick and useful answers guys. Now I realize why I wasn't able to trade at all. I found this site completely on accident but I'm loving it now.


Your right about this game being my new addiction, I can't wait to get done work to get home and play it! :)
 
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