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You're just missing one step. You need to load the units into the army. Select a unit that's on the same tile as the army and the load button should appear.
 
You are already closer than you think.
After you transformed your Leader into an army (just as you described), you move a unit into the same tile... and load it into the army! Just like loading a unit into a ship. Can be done by pressing "L". That´s it!

EDIT: Wow, triple X-post. And I was slowest :blush:
 
Thanks to everybody. Boy, was that obvious! I get to enjoy a "dumb" moment. :shakehead

I understand (from reading "Army Basics") the concept of putting only like units (with at least the same movement criteria) into an army, but is there a limit to how many units can go into an army?
 
Rohirrim said:
I understand (from reading "Army Basics") the concept of putting only like units (with at least the same movement criteria) into an army, but is there a limit to how many units can go into an army?
Yes. By default, you can place 3 or 4.

In the beginning is 3, but after you build a small wonder (Pentagon?) is 4.
 
Thanks. I can't wait to get home tonight and load those two armies with Cav. Just before I signed off last night, the Chinese pulled a sneak attack on me. Fortunately, I haven't trusted them the whole game and had been maintaining (for about sixty turns) a MPA with the two other most powerful civs (Egypt and Spain) in this ten civ, large, continents, Monarch game. The Chinese were the neighbors of the Hittites (who I wiped out about twenty turns ago). For everybody's info, this is why I think the Chinese attacked:

There was one oil resource on the whole continent which was placed right on the border between the Hittites and the Chinese. It hadn't shown up by the time I whipped the Hittites. Of course, once I took the border city, it shrank to nine tiles and the Chinese area expanded to fill it up. Me (Carthage) and China both hit Refining at around the same time. China had control of the oil resource in their newly expanded area and quickly sent a bunch of workers in to railroad it. Then, about 15 turns later (after I pumped the growth of my new Hittite city) it expanded, and I got the oil resource back. HaHaHa! About two or three turns later, the Chinese went from "Polite" to sneak attack.

I can't wait. :ar15:
 
Sandman2012 said:
Is there a way to open the civilopedia without running the game?

It's just a text file, sitting in one of your subs. You could open it with notepad, but you won't be able to click on links to jump to other sections, and you'll see the formatting codes.
 
Hi all!

I'm using Rhye's graphic pack for my games and according to the Civilopedia, I can upgrade my Archers to Longbowman. However the game won't let me do this. I know the GoTM upgrades let you do this. Did Rhye's over write something or did I not install it properly? Or, more to the point, how do I modify my game to allow me to do this.

Thanks!
 
Hello everybody. I have a vanilla (sp?) version of civilization III. My question is this:

When editing a map, without the conquest expansion pack, is it possible to say which country starts where?
 
Hmmm, its working now. I didn't think it would cost me 60 gold, maybe I didn't have that much before.
Thanks for the welcome and the quick response.
 
Bluecheesedude said:
Hello everybody. I have a vanilla (sp?) version of civilization III. My question is this:

When editing a map, without the conquest expansion pack, is it possible to say which country starts where?

Ive never actually used the editor on Vanilla before, only on PTW and Conquests. So i had a quick check and it seems you cant infact theres lots of things you cant do. So i think thats gotta be a no unless its done in a complety different way.
 
Actually, you can in the 1.29f editor. Right click on the starting point, and select 'Reassign'. You can then select the second option for a certain civ, and the third option for a certain player. The first option, 'Barbarians', remains greyed out.
 
Bartleby said:
You need to "load" the units into the army. It's the same as loading into a boat, only you can't unload them.
If you're playing C3C you'll find that armies are really, really powerful.
They're powerful in vanilla civ3 too though. ;)
Turner_727 said:
Actually, you can in the 1.29f editor. Right click on the starting point, and select 'Reassign'. You can then select the second option for a certain civ, and the third option for a certain player. The first option, 'Barbarians', remains greyed out.
Just to clarify in the off-chance that you don't understand what "1.29f" means, Bluecheeseman - it's the latest (and last) patch for vanilla civ3. ;) You can download it somewhere around here... can't remember exactly where though...
 
Lord Parkin said:
They're powerful in vanilla civ3 too though. ;)
Yes, but in C3C they are much stronger. I don't remember exactly, but the thing about armies in vanilla was that they took a long time to recover their "health". So, you could use them only on rare ocasions. Now, they heal so fast that you can use them more.

I actually prefered the way armies worked in Vanilla. I like the fact that there are armies, but not overpowered.
 
Two short questions:
a) is it possible to upgrade horseman to cavalry without knowing chivalry?
b) when exactly doubles the culture-output of buildings. Is it a matter of turns or years?
Thanks in advance.
 
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