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p dandy said:
can you disband a city?

C3C = right click city and choose abandon city

C3 & PTW = starve it down to 1 or 2 pop and build a worker or settler. You can have no excess food being added to the food box when you do this so you need to micromanage the citizens to get 0 extra food.
 
You can disband a city by right-clicking and choosnig "abandon city" in vanilla civ and PTW, too...
 
I did have only 2 cities at the time so that's what the problem was. :blush:
Cheers Fellas and thanks Trooper, hoping for a win or two next year! Any more than that and I'll be extremely suprised! :D
 
Ack 2 citys and a leader allready? I feel shorthanded.
I felt lucky getting one MGL in the GOTM after 10 or so elite victories and was able to rush the FP.

But to have a MGL with only 2 citys.... Geez... was it your first elite win or what? I ussually am forced to wait well into the 20-ish elite wins before i get a leader and no more than 2 per game. Once, yes I started counting a while ago, I had to go to 40+ (do not remember exactly) elite wins before getting my first MGL. I hate luck factors, which is why I hate MGL, SGL and GH. It all depends.

Take GH's for instance, if you are lucky and pop 6 huts, they will give you all techs. CoL, Cur, Con, Lit, Poly, Iron just as an example.
If you are very unlucky you get 6 maps or totaly unlucky get 6*3 barbs *Yippie* huge difference.

I would love for civ 4 to have more fixed features in these lines. eg. Elite unit must return to your capitol, which must have building X allready. For some sort of "officer" training. Then return to the front lines and after a win be promoted to MGL. Loose the unit or no then makes no diff. Also instead of "blocking" that unit (if you keep it) it might be returned to "vet" status.

This goes as well for reg to vet and vet to elite. It might be a little more fixed, eg on the first win going from vet to elite = 1% while on the second win changes for promotion increase. But that should be somewhere else ;)
 
When is it best to build libraries and univercities in your cities? I mean at how many breakers will it be profitable to buid libs/unis
 
"Ack 2 citys and a leader allready? I feel shorthanded"

It was the first time I've played on Emperor and so I started as the Persians, got the nearest Iron and built nothing but Immortals. I know what you mean about luck factors though. I've only recently started a Warmongering :mad: Strategy and I was suprised at how few Leaders :king: came my way. :confused:
 
Tukker said:
When is it best to build libraries and univercities in your cities? I mean at how many breakers will it be profitable to buid libs/unis

I agree with Turner on this, when you can get lots of production from irrigation on grassland / mines on hills.

For Universities, if not scientific (and they cost you 200 shields), try to time your Golden Age for this timeperiod to build these ultra-expensive improvements, along with markets and banks.
 
So on Emperor they build at 80%, vanilla Deity they build at 60% and start with an extra settler... where is there a list of those values for C3C Deity and Sid?
 
Please expand on what a "Settler Factory" is.

Thx,

Stunner :goodjob:
 
A settler factory is a city that would usually have alot of food bonuses and also good at shield production ... and it is set to produce settlers one after another at a fast rate ... the city's population increases at the same rate that it is lost by the settler production ...

Someone else may be able to post a screenie of a working settler factory ... it woulkd probably describe it better
 
Thanks Turner, great articles.

-Stunner :goodjob:
 
Is there a list on this site of the advantages the AI gets on Sid and C3C Deity? I see the listings for vanilla (80% production at Emperor, 60% at Deity, etc.), but I can't find the specs for the higher difficulties introduced in Conquests.

Thanks!
 
C3C.
Demi-God: 70%
Deity: 60%
Sid: 40%

The editor has the info on what the AI gets on each of the difficulty levels.
Edit Civilization Rules, under the Difficulty Levels tab.
 
if you build a city with a barb hut in its radius - do you aways get a tech? just happened twice to me in a demi-god game where I've switched to never opening hut (too many barbars...)
 
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