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I'm not a techie.

If anyone can help me find a clean looking image of the great Stonecold Steve Austin that fits the criteria of an image that is compliant with the avatar on this forum, I'd appreciate it greatly.

My best attempt came out very grainy, as you can see.

My email is battlestargallactica<at>yahoo{dot}com , thanks in advance.

Great forum by the way, made the jump to emperor thanks 100% to the posts here.

Thanks,

Stunner
 
Traianus said:
I just finished work on a scenario or C3C. it has 4 playable civs, added units, modified rules/tech tree and i used a custom map. for the sake of posting it, am i right calling it a scenario or should it go in with the new mods?
:confused: :confused:

Generally a scenerio has cities preset and meant to imitate a certain time in history or fantasy world. A modpack is meant for epic games using custom rules but can include a map as well. Post it in the Creation & customization forums under the appropriate sub forum.
 
@ Traianus

A scenario is a modified game which changes many elements and is played on a preset map ...

A mod is a game which changes most of the elements and can be played on a random generated map ...
 
I'd still like a OCN calculator I can use, also perhaps a link to that article about OCN and corruption.

Turner_727 said:
As for excel, try www.openoffice.org, a free Office type suite. Excellent! :thumbsup:

It is, however, a 115mb download.

But it should be able to run the OCN calculator.

It was not able to run the calculator. Once again it showed as nothing but a image.
 
Tnx Watorrey & fe3333au. I was thinking along those lines myself. Just that half of the 'mods' in the mods forum have preset maps also(RFRE, Ancient Med., etc.). Think i'll go with the scenarios forum.
 
TruePurple: I think OCN relates to landmass. It´s 12/14/16/24/32 from tiny to huge by default. Then modified by difficulty: 100/95/90/85/80/70/70/50 % of that number.
I took this out of an article regarding difficulty-levels, don´t remember where exactly. Hope it helps.
 
I see, You mean the larger the map the more cities it allows you before you get corruption? Damn, The whole point for me to want to use Xlarge map is OCN preventing over expansion and allowing for unused landmass latter game.

Well if you guys could point me to a OCN calculator I could use it would be appreciated. I can barely understand that post concening general corruption and OCN short of actually making a calculator myself. (fine I'm stupid, I'm sorry. I need a calculator :( )
 
If you are using a custom world size accessed as a scenario, check out the World Size Bug link in my sig.

We're trying to explain how simple the OCN calculation is such that you don't need a calculator. The difficulty level rarely changes for you, right? So all you need is the percentage for your difficulty level and a list of the base OCN #'s for the various map sizes. Since games take so long, you can precalculate it for the map size your are gonna play and write the one number on a post it note or something.

The OCN's are different for C3C than VC3 & PTW. They are listed in the editor.
 
Tiny = 14
Small = 17
Std = 20
Lg = 28
Huge = 36

Percentage:
Chieftain = 100
Warlord = 95
Regent = 90
Monarch = 85
Emporer = 80
Demigod = 70
Deity = 60
Sid = 50

When you open the editor, the rules are greyed out. You need to select 'Custom Rules' under the scenario menu to access the rules tabs.

EDIT: The corruption article deals with the formula that works for whatever the values in the editor may be set at. That's why there's no hard numbers there.
 
I dug around in the editor and finally found it. I'm suprised these numbers weren't listed in the article.

So if it says emporer 80% and my map size is huge is my base OCN 28.8? Rounded up or down?

BTW, when I make changes in the editor, is that changes to a specific scenario I would make with it or the game as a whole?
 
I don't think the C3C editor lets you accidently change the default game .biq file unless you specifically overwrite that specific file. Always save changes as a scenario and play it that way.

I don't know about rounding. I never cared enough to look into it that much.

EDIT: Hopefully, you aren't planning on stopping at that many cities. The more cities the better, no matter what it does to the corruption.
 
watorrey said:
I don't think the C3C editor lets you accidentally change the default game .biq file unless you specifically overwrite that specific file. Always save changes as a scenario and play it that way.

Hmm? I want to make a couple of settings default. Like giving Curragh's transport, giving jungle squares more output, I was thinking food 2 money 1. (from unique goods found in jungle squares) I suppose if I overwrote the default games .big file that would make it harder to play against other players? I'd have to file swap else I'd get incompatible resource error or something? Unless they also changed their base game settings?


watorrey said:
EDIT: Hopefully, you aren't planning on stopping at that many cities. The more cities the better, no matter what it does to the corruption.

Well if it causes severe corruption in my base towns then thats reason to slow down producing cities or spread them out more. Anyways the OCN is a good number to shoot for in the expansion phase of the game, once you reach it you can slow down on expansion and work on city improvements and wonders or military I figure.
 
TruePurple said:
I see, You mean the larger the map the more cities it allows you before you get corruption? Damn, The whole point for me to want to use Xlarge map is OCN preventing over expansion and allowing for unused landmass latter game.

Well if you guys could point me to a OCN calculator I could use it would be appreciated. I can barely understand that post concening general corruption and OCN short of actually making a calculator myself. (fine I'm stupid, I'm sorry. I need a calculator :( )

Twonky's numbers refer to vanilla and PTW.(totally different corruption model here!)
watorry's numbers refer to C3C.


More practically, though, like watorry mentioned, you wouldn't worry too much about these numbers in a game. That is, you would not stop your expansion once you reached a specific number of cities. Just keep gaining more cities. If you run a government other than communism (or better yet: gov with the "communal" corruption flag, which only applies to communism in a game with default rules), every new city that has a greater distance to the palace than any other city would not affect corruption in these other cities. That's because every city uses a unique rank and the rank is based on palace distance.
If you use communism, every city gets the same (kind of "averaged") rank. That average rank is derived by your total number of cities, no matter where the cities are located. So under communism, every new city would affect rank-based corruption in every other city due to changing that avarage.
Yet again, you wouldn't possibly worry, because communism is usually not your choice for economic reasons in the first place (unit maintenance or high lux-tax due to ww may be indirect economic reasons; btw, increased free unit upkeep is generally a strong point for expanding further under any form of government). So most players switch to communism in case war weariness will be a real issue (i.e. you go for long bloody wars, no emphasis on following a fast tech pace; likely if you go for military victory or maybe domination and still have heaps of conquering to do). After all, a late game revolution from e.g. republic to communism would cost loads of shields and commerce during anarchy.

To sum it up:
You don't stop your expansion because there's rank corruption.:)
Don't stop, mind. :gripe: No. Never ever. Just don't.;)

And remember, if your core cities grow fast in size and every working tile is improved, you will get a decent amount of uncorrupted commerce and shields.
 
TruePurple said:
Well if it causes severe corruption in my base towns then thats reason to slow down producing cities or spread them out more. Anyways the OCN is a good number to shoot for in the expansion phase of the game, once you reach it you can slow down on expansion and work on city improvements and wonders or military I figure.
What level are you playing?
 
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