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Conquest victory on Monarch, huge map, 9 AI's.

Guess how long it took????

Give up?

134 hours 20 mins!

I gave up 5 and a half days to you C3C!!!

-Stunner :goodjob:
 
i play PTW as Warlord when i play i see that im always lagging in wonder construction i can hardly build wonder coz the AI research tech faster and they build the wonder before i can. do AI Cheat ??? how can i avoid this ??
i distribute my wealth as : 4.6.0 even then i cant cope up with the AI in researching tech.
ne suggestions ???

thanx in advance.
 
The AI does not cheat. (apparantly) Well it basically always has a map of the world but thats about it really. So if you can ever get anything for your maps its never technically speaking a risk for you. Anyway to your main question how do you tend to start your games ? are you a warmonger, a tech freak ? depending on your style of play what i would suggest would differ greatly. I myself like to get that second settler unit out fast but never let that city ever drop to a size 1 whatever you do. Keep doing this with each new city you get and try (map permitting to build a ring of cities around your fist city. Hopefully with no overlap, continue with this method and build another ring like ths (map permitting of course) This may seem that you will be poor with tech early on but this allows a snowball effect as each layer makes it easier and easier to produce the next one. Dont defend you inner cities put what troops you have in the outer ones and try to keep them linked together with roads just incase you ned to get aid quick to one of them. It dont matter that theres no defence in the heart of your empire as your enemy would have to punch through your army to get there anyway and if the ycan beat that they would defeat it if it was there anyway if that was the case. What this allows is for you to build other buildings etc to fuel your exact needs depending on your style of play. This method although simple has never failed me. Simply put more people means more cities, more cities means more resources, more resources means more people etc and the cycle continues. Each city should aim for some kind of buidling (depending on style of play) before getting its first settler out, remember to keep workers coming out as well. At least one per city will do at first. Eventually you will find that some of these cities are settler factories and some have excllent production and can become you key defence cities building units or most places.
 
float said:
i play PTW as Warlord when i play i see that im always lagging in wonder construction i can hardly build wonder coz the AI research tech faster and they build the wonder before i can. do AI Cheat ??? how can i avoid this ??
i distribute my wealth as : 4.6.0 even then i cant cope up with the AI in researching tech.
ne suggestions ???

thanx in advance.
I have the opposite problem for a while, then the exact same one.
Playing Monarch, I am always 2-3 techs ahead of everyone else at the end of the first era, however (without trading them) the AI catches up and ovretakes me in about 4 techs time.
I know scientific civs get a free tech, but in my reacent game the Indians went from 2 techs behind to 2 techs in from in the time it took me (on 100% research) to got from monarchy to physics.
Annoting as hell, because now my only advantage is crushed and the other civs have the same (if not better) units than me and my peacful game is going out of the window.
 
themoffster: At least in your case, you have the excuse that the AI *is* "cheating". ;) (At Regent, the AI gets no bonuses compared to the human player. Above Regent, the AI gets increasing bonuses, below regent, the *human* effectively gets bonuses (the AI gets "maluses").)

Float: Since the AI is handicapped, on Warlord, you may have to examine your entire strategy/playing-style. First, are you building Wonders in your core cities? These should be the least corrupt, and give you the best "bang for the buck". Second, are your Wonder-building cities reasonably populous, happy, and productive? Make sure your Workers have Roaded and Improved all the tiles you want Citizens to work on. And for Wonder-building, make sure they are producing as many shields as possible, without starving them. Third, have you tried using "pre-builds"? For instance, start building a Palace in a city, then, when you finish researching the tech for a given Wonder, switch production to that Wonder. This can save many turns. (Just be careful you don't complete the Palace too early! ;) ) Finally: Why are you worrying about Wonders? Wonders are "nice to have", but can quickly become a "crutch" for some players. A good way to learn the game is to play a few times *without building ANY Wonders*. If you can win that way, you know you understand the game. ;)

Edit: If the AI is out-researching you on Warlord, you might want to polish your tech-trading skills, too. ;)
 
Padma said:
themoffster: At least in your case, you have the excuse that the AI *is* "cheating". ;) (At Regent, the AI gets no bonuses compared to the human player. Above Regent, the AI gets increasing bonuses, below regent, the *human* effectively gets bonuses (the AI gets "maluses").)
God damn it!
I was hoping for a 'do this and you a re the greatest' response! ;)

Cheers mate, thanks for the reply!
 
I saw the AI attack amphibiously with Mech Infantry before. Too stunned to take a screenshot, and it was on my dad's computer.
 
Recently i've been building a spanish conquest mod (despite the abudancy of present spanish conquest mods already available from this community).

When i purchased the conquest expansion this week i whole new level of modding opened up to me and i eventually noticed curtain aspects of the 'Age of Discovery' scenario/conquest that would fit extreamly snuggly in my personal mod.

My question is about the treasure unit. How do you manually create that type of unit and edit the 'prize'? so rather than receiving 1000 vp +200 gp i can chose a plain sum of gold, say... 250-500 gp instead.

Cheers for any assistance :-)
 
stunnerwhat said:
Conquest victory on Monarch, huge map, 9 AI's.

Guess how long it took????

Give up?

134 hours 20 mins!
-Stunner :goodjob:

my last game was a huge/emperor with 9 (or ten I can't remember) and it took me 84 hours and some.... Lots of fun! :evil:
 
Talk about AI advantage...

I've been playing on Deity, Millitary Victory, most AIs possible (16 I think it was). Right now England is researching the Manhattan Project and my most advanced unit is the Musketman (Musketeer). There is no chance on staying as advanced as the most advance nations. I'm thinking eventually the most advanced nations will come to the end of the scientific tree and If I continue to stay alive by then, I can catch up and win then. It's a long game. hehe
 
Well, as long as you keep friendly with the AI. ;) What's the map situation? (Are you on your own island, or do you share it with other civs?)
 
That's why the other victory conditions are there - so when you fall this far back, you lose. :p
 
Deity, Military Victory, 16 AI:

I have half of a larger island/continent with Japan. I've lined up two lines of fortresses on mountain ranges between us, and manned them. If Japan ever attacks me (and they are one of the more advanced nations), they'll have to take some loses.

I'm keeping up Right of Passage treaties and lux trade with the most advanced nations (England, Babalonia, India, Japan). So far they haven't ganged up on me like they have the last four unlucky nations.

I don't sign any Mutual Protection Pacts, because if I do, I'm sure to get attacked and wiped out. I have to bide my time and advance as efficeintly as possible. So far so good.

My science advancement is actually higher than five other nations. So some of the AI players aren't as efficient as others are. But all of the less advanced AI nations were on smaller islands by themselves.

Even though I've prioritized science advancement and gold from the start, I never had the remotest chance to get any Great Wonders (as I was able to in Emporer difficulty setting). I prioritize population and workers from the start. I was able to cut off Japan by rushing my opening cities to the middle of the island and blocking Jappanese settlers with my units.
 
Remember that sometimes it's actually better (and cheaper!) to put the science slider down to zero, and just pile up gold to buy the techs from the AI. (Or to steal techs from them, if you prefer.) ;)
 
Lord Parkin said:
Remember that sometimes it's actually better (and cheaper!) to put the science slider down to zero, and just pile up gold to buy the techs from the AI. (Or to steal techs from them, if you prefer.) ;)

You have to be very careful when giving that advice. It isn't "cheaper" to buy techs from the AI at all. In the latest patch of the game, it costs the same to buy or to research a tech.

Buying techs become cheaper when the player can broker the tech around to other AI to get some value back. The same idea applies to research as well. The player could research a tech, then sell it around to recover the research cost.

One of the advantage of buying over researching is that buying is more flexable. When every penny is going into the treasury, the player can pull a trade deal anytime when a good brokering opportunity presents itself, instead of having to wait until a tech is researched. Another advantage buying is in saving the shield cost of libraries and universities. For a none-scientific civ, the shield saving amounts to 280 shields, or 4 knights per city!

The disadvantage buying is that the gold payment goes to fuel the economy of the leading AIs. So it is even more important for someone using the tech buying strategy to be a tech broker -- the deal that you broker must give you more benefit then the benefit you provided to the AI.

For example, sending 60gpt over to an AI for Theology may have increased that AI's research capacity by 30%, but if you immediately turn around and sell Theology to another AI for Engineering, then you have just bought 2 techs for the price of one. The benefit to you is 50% (2 techs for the price of 1), while the benefit to the AI is 30%. Overall, you're gaining. But if you do not broker the tech, or if you do not recover enough value from brokering, then you can see how this strategy can only lead to greater and greater tech disparity.
 
Hmm, good points. I didn't know about that. :)
 
What does the unit ability "Collateral Damage" do?
 
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