Quick Answers

Status
Not open for further replies.
EMan said:
It looks like when you declare war, the AI can reduce the size of their cities from 2 to 1!?

Here is an example where it's my move....the AI's city is undefended....but when I capture it with the War Chariot, the city is razed.

In the photo, we are at Peace.....As soon as war is declared, the city goes to size 1.

Anybody familiar with this AI "Action".....even though it's NOT their turn!! :crazyeye:
I thought it was well known that the AI gets a chance to (pop)rush during your turn if you delcare war. I knew anyway. :mischief:
 
Traianus said:
Do promoted units have any combat bonus apart from the bonus to their hit points?
tnx.
Fast units get an increased chance to retreat.
I don't know the exact numbers though :)
 
Bartleby said:
I thought it was well known that the AI gets a chance to (pop)rush during your turn if you delcare war. I knew anyway. :mischief:
Well I know now!

I guess in my screenshot the AI pop-rushed a warrior or something as soon as I declared war.....luckily, they don't get to use the unit during my turn! ;)

Here's a screenshot of the map after I declare war and move the war chariot next to the city, same turn:
 
Could someone please explain to me the basics of propaganda?
After I install a spy in the victim civ I get the option, but I can´t select a target city. Why is that? The victim is in Republic, I thought only democrats were immune to propaganda. Do I have insufficient funds? I have about 2000 gold and I should at least be able to make a pop1 town defect?!
 
I only tried the propaganda a couple of times and it was really expensive and didn't work. I know it was more than 2000. I was trying to make one of my cities that they took revert and it was just wasted gold.
 
EMan said:
Well I know now!

I guess in my screenshot the AI pop-rushed a warrior or something as soon as I declared war.....luckily, they don't get to use the unit during my turn! ;)

Here's a screenshot of the map after I declare war and move the war chariot next to the city, same turn:
That City was there long before you got there with your chariot (or not) you wondered by that city some time ago when it was size 2. Then maybe it grew to size 3 and popped a settler, dropping to 1.

That settler may be long on its way or even have settled a new city.

Atlernatively in the AI's turn it may have allready used the pop-rush for a temple, granary or barracks (barracks is a little unlikely but OK).

I bet if you do not declare and move to the town its still! pop 1.

Greetz
 
@namliaM: Thanks for taking the time to reply.

I went next to the city in the live game....It was size 2 with no defenders. I attacked the city....it went to size 1 when I declared war.....so then it was autorazed!

namliaM said:
...I bet if you do not declare and move to the town its still! pop 1...
How much do you want to bet? (It only changes to 1 after War is declared!....If you don't believe me, try it from the .sav file!) ;)

fe3333au said:
@EMan - Do a test and replay the turn ... assuming you saved or had autosave ON ... and check ... then report to us ... :)
Thanks for taking the interest, fe3333au......But I did all of the above before my first post on the subject! ;)

I think Bartleby's post was spot-on! :goodjob:
(I guess this is another advantage the AI has over us........viz. They can Pop-rush when we declare war, but we can't when the tables are reversed!)
 
What exactly are the criteria the AI uses for deciding whether or not to accept a mutual protection pact? I ask because in one of my games I was playing as the Romans and easily the most powerful civ in the world, at war with three other fairly tough civs (even combined not as strong as me), with the same three allied against a long-time trading partner of mine. Despite my awesome military might and strategic position, and despite my trading partner being Gracious towards me, they still wanted me to give them something for the priviledge of offering them a mutual protection pact!

...or is this just a by-product of the AI's usual unwillingness to accept fair trades?

The game in question did have modified rules, but they were mainly just changes to unit stats.
 
I have a mountain island within the sphere of control of one of my cities with coal but I can't get the resource. I mined the coal, built a road on it, built a harbor in the city and still it's not in my resource box. This is one of those atolls that you can't build a city on. What's the trick to getting it? If I build an airport right on the coal will that do the trick?
Thanks in advance.
 
No, I'm at work and it's at home on my laptop. I'm not sure how to do a screenshot anyway. It's basically just a mountaintop jutting out of the ocean with coal on it. I rushed a bunch of improvements to get it well withing my nearest cities zone but still can't get the coal. I really miss having railroads.
 
When does the war weariness start counting?

Example
If I'm in a Monarchy Gov making a war for a long time (let's say 40 turns) and then change to Republic or Democracy will the WW effect be light (=1 turn) or strong (=40 turns)?
 
Luthor_Saxburg said:
When does the war weariness start counting?

Example
If I'm in a Monarchy Gov making a war for a long time (let's say 40 turns) and then change to Republic or Democracy will the WW effect be light (=1 turn) or strong (=40 turns)?
Strong (=40 turns). The war weariness is calculated even when in a non-war weariness government, it just isn't applied. Also, war weariness is calculated seperately for each enemy civ, just isn't applied when you're at peace, at which point it starts to decrease. That means when you're in republic/democracy you can still fight effective wars by rotating short wars between the enemy civs.
 
Bartleby said:
Sorry to drift OT but...
@ EMan: Do you play with "hide units in cities" on? I couldn't do that.
Not that I know of!!? :confused:

The AI's city in my screenshot had no units in it. :)
(So, when I attacked it with my War Chariot, War was Declared, the city went to size 1 simultaneously, and was auto-razed......No battle, No Golden Age, No units captured!) :)

(That's why I was wondering how it could go from size 2 to size 1 on MY turn!)
 
Status
Not open for further replies.
Back
Top Bottom