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Well, there you have it. It's the only thing I changed before and after the occurrence of this behavior. I'm puzzled.

Well, who knows who else might have seen this?
 
Playing a game and just discovered steam, so I've coal, and was ready to build railroads. Some of my workers have build railroads as an option, some don't. Does the worker have to already be on a road, or in level terrain or what to start building RRs?
 
Most of the threads I recall on using Governors boiled down to one word: Don't!

Or, "If you *must* use them, use them just to manage citizen mood."

Basically, use Governors to manage citizen mood if you are just learning the game, and/or later in the game when you are cruising to victory and have hundreds of cities to manage. When you first start playing, it can be easiest to use governors while you figure out how the rest of the game works. Then you take over managing your cities yourself, because humans are much better at it than the AI.

The same thing with Workers. Beginners may automate them, but they do many stupid things. Humans control them much better. For instance, Iin your earlier post you mentioned you had workers who were on un-roaded tiles. My first thought was, "why would you have a worker on an unroaded tile by the time Steam Power came along? Why do you have uroaded tiles, period?" A rule of thumb is: never move a worker off a tile until it has been roaded.
 
^she's right,
one of the best mods on this site.
 
"she"?

/me looks around. Did I change genders when I wasn't looking???

(Padma the Outbond is a character in a book - a "wise old man", if youwill. He was named for Padma Sambhava, an ancient Buddhist monk. One of my standard lines is, "I am unique on the internet: I admit that I'm a balding, overweight, middle-aged man!")
 
Space Racer said:
However, I would suddenly find myself at war every few turns. No declaration, just an announcement that "I'd lost my supply of (whatever)" followed by hostilities.
This will happen if you tie an alliance or resource deal to a peace deal, and the trade route or alliance is broken.
Sure this isnt what happened?
 
I have just downloaded a mod (Colonize!) and I cannot work out how to play it. I put the files (*.biq and the folder) in the folder C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Conquests but I cannot work out how to play it.

Thanks.
 
Samson said:
I have just downloaded a mod (Colonize!) and I cannot work out how to play it. I put the files (*.biq and the folder) in the folder C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Conquests but I cannot work out how to play it.
You should have used C:\P~\I~\Civ~\Conquests\Scenarios instead of the Conquests\Conquests folder. Anything in the scenarios folder should be listed when you click on the Civ-Content button of Conquests main menu.
 
@Samson - if you already did then ignore ... however you could also have asked this question directly on the Colonize! Thread ... enjoy the mod
 
If you attack with a army thats two parts offensive unit and one part defensive, will one of the armies attack be that of the defending units?

Like a army of 2 swordsman and 1 hopilite. Would the hopilite get the third attack? I notice a army of 3 calvary gets 4 attacks (1 per move) Is it always the best attacker/'s that attack?

Same with conquest?
 
The two swordsman attack first until the army is redlined.

I think the hoplite defends if the army gets attacked, which is practicaly impossible for the AI to achieve.
 
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