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Originally posted by Turner_727
Shabba's right. Get the pop under 12 (or if you've modded the game, down to a 'city' status, and you'll be able to sell it.
IIRC you can NEVER sell a growth improvement. Certainly in cities you have captured from the AI you can never sell them, I assume it is the same for ones you build yourself.
 
Originally posted by anarres
IIRC you can NEVER sell a growth improvement. Certainly in cities you have captured from the AI you can never sell them, I assume it is the same for ones you build yourself.

I have never tried to sell it. I always assumed if you didn't need that improvement for pop, then you could. Hmm. . .might have to try and see if I can sell it.
 
Originally posted by anarres
IIRC you can NEVER sell a growth improvement. Certainly in cities you have captured from the AI you can never sell them, I assume it is the same for ones you build yourself.

Anarres is right. Capture a city and you don't have the chance to sell the aqueduct, for instance (neither at size 7 nor at size 3, so it is not dependant on city size status).
 
How much does each tech cost in gold? I realize that there is a point where it seems it can't be researched any faster (4 turns) but is there some formula for how much a tech costs to research?
Also do you take rep hits for when other countries declare war on you because you tell them to take their units out of your territory? Finally, how long does it take for rep hits to recover for from?
 
For my current game I changed Guerillas to have hidden nationality. At one point I send a couple into Ottoman territory to seize a city without having to go to war. Osman didn't ask me to withdraw and I could attack his units without declaring, no problem. However, his Sipahi slaughtered my Guerillas.

For my second try I made four Guerilla-only armies and sent them in. Again I wasn't asked to withdraw and again I could attack units without declaring. I made my way up to the city, got ready to seize it - and nothing. I can't attack it. My armies are right next to it, but when I press the cursor key to have them attack, nothing happens. I can move them around, attack units outside cities, but not the city itself.

What's wrong?
 
Originally posted by ToeJamFrog
How much does each tech cost in gold? I realize that there is a point where it seems it can't be researched any faster (4 turns) but is there some formula for how much a tech costs to research?
Also do you take rep hits for when other countries declare war on you because you tell them to take their units out of your territory? Finally, how long does it take for rep hits to recover for from?

You can look up tech costs in the editor. Not sure how much each costs.

You don't take the rep hit, the AI does. The reverse is true, if you don't leave when they say "Leave or declare war". I don't think you can recover from rep hits, but with sufficent butt-kissing, you might get the AI to trade with you again.

Originally posted by Serpico
For my current game I changed Guerillas to have hidden nationality. At one point I send a couple into Ottoman territory to seize a city without having to go to war. Osman didn't ask me to withdraw and I could attack his units without declaring, no problem. However, his Sipahi slaughtered my Guerillas.

For my second try I made four Guerilla-only armies and sent them in. Again I wasn't asked to withdraw and again I could attack units without declaring. I made my way up to the city, got ready to seize it - and nothing. I can't attack it. My armies are right next to it, but when I press the cursor key to have them attack, nothing happens. I can move them around, attack units outside cities, but not the city itself.

What's wrong?

In C3C, HN units cannot capture cities. Perhaps there's no defenders in that city, and it's causing you to not take it? Check out this thread for more information on HN units.

Originally posted by RegentMan
I know PTW came with Conquests. Does that mean I can use my C3C disc to play a PTW game with my friend?

I'm pretty sure you can, but you need to load it from the C3C menu (there should be a sub-menu for PTW). Not sure on this, tho.
 
Originally posted by RegentMan
I know PTW came with Conquests. Does that mean I can use my C3C disc to play a PTW game with my friend?

I don't know about multiplayer, but I just tested loading a PTW game with the Conquests disc and that works fine. To play over the internet, you could try having your friend with PTW host the game and you try to join it via the direct ip button. Just my suggestion, I haven't tried this myself.
 
Originally posted by ToeJamFrog
How much does each tech cost in gold? I realize that there is a point where it seems it can't be researched any faster (4 turns) but is there some formula for how much a tech costs to research?
Also do you take rep hits for when other countries declare war on you because you tell them to take their units out of your territory? Finally, how long does it take for rep hits to recover for from?

The cost for each tech depends on map size, number of opponents still alive,and number of civs already having the tech.
There is a really net tech cost calculator which I'll try to find and post a link for.


EDIT: Found it. Grey Fox made it and it works just great. Go to this link,
http://forums.civfanatics.com/showthread.php?s=&threadid=38631

and you can download it from a link in his signature. Hope that helps.
 
I've just started playing Civ (with Conquest), and although I find it to be an awesome game, I have some problems with some of the fundamentals of the game. I realize these are newbie questions, but I hope you can help me out anyway. I've looked through the FAQ, but can't say I had any luck there.

1. Is it necessary to build for example a granary in each and every town for the town to benefit from it?
2. When building a new unit or the like, there is a double countdown on the town showing the progress - one's for the actual unit/building etc, and the other is behind the name of the town (for ex, Thebes: 12). What does this countdown do? Except for slowing down the production, that is.
3. I haven't really fully understood what the faces in thw towns do. I realize they show happy/content laborers etc, but how are they connected to the food/shields symbols that are paired up in groups? I have also noticed that when there's a civil disorder, clicking the food/shield symbols changes the unhappy laborer to an entertainer or something else, which supresses the disorder after just one turn (sometimes this results in starvation). Why is this, and how does it work? What other ways are there to supress civil disorder?
4. Usually, all my towns are "growing slowly". What are the measures of a towns growth speed, and how do you speed it up?
5. How do you increase science funding?
6. Do you get a reward for being the first who builds a certain wonder?
7. Commonly, when having a civil disorder the laborers complain on the town being "too crowded". How do you solve this?

Thanks alot for any reply.
 
Originally posted by Echion
1. Is it necessary to build for example a granary in each and every town for the town to benefit from it?

no


Originally posted by Echion
2. When building a new unit or the like, there is a double countdown on the town showing the progress - one's for the actual unit/building etc, and the other is behind the name of the town (for ex, Thebes: 12). What does this countdown do? Except for slowing down the production, that is.

this shows how long until the town gains a population point

Originally posted by Echion
3. I haven't really fully understood what the faces in thw towns do. I realize they show happy/content laborers etc, but how are they connected to the food/shields symbols that are paired up in groups? I have also noticed that when there's a civil disorder, clicking the food/shield symbols changes the unhappy laborer to an entertainer or something else, which supresses the disorder after just one turn (sometimes this results in starvation). Why is this, and how does it work? What other ways are there to supress civil disorder?

ummm, not sure i know what you're asking

Originally posted by Echion
4. Usually, all my towns are "growing slowly". What are the measures of a towns growth speed, and how do you speed it up?

don't listen to your advisors. anyway, a town grows by having surplus food. each citizen requires 2 food

Originally posted by Echion
5. How do you increase science funding?

go to the domestic advisor [F1] and adjust the slider

Originally posted by Echion
6. Do you get a reward for being the first who builds a certain wonder?

yes, you get the wonder, if you aren't the first, you don't get a wonder

Originally posted by Echion
7. Commonly, when having a civil disorder the laborers complain on the town being "too crowded". How do you solve this?

too crowded simply arrises when a town grows too large for the amount of happiness added, the # varries with the difficulty level. connecft it to luxeries, trade for luxuries. build a colleseum/temple/cathedral/other hapineess producing improvement
 
Thanks for your quick reply. What I meant with the faces and all was, when you open up the screen of a city (where you chose what units to produce and so on), there is like groups of food/shields symbols, and below them are the faces of either happy/content laborers or entertainers or others. Now I'm guessing these are in some way connected, but I can't really see how.
 
Welcome to CFC, Echion! :beer:

Civil disorder occurs when there's more unhappy than happy citizens in one city (specialists don't count).
I'm not sure what you mean by the connection of food/shields and faces. But if you change citizens' working tiles and run a certain lux tax ('entertainment'), you possibly change the commerce output and the shield/food production of the city. Say you get more commerce and less food and run a 20% lux tax: e.g. change a working tile from a non-roaded, irrigated wheat grassland to a gold hill with road. Then you get more commerce in total (and 20% of it will be used to generate happiness), but less food (& eventually more shields). So you might get the impression that less food means more happiness (?) or something similar. But there's no direct connection between food production and happyness.

Or, well, if you change a working citizen (who is 'harvesting' stuff on a working tile) to entertainer, you could also end up with less food etc production and more happiness.
That's pretty much an entertainer's job... not producing stuff, but offering a service: chearing the hard working folks up with funny jokes and noisy chanting :D - he/she'll eat 2 food units each turn, of course.
Assigning a specialist will decrease food etc production and increase the happiness situation in most cases.
 
Alright, I think I grasp it now. I better look further into taxes. Thanks for the welcoming, cheers. :)
 
Echion:

The link between the faces and the groups of food/shields is that each "face" or citizen, works a certain tile in the city screen. The amount he produces are the food, shield and commerce of the tile. So 1 face=1 tile being worked. Hope that answers your question. BTW, as Halcyon pointed out, you should check out the manual, it explains the basic concepts in detail.
 
I actually have lost the manual, so thanks for the link. Also, I appreciate your explanation Ibhhh.

Edit: Seems like no manuals is up at replacementdocs at the moment.
 
Thank you to all who help me out in advance.
Question:
When playing a game where you can win by becomming the Secretary General (or something like that) of the United Nations, what are you judged on when it comes time for the other empires to vote for who they think it should be? Are you judged by your reputation and relationship with the other empires, by your power, by your culture, what exactly?
 
hi, sorry about this newbie question.

IN THE EDITOR for conquests (v1.0.0) why is it that the 'City' brush is not active, no matter what i do i cannot seem to activate it. any help much appreciated

ta
 
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