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Nope, only one version, checked that already... strange thing. Guess I'll just have to keep starting a game until I get randomly assigned to that spot.

Thanks for the replies :)
 
Just a wild guess:

Might the problem be caused by seafaring civs taking that start location from time to time?
I think, Tavis mentioned something like that when describing the "seed" functionality.
 
Perfect thinking! Just started three games with seafaring civs and always got the spot... So I guess if I move enough of the other starting locations to the coast, I should get it very likely with a non-seafaring civ, as there are enough available...

Makes me wonder how the game assigns the starting locations... does it first distribute the seafaring civs until all the coast locations are used up? So if there are more seafaring civs than coast locations, you'll always end up inland if you don't have the trait?

Edit: Regent please, Turner_727 :)
 
Since the Seafaring Civs have a higher chance to get a coastal tile, I think you're right that they're going to the Seafaring first.

Here's the save, 1.12b C3C, Regent level.

Edit: Didn't attach. 3.1 meg. Should have checked the file size.

I've saved it in C3C, and that compressed it down to 133kb. It's Here.
 
Here’s a quick one, I think:

I have just recently built my first intelligence agency. I planted my spy into the Aztec capital, but when I went to use the spy for propaganda, I got a message that the Aztec people are immune to propaganda. :confused:

Does it have to do with their form of government?
 
Yerp. The Aztecs will be a Democracy, Democratic civs can not be affected by propeganda :) -- thus, it doesn't work.
 
The Aztec must be under democracy, which is immune to propaganda.
Edit: Gainy Bo :D
 
what does favourite and shunned goverment mean? are these goverments more or less effective? or is it just what the AI wants and don't want?
 
Originally posted by sausnebb
what does favourite and shunned goverment mean? are these goverments more or less effective? or is it just what the AI wants and don't want?
It's just which government the AI tries to reach, and which one it avoids. This doesn't indicate the government is good/bad. The chosen favourite/shunned governments for each Civ is partly to mirror history, partly to avoid the AI being boring and all Civs doing the same thing.
 
What is the best government for a)production, b)science, and
c)income?
 
I disagree. It really can be anything. Production wise, all goverments are equal besides despotism - which can get a 1 food/shield/commerce deduction.
For science, it is proably either Democracy or the republic. But with these goverments, you don't get much in the way of unit support, hence, you generally have to cut back science spending - thus making em similar to monarchy/communism.
Income, again, it's circumstancial. If you have no military units whatsoever, it's going to be democracy. But if you have a huge military, it could be monarchy/communism. If you have a small-ish military, it would be Republic - but this depends whether you have C3C, as the goverments have changed.
You can't ask a question like that without giving a detailed explanation of your situation, or a save.
 
Originally posted by Dianthus
Originally posted by sausnebb
what does favourite and shunned goverment mean? are these goverments more or less effective? or is it just what the AI wants and don't want?

It's just which government the AI tries to reach, and which one it avoids. This doesn't indicate the government is good/bad. The chosen favourite/shunned governments for each Civ is partly to mirror history, partly to avoid the AI being boring and all Civs doing the same thing.
I'm not sure that is quite correct. I believe it was *intended* to be that way originally, but for playability reasons, it was watered down to:

If your Civ is in a government type that is *shunned* by a given AI, its attitude toward you takes a hit (only applies if the AI is *not* in the same government). If you are in a favored government, and it is also in its favored government, its attitude improves.

See Bamspeedy's AI Attitude article for details.
 
Yup - actually, the AI is 'boring' when selecting the government. At some point (say early industrial, and demo/communism has been traded around), all half-decent AI civs tend to be either in demo or communism (vanilla/PTW) - no matter if one of these are shunned or not.
 
Where does one post test messages to try out things like attaching files and inline images? I can't seem to find a thread dedicated to this and don't want to clutter up a forum with my test...
 
Originally posted by Conqueror '91
What is the best government for a)production, b)science, and
c)income?

I agree with both Silver & Grainy, this is a pretty complex issue that you are likely to find more help in the Info Center, War Council and Strategy Forum than in quick answers. The 'Quick Answer' is Democracy, and often times you'll be able to maintain a Democracy through very complex world situations with lots of short wars, but if you get bogged down in long wars or are a war monger that likes to start wars, then your Democracy will soon fall. Early game, Monarchy is great. Communism works well as a War Monger. Now with C3C there are some other choices which provide nice alternatives in war situations.

Check out:

Info Center Governments Section

How to Wage an Effective War with a Democratic Government

Thoughts on Governments


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