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I've just started playing and have read thru the manual. I'm constantly running out of money. Am I just spending way too much on science (my advisor always tells me I need to spend more) or do I just need to make cities everywhere? Can too many cities, overlapping, be a bad thing?

Thanks for any help.
 
Originally posted by Sparty
I've just started playing and have read thru the manual. I'm constantly running out of money. Am I just spending way too much on science (my advisor always tells me I need to spend more) or do I just need to make cities everywhere? Can too many cities, overlapping, be a bad thing?

First off, welcome to CFC.

Ignore your advisors. Cruel but realistic advice. Rarely do they tell you anything useful.

The more cities you have, the more money you'll make (usually) because more cities grow faster than a few big ones, and it's total pop that counts.

Every pop can generate income if they work a tile with a road (1g), next to a river (1g), a coast (2-3g) etc. So you want lots of pop working lots of road tiles, esp next to rivers. That maximises your income.

Next, some governments are more wasteful. You want a gov that either gets a lot of gold (democracy and republic get bonuses) or gets stuff for free (e.g. monarchy which gets free units). Despotism sucks because you lose a lot of potential due to corruption and other penalties.

Finally, only spend what you can afford. Be aware that if 30% on research will take 40 turns to learn a tech, so will 20%, or 10% too. 40 turns is the max time. So if you aren't making much progress at a sustainable tech spend rate, turn it down to 10% and save the extra cash.
 
Originally posted by Tsargrad


Cool thanks mate.

I should read the manual for these short keys
Read the manual? :eek: :rotfl:
There are some charts people have constructed with the keyboard shortcuts available for downloading and printing which you can find here.
 
Originally posted by Sparty
I've just started playing and have read thru the manual. I'm constantly running out of money. Am I just spending way too much on science (my advisor always tells me I need to spend more) or do I just need to make cities everywhere? Can too many cities, overlapping, be a bad thing?

Thanks for any help.
Madscot was dead on the money with everything he said, and yes the pun was intended. Anyway, one point I wanted to make in addition is that city overlap varies. If you don't have the capacity to build Hospitals yet, your cities can't go over population 12. You may want to pack them in tight until then. After that, you can starve some down by rushing workers/settlers and then abandoning them if need be...
 
I'm having a problem with my population in Civ III, my people are always complaining about it being too crowded! I'm having to make tons of setelers and workers to combat it, and founding new cities that often end up being more of a hassle than an asset. Late in the game I often run out of spots to make new cities. I usually build all the improvements I can, especially ones which make the people happy (so they will stop complaining!) yet overcrowding still plauges me. I've tried just about everything but drastically uping my entertainment budget (I try to fund research as much as possible). How can I get more people packed into the same space without civil unrest stoping my population?

Another problem I have is even with devoting funds to research at the expense of entertainment I usually still fall technologically behind the other civs even on easy. I'll have musketmen, and they will have modern armor on my border! I try to build things like libraries which up research, but it still doesnt seem to be enough.
 
How can I get more people packed into the same space without civil unrest stoping my population?

Luxuries, Marketplaces, Colluseums, Temples, and Cathedrals. Then there's all the wonders that make people happy (Js Bach's etc) :)

As for your other question, build alot of roads. Don't build unnessecary city improvements, as that will eat away at your budget. Just simple things, if I could see a save it might help...
 
Originally posted by Gyokuran
Another problem I have is even with devoting funds to research at the expense of entertainment I usually still fall technologically behind the other civs even on easy. I'll have musketmen, and they will have modern armor on my border! I try to build things like libraries which up research, but it still doesnt seem to be enough.

To expand on Gainy Bo's answer: Switch governments to something like Republic, that makes more gold, and trade with the AI.
 
Well I just played another game and did better. I didnt have the population problems. I think it might have been having towns too close together and having them overlap, sence about the only specific thing I can think of that I changed in that game was trying to space them out more.

I'm still falling behind others in research, but its not as bad as it was before.
 
Question:
Given that I'm in the CFC HOF, I'm kind of embarassed to ask this, but I'm used to razing all my cities and honestly don't remember the answer:
If I completely eliminate the AI Civ (at the moment Greece) from the map, will all resistance automatically end in Greek cities I've taken over in the process?
 
Originally posted by superslug
Question:
Given that I'm in the CFC HOF, I'm kind of embarassed to ask this, but I'm used to razing all my cities and honestly don't remember the answer:
If I completely eliminate the AI Civ (at the moment Greece) from the map, will all resistance automatically end in Greek cities I've taken over in the process?

I'm not sure if it was just a bug, but in one game I played I totally wiped out the Romans , but there were still romans in the cities I've taken over telling me to stop the agression against their motherland.

I've wiped out another civ a few tiems in the past, but never paid much attention to it.
 
Originally posted by superslug
Question:
Given that I'm in the CFC HOF, I'm kind of embarassed to ask this, but I'm used to razing all my cities and honestly don't remember the answer:
If I completely eliminate the AI Civ (at the moment Greece) from the map, will all resistance automatically end in Greek cities I've taken over in the process?

*AFAIK* the "motherland-country unhappiness" and resistance ends by crushing the respective civ. Not sure, though. You may want to look into the resistance article in the War Academy for clarification on that part (not sure if that got mentioned there).

edit: their nationality can stay, of course! (see post above)
 
Another question: When you get a leader, how do you get him to form an army? I've only managed to get a leader once, and couldnt figure out how to form one.

And any tricks of the trade to geting leaders?
 
Originally posted by superslug
Question:
Given that I'm in the CFC HOF, I'm kind of embarassed to ask this, but I'm used to razing all my cities and honestly don't remember the answer:
If I completely eliminate the AI Civ (at the moment Greece) from the map, will all resistance automatically end in Greek cities I've taken over in the process?
Resistance does not end in cities when you finish off a civ. However, each unit in a city has a 100% chance of quelling a resistor - so you can fairly quickly sort it out.
 
How do I play a game with loads more than the usual 8 civs?

You can also just start up a large/Huge map, then in the Civ allocation bit, change em from None, to Random/whatever civ you want them to be...
I can't remember the exact number, but this way you can definately get over 16 civs...
 
does culture flipping depend on the culture of the city or the culture of the whole civ?
 
Originally posted by casual_moose
does culture flipping depend on the culture of the city or the culture of the whole civ?
It depends on a variety of factors, but the you can find the programmed formula here!
 
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