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Here's another quick question -- is there any rhyme or reason to whether a unit that is capable of retreating is going to retreat? It seems like they retreat 50% of the time, and stand their ground 50% of the time. Is that right?
 
Here's a rhyme:

When most you need the horse to live
He fails to kill and loses too
When most you need a dead AI
The tank retreats from a spearman!

Ok, so it didn't rhyme. So what?

So basically, it is 50/50.
 
zazir said:
This has probably been asked before, haven't seen it yet though...
are the advances (that you research yourself) gained before everything else is computed at the beginning of your turn or after; ie. can I safely send my galleys out to open seas if I'm one turn away from researching astronomy, or is there still a danger of them sinking?
That's a VERY good question AND a VERY good example, zazir :goodjob:

My GUESS is that Research happens BEFORE everything else and that the "Galley Safety" test happens after everything else has been processed.....so, the Galley would be safe.

I should be in that EXACT position with "a game" shortly, so I'll let you know what happens..........UNLESS, we can get a definitive answer HERE....................Pleeeeeeease! :)

punkbass2000 said:
Also, if the opposing unit is also on its last hitpoint, the unit will never retreat.
Yes that's right. I asked Grey Fox (?) if he could modify his "Battle Calculator" to show the odds of a unit surviving a battle in addition to the odds of winning the battle........Quite important to know really.

No word yet! :)
 
There was a study: http://forums.civfanatics.com/showthread.php?s=&threadid=64755

The retreat chance depends on the retreat bonus of both the attacker and defender. If the attacker can retreat the chance are
100a/(d+50)%
where
a : attacker retreat bonus
d : defender retreat bonus
The retreat bonus depends on combat experience, and can be modified in the editor. By default, it range from 34 for conscripts to 66 for elites.
 
Science is definitely calculated first (or very early) in a turn.

An example from one of my games recently:
The Vikings finished Newton's when I had 1 turn left to Sci Meth. I left the Newton's prebuild I had going, and hit next turn. Normally, the game will change the build for you the turn after something is completed, but when I got the advance, I went into 'big picture' and changed the build to ToE BEFORE it did the city check, thus not losing the shields.

Whenever I lose a galley, I lose it AFTER it has done all the city builds, but before I can move, implying it is one of the last things calculated. I can't speak from specific experience, but I would make a confident guess that the galley will survive on the sea square.

BTW - a related side note: I have noticed that when you are starving a city down, if you change all the citizens to scientists, you DO get the beakers added to your total. I checked by making it so one less scientist would cause me to get the advance a turn later, and having a few cities on science starvation diets. I did get the advance.

I point this out because it has been noted here a couple times lately that using taxmen to starve the city gets you no benefit, as the citizens are rearranged after starvation, but before the gold is calculated.
 
SesnOfWthr said:
...I point this out because it has been noted here a couple times lately that using taxmen to starve the city gets you no benefit, as the citizens are rearranged after starvation, but before the gold is calculated.
What!?? I've wasted hundreds, nay thousands of mouse clicks on switching citizens! :gripe:
 
Ok, this thread is REALLY long... might want to think about starting a knew one.

Anyway, how many GLs do you guys and gals on average get every game? I'm asking because I get ZERO. I get Elite units, and I always attack with them over vets. In all the games I've played, in maybe one out of 7 or 8 do I get a single GL, and the most I've gotten is two I think.

I heard the chance is 1/16... but I've played Huge maps and attacked with A LOT of units (its my basic strategy), and never gotten one.

This is vanilla civ, btw.
 
I just played a very long and grueling (and easy) domination victory on a large map, and I only got one frickin leader.

Read SirPleb's article in the War Academy, but in short, conserve your elites and only use them for weak targets.

And it doesn't matter if this thread is long. We don't care about the past. This thread gets cleared periodically too.
 
I play PTW, am pretty peaceful, and typically get 2-5 in a game. The game I just finished was on a tiny map, and I only got my first leader on the second to last turn. Still, I've never NOT gotten a leader.
 
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