need my speed
Rex Omnium Imperarium
I am really curious about what kind of amalgamation you created from the Inca, Mali, and Sumeria. Tell us more? 

Probably nothing spectacular, from the perspective of people who play at higher levels and with more skill than me, but let's just say it serves my purposes:I am really curious about what kind of amalgamation you created from the Inca, Mali, and Sumeria. Tell us more?![]()
Aren't there like 4 techs in that era? IIRC it's: Stealth, Genetics, Fusion and Future TechI have encountered a strange thing: I Future era limited to one tech only? I have added more techs to it but those don't appear. Previously those techs belonged to an other era and had shown up fine.
You are right, in NextWar there are several techs in the future era. Yet, in my mod only Future Tech shows up with future eraAren't there like 4 techs in that era? IIRC it's: Stealth, Genetics, Fusion and Future Tech
AFAIK there is one only in HandycapInfos. But I guess that's not what you wantIs there a tag in the XML that lets units have a bonus vs barbarians like they can vs animals?
I think (personally I don't use any graphics mods) that Blue Marble is the go-to recommendation for graphics.What are good graphics / UI mods to modernize Civ 4 to make it look better on modern systems and easier to understand?
No, you cannot mix and merge mods like that.Is there also a way to create mod profiles
Thanks for the speedy reply. I wasn't clear on what I meant by "easy to understand". What I meant was whether there was a way to make the UI look nicer especially at higher resolutions since I got a big screen (whether through mods or some Ini settings). Are the BUG and Blue Marble mods compatible with the C2C and FFH2?I think (personally I don't use any graphics mods) that Blue Marble is the go-to recommendation for graphics.
And BUG (et al.) most definitely for the UI - bùt as you say that you come from Civilization V/VI and are looking for something that makes Civilization IV easier to understand... That baffles me a bit? Civilization IV has by far the easiest and most intuitive UI (this is objective fact if you consider things such as the amount of mouse clicks, the amount of empty space, the amount of information displayed to you literally and unhidden, et cetera), and BUG follows in that vein by allowing you to see even more information. So if that is your question (and also if it isn't), BUG. But you mentioning 'easier to understand' makes me wonder whether this is the answer you're looking for - or even the game you want to play.
No, you cannot mix and merge mods like that.
No, you cannot mix and merge mods like that.
Are the BUG and Blue Marble mods compatible with the C2C and FFH2?
I think you might be misunderstanding how modding works in Civilization IV.I take it's safer for me to have 2 different installs of civ IV for the different mod set ups (e.g., one instance for caveman to cosmos)
Makes sense! Thanks for the tip. Any suggestions for a vanilla plus or vanilla like modpacks that have QoL features (incl. UI) and bug fixes? Looking to knock some vanilla playthroughs before I do a total conversion.I think you might be misunderstanding how modding works in Civilization IV.
You have a folder /Mods, and each folder therein represents a mod.
In-game, or using a Steam launch parameter, you can select which mod (one) you want to run.
Luckily, most mods have integrated things such as BUG and Blue Marble (but perhaps optimised for their own purposes, e.g. C2C and FFH2 add many different mechanics that would have an impact on the UI and thus impact BUG).
So no, you cannot download BUG, Blue Marble, and C2C, and combine all of these to make them work together.
But you can simply download C2C, which will have integrated and/or improved the versions of BUG and Blue Marble meant for vanilla Civilization IV.
If that makes sense?![]()
That would be BUG for the interface (I am unaware of any bugs or features the AI can't use or such in Civilization IV - I mean, this is Civilization IV, not V or VI that require huge community patches and even then are left with an incompetent AIMakes sense! Thanks for the tip. Any suggestions for a vanilla plus or vanilla like modpacks that have QoL features (incl. UI) and bug fixes? Looking to knock some vanilla playthroughs before I do a total conversion.
I have a noob question. How do I scale the UI to be bigger? It seems too small for me to read.That would be BUG for the interface (I am unaware of any bugs or features the AI can't use or such in Civilization IV - I mean, this is Civilization IV, not V or VI that require huge community patches and even then are left with an incompetent AI).
I >think< - but I really don't know, I could be completely wrong! - K-Mod enhances the AI and includes a nicer interface and some fitting features that still feel vanilla? But I could honestly be completely wrong here.![]()