I have a question:
What are these values in the unitinfos.xml:
<iCombat>1</iCombat> (this I know, this is the strength value)
<iCombatLimit>100</iCombatLimit>
<iAirCombat>0</iAirCombat> (what do these values do?)
<iAirCombatLimit>0</iAirCombatLimit>
<iWithdrawalProb>0</iWithdrawalProb> (with withdrawal you could simulate morale in a sense)
<iCollateralDamage>0</iCollateralDamage> (is this how many points of collateral damage the unit does? )
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>0
<TerrainNatives> (what does the terrainnative do?)
<TerrainNative>
<TerrainType>TERRAIN_GRASS</TerrainType>
<bTerrainNative>1</bTerrainNative>
<FeatureNatives/> (there is also a featurenative line)
<BonusProductionModifiers/> (this is interesting, I wonder what could be done with it?)
<iBombRate>0</iBombRate> (these require some clarification, does this mean how many points of damage it does or what?)
<iBombardRate>0</iBombardRate> (this is the same for artillery units I guess)
<iAsset>0</iAsset> (what´s this?)
<iPower>0</iPower> (or this, this isn´t strength so what is it?)
<UnitMeshGroups>
<iGroupSize>1</iGroupSize> (this is how many units are in the group)
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>3</iMeleeWaveSize> (what about this, what does this determine?)
<iRangedWaveSize>0</iRangedWaveSize> (or this?)
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_LION
<FreePromotions/> (freepromotions is what promotions the unit gets at start)
<LeaderPromotion>NONE</LeaderPromotion> (but what about this?)
<iLeaderExperience>0</iLeaderExperience> (or this?)
<iDCMBombRange>0</iDCMBombRange> (this means ranged attack range I guess?)
<iDCMBombAccuracy>0</iDCMBombAccuracy> (and ranged accuracy?)
<bDCMAirBomb1>0</bDCMAirBomb1> (these are boolean tags but for what exactly?)
<bDCMAirBomb2>0</bDCMAirBomb2>
<bDCMAirBomb3>0</bDCMAirBomb3>
<bDCMAirBomb4>0</bDCMAirBomb4>
<bDCMAirBomb5>0</bDCMAirBomb5>
<bDCMFighterEngage>0</bDCMFighterEngage> (this is for fighters, that I get and its a boolean so its either true or false, but what does it do?)
<bMilitaryHappiness>0</bMilitaryHappiness> (unit creates happiness when garrisoned, a boolean)
<bMilitarySupport>0</bMilitarySupport> (what´s this boolean?)
<bMilitaryProduction>0</bMilitaryProduction> (or this?)
<bFound>0</bFound> (this is if the unit can found cities I guess?)
<bGoldenAge>0</bGoldenAge> (or can start a golden age?)
<bMechanized>0</bMechanized> (what does it mean if a unit is mechanized?)
<UnitClassDefenders/> (what are these? unitclassdefenders?)
<UnitCombatDefenders/> (or these?)
<FlankingStrikes/> (this is if a unit has flanking attack against something, but what does a flanking attack mean? and can I designate a whole unitclass for flanking attacks, for example cavalry has flanking attack against melee or gunpowder units?)
<Builds/> (what´s this?)
<iAirRange>0</iAirRange> (this is the air range in tiles I guess?)
<iAirUnitCap>0</iAirUnitCap> (and this is for carriers, how many air units it can carry?)
<iBaseDiscover>0</iBaseDiscover> (these are a bit of a mystery?)
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade> (what is this?)
<iTradeMultiplier>0</iTradeMultiplier> (???)
<iGreatWorkCulture>0</iGreatWorkCulture> (this is how much culture you get from a great work?)
<iEspionagePoints>0</iEspionagePoints> (or how many espionage points after a successful infiltration?)
<iCultureGarrison>0</iCultureGarrison> (what about this?)
Thanks for the help!
