I've not looked closely at that part of the code yet, but I think the code to assign a civ to a random slot is called after launching the game in the gameplay DLL.
I plan to have a "leader ban" option in YnAMP at some point, I'll try to do a workaround by doing the random selection before launching the game and manually assign my mod selection to the random slots then launch the game.
I plan to have a "leader ban" option in YnAMP at some point, I'll try to do a workaround by doing the random selection before launching the game and manually assign my mod selection to the random slots then launch the game.