you can't.How can I allow naming unit without any promotions?
Edit: ho, you can, I stand corrected.
Last edited:
you can't.How can I allow naming unit without any promotions?
Changing "UNIT_EXPERIENCE_LEVEL_FOR_CUSTOM_NAME" from 2 to 0 in the GlobalParameters table should do that.How can I allow naming unit without any promotions?
I used the mod buddy from the Civ VI tools and edited the "new unit" example as a base, just keeping the unit_text file and adding in the rows relating to the GDR. I figured that was better than just editing the game files especially if I started wanting to add more units or change other things.
Its names and descriptions that I havent changed which are showing as spanish. Eg the GDR description, LOC_UNIT_GIANT_DEATH_ROBOT_DESCRIPTION started showing as spanish in the tech tree view in game, so I added that as an exact copy and it now shows fine as below, but now the yield bonus in Robotics shows in spanish.
Code:<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="12.0" DefaultTargets="Default" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Default</Configuration> <Name>Rename GDR</Name> <Guid>e2a8a546-3481-444d-a33b-db941764fa73</Guid> <ProjectGuid>04774aa4-6605-4604-8ba6-941543e62f02</ProjectGuid> <ModVersion>2</ModVersion> <Teaser>Renames GDR</Teaser> <Description>Renames GDR unit to Titan.</Description> <AffectsSavedGames>true</AffectsSavedGames> <SupportsSinglePlayer>true</SupportsSinglePlayer> <SupportsMultiplayer>true</SupportsMultiplayer> <SupportsHotSeat>true</SupportsHotSeat> <CompatibleVersions>1.2,2.0</CompatibleVersions> <InGameActionData><![CDATA[ <InGameActions> <UpdateText id="Text"> <File>Rename_GDR_Text.xml</File> </UpdateText> </InGameActions> ]]></InGameActionData> <AssemblyName>Rename GDR</AssemblyName> <RootNamespace>Rename GDR</RootNamespace> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)' == 'Default' "> <OutputPath>.</OutputPath> </PropertyGroup> <ItemGroup> <Content Include="Rename_GDR_Text.xml" /> </ItemGroup> <Import Project="$(MSBuildLocalExtensionPath)Civ6.targets" /> </Project> <?xml version="1.0" encoding="utf-8"?> <GameData> <EnglishText> <!-- Unit Name --> <Row Tag="LOC_UNIT_GIANT_DEATH_ROBOT_NAME"> <Text>Titan</Text> </Row> <Row Tag="LOC_UNIT_GIANT_DEATH_ROBOT_DESCRIPTION"> <Text>Information Era Super-Unit. Able to move and fight in water. Resistant to Weapons of Mass Destruction. Combat abilities can be upgraded by researching future technologies.</Text> </Row> <!-- Civilopedia --> <Row Tag="LOC_PEDIA_CONCEPTS_PAGE_DEDICATIONS_CHAPTER_CONTENT_PARA_13"> <Text>Automaton Warfare: Gain +1 Era Score each time you kill a non-Barbarian unit with a Titan unit. If chosen at the start of a Golden Age, gain a Titan in your capital. Receive 3 [ICON_Resource_Uranium] Uranium per turn. [ICON_Resource_Uranium] Uranium mines accumulate +1 more resource per turn. Information and Future Era.</Text> </Row> <Row Tag="LOC_PEDIA_UNITS_PAGE_UNIT_GIANT_DEATH_ROBOT_CHAPTER_HISTORY_PARA_1"> <Text>Almost no one calls them Gunnery Deployment Rigs, because pop culture anticipated the rise of the bipedal combat platform for more than fifty years prior to the first operational deployment of a GDR, and has given them dozens of evocative names: Mechs, walkers, Giant Death Robots, and so forth. There is something psychologically affecting about seeing one stride across the landscape—reassuring for friendly forces, and terrifying for enemies. There is a certain purity to the GDR, a recapitulation of the human form, as well as an improvement on it.</Text> </Row> <Row Tag="LOC_PEDIA_UNITS_PAGE_UNIT_GIANT_DEATH_ROBOT_CHAPTER_HISTORY_PARA_2"> <Text>The Titan is not a stealthy weapon, but it is an effective one. The use of a roughly-human anatomy allows pilots a more intuitive grasp of the weapon and defensive systems, and allows motion feedback systems to tap into human locomotion to assist. Indeed, some people regard the locomotion controls of the GDR to be the most impressive advancement in the entire system.</Text> </Row> <!-- Technologies --> <Row Tag="LOC_TECH_ADVANCED_AI_DESCRIPTION"> <Text>Unlocks Titan upgrade: Drone Air Defense[NEWLINE]+100 [ICON_AntiAir_Large] Anti-Air Strength.</Text> </Row> <Row Tag="LOC_TECH_ADVANCED_POWER_CELLS_DESCRIPTION" > <Text>CO2 emissions from units reduced by 50%. Unlocks Titan upgrade: Particle Beam Siege Cannon[NEWLINE]Ranged attacks against Cities and Encampments are 100% effective and gain +30 [ICON_Ranged] Ranged Strength.</Text> </Row> <Row Tag="LOC_TECH_CYBERNETICS_DESCRIPTION" > <Text>Unlocks Titan upgrade: Enhanced Mobility[NEWLINE]+3 [ICON_Movement] Movement. Can perform a Jump action to cross over mountain terrain.</Text> </Row> <Row Tag="LOC_TECH_SMART_MATERIALS_DESCRIPTION" > <Text>Unlocks Titan upgrade: Reinforced Armor Plating[NEWLINE]+10 [ICON_Strength] Combat Strength when defending against land and naval units.</Text> </Row> </EnglishText> </GameData>
~\Documents\My Games\Sid Meier's Civilization VI\Mods
<GameData>
<LocalizedText>
<!-- Unit Name -->
<Row Tag="LOC_UNIT_GIANT_DEATH_ROBOT_NAME" Language="en_US">
<Text>Titan</Text>
</Row>
<Row Tag="LOC_UNIT_GIANT_DEATH_ROBOT_DESCRIPTION" Language="en_US">
<Text>Information Era Super-Unit. Able to move and fight in water. Resistant to Weapons of Mass Destruction. Combat abilities can be upgraded by researching future technologies.</Text>
</Row>
<!-- Civilopedia -->
<Row Tag="LOC_PEDIA_CONCEPTS_PAGE_DEDICATIONS_CHAPTER_CONTENT_PARA_13" Language="en_US">
<Text>Automaton Warfare: Gain +1 Era Score each time you kill a non-Barbarian unit with a Titan unit. If chosen at the start of a Golden Age, gain a Titan in your capital. Receive 3 [ICON_Resource_Uranium] Uranium per turn. [ICON_Resource_Uranium] Uranium mines accumulate +1 more resource per turn. Information and Future Era.</Text>
</Row>
<Row Tag="LOC_PEDIA_UNITS_PAGE_UNIT_GIANT_DEATH_ROBOT_CHAPTER_HISTORY_PARA_1" Language="en_US">
<Text>Almost no one calls them Gunnery Deployment Rigs, because pop culture anticipated the rise of the bipedal combat platform for more than fifty years prior to the first operational deployment of a GDR, and has given them dozens of evocative names: Mechs, walkers, Giant Death Robots, and so forth. There is something psychologically affecting about seeing one stride across the landscape—reassuring for friendly forces, and terrifying for enemies. There is a certain purity to the GDR, a recapitulation of the human form, as well as an improvement on it.</Text>
</Row>
<Row Tag="LOC_PEDIA_UNITS_PAGE_UNIT_GIANT_DEATH_ROBOT_CHAPTER_HISTORY_PARA_2" Language="en_US">
<Text>The Titan is not a stealthy weapon, but it is an effective one. The use of a roughly-human anatomy allows pilots a more intuitive grasp of the weapon and defensive systems, and allows motion feedback systems to tap into human locomotion to assist. Indeed, some people regard the locomotion controls of the GDR to be the most impressive advancement in the entire system.</Text>
</Row>
<!-- Technologies -->
<Row Tag="LOC_TECH_ADVANCED_AI_DESCRIPTION" Language="en_US">
<Text>Unlocks Titan upgrade: Drone Air Defense[NEWLINE]+100 [ICON_AntiAir_Large] Anti-Air Strength.</Text>
</Row>
<Row Tag="LOC_TECH_ADVANCED_POWER_CELLS_DESCRIPTION" Language="en_US">
<Text>CO2 emissions from units reduced by 50%. Unlocks Titan upgrade: Particle Beam Siege Cannon[NEWLINE]Ranged attacks against Cities and Encampments are 100% effective and gain +30 [ICON_Ranged] Ranged Strength.</Text>
</Row>
<Row Tag="LOC_TECH_CYBERNETICS_DESCRIPTION" Language="en_US">
<Text>Unlocks Titan upgrade: Enhanced Mobility[NEWLINE]+3 [ICON_Movement] Movement. Can perform a Jump action to cross over mountain terrain.</Text>
</Row>
<Row Tag="LOC_TECH_SMART_MATERIALS_DESCRIPTION" Language="en_US">
<Text>Unlocks Titan upgrade: Reinforced Armor Plating[NEWLINE]+10 [ICON_Strength] Combat Strength when defending against land and naval units.</Text>
</Row>
</LocalizedText>
</GameData>
<GameData>
<Units>
<Update>
<Where UnitType="UNIT_GIANT_DEATH_ROBOT" />
<Set Name="LOC_UNIT_GIANT_DEATH_ROBOT_NAME_NEW" Description="LOC_UNIT_GIANT_DEATH_ROBOT_DESCRIPTION_NEW" />
</Update>
</Units>
</GameData>
<GameData>
<LocalizedText>
<!-- Unit Name -->
<Row Tag="LOC_UNIT_GIANT_DEATH_ROBOT_NAME_NEW" Language="en_US">
<Text>Titan</Text>
</Row>
<Row Tag="LOC_UNIT_GIANT_DEATH_ROBOT_DESCRIPTION_NEW" Language="en_US">
<Text>Information Era Super-Unit. Able to move and fight in water. Resistant to Weapons of Mass Destruction. Combat abilities can be upgraded by researching future technologies.</Text>
</Row>
</LocalizedText>
</GameData>
<GameData>
<Players>
<Row Domain="StandardPlayers" CivilizationType="CIVILIZATION_EXAMPLE_CIV" LeaderType="LEADER_EXAMPLE_GUY" CivilizationName="LOC_CIVILIZATION_EXAMPLE_CIV_NAME" CivilizationIcon="ICON_CIVILIZATION_EXAMPLE_CIV" LeaderName="LOC_LEADER_EXAMPLE_GUY_NAME" LeaderIcon="ICON_LEADER_EXAMPLE_GUY" CivilizationAbilityName="LOC_TRAIT_CIVILIZATION_EXAMPLE_TRAIT_NAME" CivilizationAbilityDescription="LOC_TRAIT_CIVILIZATION_EXAMPLE_TRAIT_DESCRIPTION" CivilizationAbilityIcon="ICON_CIVILIZATION_EXAMPLE_CIV" LeaderAbilityName="LOC_TRAIT_LEADER_EXAMPLE_NAME" LeaderAbilityDescription="LOC_TRAIT_LEADER_EXAMPLE_DESCRIPTION" LeaderAbilityIcon="ICON_LEADER_EXAMPLE_GUY" />
<Row Domain="Players:Expansion1_Players" CivilizationType="CIVILIZATION_EXAMPLE_CIV" LeaderType="LEADER_EXAMPLE_GUY" CivilizationName="LOC_CIVILIZATION_EXAMPLE_CIV_NAME" CivilizationIcon="ICON_CIVILIZATION_EXAMPLE_CIV" LeaderName="LOC_LEADER_EXAMPLE_GUY_NAME" LeaderIcon="ICON_LEADER_EXAMPLE_GUY" CivilizationAbilityName="LOC_TRAIT_CIVILIZATION_EXAMPLE_TRAIT_NAME" CivilizationAbilityDescription="LOC_TRAIT_CIVILIZATION_EXAMPLE_TRAIT_DESCRIPTION" CivilizationAbilityIcon="ICON_CIVILIZATION_EXAMPLE_CIV" LeaderAbilityName="LOC_TRAIT_LEADER_EXAMPLE_NAME" LeaderAbilityDescription="LOC_TRAIT_LEADER_EXAMPLE_DESCRIPTION" LeaderAbilityIcon="ICON_LEADER_EXAMPLE_GUY" />
<Row Domain="Players:Expansion2_Players" CivilizationType="CIVILIZATION_EXAMPLE_CIV" LeaderType="LEADER_EXAMPLE_GUY" CivilizationName="LOC_CIVILIZATION_EXAMPLE_CIV_NAME" CivilizationIcon="ICON_CIVILIZATION_EXAMPLE_CIV" LeaderName="LOC_LEADER_EXAMPLE_GUY_NAME" LeaderIcon="ICON_LEADER_EXAMPLE_GUY" CivilizationAbilityName="LOC_TRAIT_CIVILIZATION_EXAMPLE_TRAIT_NAME" CivilizationAbilityDescription="LOC_TRAIT_CIVILIZATION_EXAMPLE_TRAIT_DESCRIPTION" CivilizationAbilityIcon="ICON_CIVILIZATION_EXAMPLE_CIV" LeaderAbilityName="LOC_TRAIT_LEADER_EXAMPLE_NAME" LeaderAbilityDescription="LOC_TRAIT_LEADER_EXAMPLE_DESCRIPTION" LeaderAbilityIcon="ICON_LEADER_EXAMPLE_GUY" />
</Players>
<PlayerItems>
<Row CivilizationType="CIVILIZATION_EXAMPLE_CIV" LeaderType="LEADER_EXAMPLE_GUY" Type="UNIT_EXAMPLE" Icon="ICON_UNIT_EXAMPLE" Name="LOC_UNIT_EXAMPLE_NAME" Description="LOC_UNIT_EXAMPLE_DESCRIPTION" SortIndex="10" />
<Row CivilizationType="CIVILIZATION_EXAMPLE_CIV" LeaderType="LEADER_EXAMPLE_GUY" Type="BUILDING_EXAMPLE" Icon="ICON_BUILDING_EXAMPLE" Name="LOC_BUILDING_EXAMPLE_NAME" Description="LOC_BUILDING_EXAMPLE_DESCRIPTION" SortIndex="20" />
<Row Domain="Players:Expansion1_Players" CivilizationType="CIVILIZATION_EXAMPLE_CIV" LeaderType="LEADER_EXAMPLE_GUY" Type="UNIT_EXAMPLE" Icon="ICON_UNIT_EXAMPLE" Name="LOC_UNIT_EXAMPLE_NAME" Description="LOC_UNIT_EXAMPLE_DESCRIPTION" SortIndex="10" />
<Row Domain="Players:Expansion1_Players" CivilizationType="CIVILIZATION_EXAMPLE_CIV" LeaderType="LEADER_EXAMPLE_GUY" Type="BUILDING_EXAMPLE" Icon="ICON_BUILDING_EXAMPLE" Name="LOC_BUILDING_EXAMPLE_NAME" Description="LOC_BUILDING_EXAMPLE_DESCRIPTION" SortIndex="20" />
<Row Domain="Players:Expansion2_Players" CivilizationType="CIVILIZATION_EXAMPLE_CIV" LeaderType="LEADER_EXAMPLE_GUY" Type="UNIT_EXAMPLE" Icon="ICON_UNIT_EXAMPLE" Name="LOC_UNIT_EXAMPLE_NAME" Description="LOC_UNIT_EXAMPLE_DESCRIPTION" SortIndex="10" />
<Row Domain="Players:Expansion2_Players" CivilizationType="CIVILIZATION_EXAMPLE_CIV" LeaderType="LEADER_EXAMPLE_GUY" Type="BUILDING_EXAMPLE" Icon="ICON_BUILDING_EXAMPLE" Name="LOC_BUILDING_EXAMPLE_NAME" Description="LOC_BUILDING_EXAMPLE_DESCRIPTION" SortIndex="20" />
</PlayerItems>
</GameData>
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NotSupportedException: The given path's format is not supported.
at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath)
at System.Security.Permissions.FileIOPermission.QuickDemand(FileIOPermissionAccess access, String fullPath, Boolean checkForDuplicates, Boolean needFullPath)
at System.IO.File.InternalGetLastWriteTimeUtc(String path, Boolean checkHost)
at System.IO.File.GetLastWriteTime(String path)
at Firaxis.AssetBrowser.ViewModels.InstanceEntityViewModel..ctor(ICivTechService civTechSvc, String name, InstanceType type, Func`3 loadFunction)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.Activator.CreateInstance(Type type, Object[] args)
at Firaxis.AssetBrowser.ViewModels.InstanceEntityViewModel.Create(InstanceType type, ICivTechService civTechService, String name, Func`3 loadFunction)
at Firaxis.AssetBrowser.ViewModels.AssetBrowserViewModel.BuildFilteredEntityCollection(IList`1 inputEntities)
at Firaxis.AssetBrowser.ViewModels.AssetBrowserViewModel.LoadPageWork(Object args)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
If it's only the previous version that you need, you can try the "ineedlegacyaccess" beta passwordIs it possible to download previous version of the civ6 depot?
I've tried
but it says that Manifest is not available.Code:download_depot 289070 289071 2945240870064206070
Thanks for help
last time I tried (ie not today) it was the previous public build.But the last live build will be the current public build, no?
<CompatibleVersions>2.0</CompatibleVersions>
No it's the same since compatible versions only reference the base game and expansions, not DLC packs.Does the "Frontier Pass" update use a new version number?
No it's the same since compatible versions only reference the base game and expansions, not DLC packs.
Thanks.There was an update I think for all owners of Civ6, though. There may be an altered version of CityBannerManager.lua being used by the game depending on which expansion you are using.
You may need to grab the current version of CityBannerManager.lua for the GS expansion and re-add your changes at the appropriate lines of the file.