Exactly which part of Browd's response do you find incredulous?
That the results were equally weighted.
Every game! The ruin results are not equally weighted.
Sorry,...To Confirm.
Yes,
Completely Random......
No,
Not equally weighted.
If this is True, then it clears up much of what I felt to be a unbelievable situation
My own experimenting is that results are repeatable so long as nothing else using RNG (like combat) has happened in the meantime. I once was in the position to pop a ruin with either a scout or my warrior. Upgrade ruin on the scout! Save and reload, pop with the warrior. Upgrade on the warrior!
Great Example! This was another reason for some of my confusion.
I would assume that the RNG meter (or whatever you call it) resets at the completion of RNG action. So, that Ruin is assigned when you pop it, It is not like it goes into some "Lottery Ball" Mode every time you start a RNG action.
Still find it hard to believe that
Past Results Have No Impact On Future Opportunities. I guess this is my reason for the question.
When I unveil a ruin with a unit that has already has been upgraded from a ruin, and it would have chosen "Upgrade Unit" does it always replace it with same selection, OR does it come randomly from the pool.
I wanted to know if I missed my opportunity for an upgrade, but if the "Past" doesn't impact it (And I will have a the same chance on the next one)....Then I guess it does not matter.
I think a lot of this is like that old "Coin flipping" Statistical gem. "If I flip this coin, and 9 out of 10 times it came up heads",..."The odds are pretty good it is going to come up tails on the next one,.. .Right??? - No, it's still the same - 50/50....Dumb Ass!
Thanks for clearly up some of the confusion.