Quick Questions and Answers

Yeah, I personally prefer to let the station live because only 2-3 stations spawn per game anyway, and keeping the station around to trade with benefits me more in the long run.

I don't think I got that quest you mentioned before; it's definitely preferable to the one that explicitly asks me to destroy the target station.

Unrelated, but if anyone has feedback for this, I would very much appreciate it. I don't like the lack of challenge from the AI on the lower difficulties, but playing on Gemini against 8 players surprised me with how it's easy to lag behind everyone and be hated by half the leaders just on my colony's performance and army size alone. I thought it wouldn't be much different after having managed 4 and 6 player matches on this difficulty, but evidently I am wrong.
You should expect the AI sponsors are getting up-front bonuses. They WILL be ahead of you in the first half of the game. Some games you will pass them earlier, some later, but if you focus on growth in all areas, you will pass them. You just have to build enough military units to sway their opinion and defend yourself.

If I'm planning to attack the aliens, it usually happens around 125, maybe a bit later if I'm still trying to get the aliens=science virtue. That is a dual purpose to get my military up to speed.
 
You should expect the AI sponsors are getting up-front bonuses. They WILL be ahead of you in the first half of the game. Some games you will pass them earlier, some later, but if you focus on growth in all areas, you will pass them. You just have to build enough military units to sway their opinion and defend yourself.

If I'm planning to attack the aliens, it usually happens around 125, maybe a bit later if I'm still trying to get the aliens=science virtue. That is a dual purpose to get my military up to speed.
Yeah, I knew that they're getting bonuses; the tooltip said as much. But the previous two games weren't this bad in how fast I lagged behind, or how many would come to hate my guts to the point of declaring war just because I "fail" in their eyes so badly (until this match, this only happened in the late game, when clashing geopolitical interests and wonder envy turned yesterday's friends into today's enemies); I guess I got a bit lucky in them with initial placement of myself and/or the AIs.

Turn 125... Is this on standard speed?
 
Yeah, I knew that they're getting bonuses; the tooltip said as much. But the previous two games weren't this bad in how fast I lagged behind, or how many would come to hate my guts to the point of declaring war just because I "fail" in their eyes so badly (until this match, this only happened in the late game, when clashing geopolitical interests and wonder envy turned yesterday's friends into today's enemies); I guess I got a bit lucky in them with initial placement of myself and/or the AIs.

Turn 125... Is this on standard speed?
In most of my games, the AI get mad enought at me to actually declare war because a) I've settled a city too close to them or b) I've really neglected building units or c) both. The late game objectors -- when I'm working to win -- are a whole different set of reasons.
 
Yeah, I knew that they're getting bonuses; the tooltip said as much. But the previous two games weren't this bad in how fast I lagged behind, or how many would come to hate my guts to the point of declaring war just because I "fail" in their eyes so badly (until this match, this only happened in the late game, when clashing geopolitical interests and wonder envy turned yesterday's friends into today's enemies); I guess I got a bit lucky in them with initial placement of myself and/or the AIs.

Turn 125... Is this on standard speed?
Yes, standard speed, huge map, frenzied aliens. But obviously don't crank them up if they are already enough. I've been playing for many years.
 
I guess it's too complicated for a programming novice like me, huh?
Nothing is impossible. You can do it. Just start and share at least 30 minutes a day.

On an unrelated note, something that annoys me greatly and boggles my mind at the same time is how whenever I get the Growth Potential quest (create trade route with a station), the next turn I immediately get Hostile Takeover (destroy a station) that targets the same station that is the subject of Growth Potential, and the same goes if I got the latter quest first. Worse still, so far it's always been that the issuing station is the same for both quests. You'd think it would've been a no-brainer to make such a paradoxical combination impossible to happen.
I believe the mutually exclusive choice between these two quests is by devs design.
 
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