Fair point!
Can you tell me more about the spy rework (or where I can read about it)?
Has anything changed to happiness? Last I recall it was changed to %, which wasn't my favourite update as it didn't feel as impactful or 'real'... but maybe I just didn't get it
Also, anything about war or fighting in general?
Basically you can assign what task your spy should do, instead of being random (steal gold, kidnap specialists, incite rebellion, poison (reduce food), etc.). Even your own spies in your cities can be assigned to certain tasks. It's not perfect, but many of us think it's much better than before. Also a lot of mess was cleaned up in the code, apparently.
Hmm, it was reworked long time ago to be %based, your total happiness / total unhappiness, instead of flat + or flat -, as in vanilla. Your cities have local happiness and unhappiness, with bonuses (extra growth) and penalty (slower unit training), respectively. Local happiness comes from luxuries, policies, etc., unhappiness from lack of "enough" yields (aka poverty - not enough gold), war weariness, etc.
Hmmm, I'm not sure. Tweaks have been made there and there, AI's improved (including in combat, but also other things, like citadel placement, diplomacy (measuring your strength, etc.) etc.), I don't recall anything huge change, but ofc I can be missing things.
Ofc I'm just saying things in a very very nutshell (and can be missing things), if you want to know details, I suggest reading back "New Version ..." or "Beta Version ..." threads.