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Also can somebody explain how inquisitors work? It doesn't fully eradicate foreign religions, maybe because I didnt have major religion?

Also, is putting an inquisitor in my city passively helps?
 
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hi, anyone knows if it is possible to save a map with the player's starting location, and reload it later (spawning at the same place) even under a different VP version, or even with a different civ?
No, you can only save the map itself.
 
Also can somebody explain how inquisitors work? It doesn't fully eradicate foreign religions, maybe because I didnt have major religion?

Also, is putting an inquisitor in my city passively helps?

I think they said that they remove 50% in the latest version. Used to be 100% pressure removal.
 
Fair point! :)

Can you tell me more about the spy rework (or where I can read about it)?

Has anything changed to happiness? Last I recall it was changed to %, which wasn't my favourite update as it didn't feel as impactful or 'real'... but maybe I just didn't get it

Also, anything about war or fighting in general?
Basically you can assign what task your spy should do, instead of being random (steal gold, kidnap specialists, incite rebellion, poison (reduce food), etc.). Even your own spies in your cities can be assigned to certain tasks. It's not perfect, but many of us think it's much better than before. Also a lot of mess was cleaned up in the code, apparently.

Hmm, it was reworked long time ago to be %based, your total happiness / total unhappiness, instead of flat + or flat -, as in vanilla. Your cities have local happiness and unhappiness, with bonuses (extra growth) and penalty (slower unit training), respectively. Local happiness comes from luxuries, policies, etc., unhappiness from lack of "enough" yields (aka poverty - not enough gold), war weariness, etc.

Hmmm, I'm not sure. Tweaks have been made there and there, AI's improved (including in combat, but also other things, like citadel placement, diplomacy (measuring your strength, etc.) etc.), I don't recall anything huge change, but ofc I can be missing things.

Ofc I'm just saying things in a very very nutshell (and can be missing things), if you want to know details, I suggest reading back "New Version ..." or "Beta Version ..." threads.
 
Btw what are the main differences between vox populi and vanilla civ 5?

Moderator Action: Moved to QQ/QA thread. - Recursive
 
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So does that mean a lake can extend a canal? Example:

WCLCFW

W = coastal water
C = citadel
L = lake
F = Fort
Yes.
For example, this could potentially be a 43 tile canal:
unknown.png
 
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I have a few questions, but the first is most pertinent to my current game:

1.How does one re-enable trading GPT for cities? I vaguely recall this being an option you could turn on but I'm not sure where to find it.

2. is there a way to increase the default amount of WLTKD's gained from a great merchant pop, or the amount gained from each town placed?

3. I noticed in the coredefines.sql file (in the CBO folder) that there is a setting called GREAT_PERSON_THRESHOLD_INCREASE. Is this responsible for a direct GP point cost increase per each earned great person?
 
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3. I noticed in the coredefines.sql file (in the CBO folder) that there is a setting called GREAT_PERSON_THRESHOLD_INCREASE. Is this responsible for a direct GP point cost increase per each earned great person?

Yes, this is the incremental cost of naturally born great people. It is scaled by game speed. Free GP and those purchased with faith don't increase this cost (faith buys have a separate increasing cost).
 
Btw what are the main differences between vox populi and vanilla civ 5?

Moderator Action: Moved to QQ/QA thread. - Recursive
Ohhh boi, where to start :D It's kinda like comparing a car from the '50s and one of the newest models of <good carmaker company>.

Much-much better AI, more content (buildings, units, resources, resolutions, etc.), balance tweaks (social policies, civilizations, etc.), rebalancing of features (happiness, spies, etc.) and an incredible amount of extra stuff, that I don't dare to just even attempt to list.

I'd suggest read back the forum, and / or watch some youtube videos to learn more.
 
good player like [...] Martin Fencka
Careful, please. He's a chill guy but not good player and he seems to play for chillout not competitive. Yes, you can make deity easy with certain options and submods. Milae guides focus on standard VP deity and should be sticked here somewhere, and he has excellent mod formaking deity even harder on the other hand. I got wrecked yesterday again on it, just before medieval.
 
Guy had to restart his Ethiopia progress series because he lost in midgame last year. Before, he gave up Babylon game in medieval cause his poor decisions ended in unwinnable war for him. Before, he lost India series to bad decisions to knight rush. It all on his channel. He confuses tooltips, says stuff like 3 faith from tradition building is coming from the specialist. He misremembers things all the time. This is not informative but actively confuses new players as VP is lot of complex, you need to read everything clearly. They can get easily frustrated if they repeat how he plays and abandon VP. Efficiency at a game can be measured, even game does it by score, demographics and finally win conditions. Player who does not make good decision is not good, end of story. I miss times when Gazebo said about Marbozir playing and losing in VP "he made bad decision, he deserved defeat".
 
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I havent watched him in like two years but he was good enough to learn quite a bit from in the start. If you win consistently on deity you are good, even though I am sure there are a lot of better players than him. I only watch Milae now.
 
Something triggered +58 XP to all my units, what could it be?
Authority + Piety branches completed, Imperialism branch opened. No wonders were constructed this turn, only a great prophet was born, but that never led to instant XP before.

eeeVyvR.jpeg
 
Piety? You use CBP instead of VP?

I think only city state quest for taking a city or bugged Sweden UA can do it. It would be a lot of RNG though.

If you had that quest and at war with CS, it would trigger when peace returns, not one turn after city taken. You make lots of envous, prob have statecraft, so 50% more from this quest, 50 is high roll but possible.
 
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