When I end turn two Japanese lancers poof into existence 1NE and 1NW of Kyoto.
The one 1NE is able to move immediately, and kills my musketman.
Japan is not friends with any militaristic city states.
Japan doesn't have vassals.
Japan doesn't have faith purchasing belief.
Kyoto is currently working the defense process.
Japan had 6 tradition, 6 fealty, 6 rationalism, 1 order.
What am I missing that would enable him to get the lancers out of nowhere, and then to have them move immediately?
The one 1NE is able to move immediately, and kills my musketman.
Japan is not friends with any militaristic city states.
Japan doesn't have vassals.
Japan doesn't have faith purchasing belief.
Kyoto is currently working the defense process.
Japan had 6 tradition, 6 fealty, 6 rationalism, 1 order.
What am I missing that would enable him to get the lancers out of nowhere, and then to have them move immediately?
Spoiler :