You lose the vote if the CS loses the tile your embassy is on, this includes not only conquering the CS but also stealing the embassy tile with a citadel.Are embassies continue provide +1 delegate when city-state captured by large civ? In other words is there any sense to build embassy if you plan to conquer city-state or fear that it fall to another civ?
I think you always have the vote as long as the embassy still belongs to a city state.On that note I also have a question, what happens when a CS with embassy conquers another CS who also has an embassy? I assume the conquered one gets overridden by the original?
Great answer with an added example. Thanks!Citadel is just a defensive structure that also provide a bit of science and grabs some land around.
Ordo (no science but you get the land grab) is a mobile heaven, every unit who lands here get ALL its move back to full AND you can do this several times.
This mean you can stand far away, move to the ordo with a skirmisher, attack opponent, move back to the ordo and far back again.
As Mongols have free logistics on skirmishers this quickly becomes very silly if the terrain allows it.
It is however a mechanic too advanced for the AI.
(1) Community Patch\Database Changes\Defines\CoreDefineChanges.sqlWhere can I adjust "max_religions" now?
is there a list of all the loading screen tips in the mod files or on another website? feels like every time i load a save i learn about a cool mechanic and immediately forget it once the game starts.
There is an XP limit for fighting against CSs, but it's higher than the one for barbs. Not sure about GG points.Does the XP and GG limit in barbs apply to CSs as well?
i.e. past a certain point I don't get XP when fighting CS units, and get no GG points from combat with them