Quick Questions / Quick Answers

Also, considering how expensive roads are, when is the right time to build them? It doesnt work like vanilla where a 6 pop city provided enough money from the connection to compensate for the road maintenance, so what is the right way to build roads?
Both Progress and Authority have a policy helping you to pay road maintenance.
So that's not really a problem for them. If you go Tradition, money is always difficult at the beginning, so it really depend on the distance between your cities.
Don't forget that not having city connection cause unhappiness, it is usually the main reason why I build roads.
There is no rule such that "6 pop" that works as well as in vanilla. With progress, building the road before settling the city is sometimes the best solution.
 
When east India provides a copy of resources around the city, are these resources only trade able resources, similar to what you get from voyage of discovery of your great admiral, or are these resource that you can get benefits from using buildings like banks and corporations? For example, bank gives +2 culture and and plus +1 gold on gem tiles. If I build east India company in that city, do these resources double too ?
 
When east India provides a copy of resources around the city, are these resources only trade able resources, similar to what you get from voyage of discovery of your great admiral, or are these resource that you can get benefits from using buildings like banks and corporations? For example, bank gives +2 culture and and plus +1 gold on gem tiles. If I build east India company in that city, do these resources double too ?
Well it provides benefits to tiles, and the extra copies dont actually pop in the world, they are like the ones of the voyage of discovery, right? So basically it should benefit the corporations (since I've seen civs with 150% of a resource on the monopoly screen) but not tile based bonuses.
 
Which Piety policies are supposed to work with majority religion, and which only with a founded religion? I would like to know especially if I can profit of Syncretism (+3 :c5science: and +2 :c5production: from Markets, Caranvanseries and Harbors in Cities following your religion) without being founder.
 
Which Piety policies are supposed to work with majority religion, and which only with a founded religion? I would like to know especially if I can profit of Syncretism (+3 :c5science: and +2 :c5production: from Markets, Caranvanseries and Harbors in Cities following your religion) without being founder.
I used IGE to check an AI city with my religion on it and it didnt show those buildings providing such yields in the side list, while my cities show it. So there you go.
 
Which Piety policies are supposed to work with majority religion, and which only with a founded religion? I would like to know especially if I can profit of Syncretism (+3 :c5science: and +2 :c5production: from Markets, Caranvanseries and Harbors in Cities following your religion) without being founder.
Yes you will get those values. But u must have one religion(it can be not your religion) in most cities. Majority.
 
Yes you will get those values. But u must have one religion(it can be not your religion) in most cities. Majority.

Thanks. It didn't work for me however, I had the religion in all my cities and didn't get the yields until I conquered the holy city. I will report on github, then.

I used IGE to check an AI city with my religion on it and it didnt show those buildings providing such yields in the side list, while my cities show it. So there you go.

That's what I saw, too (in my own cities). Just wasn't sure if it was intentional.
 
How many cities is enough for progress, and how aggressively should I be expanding?

Just tried as the Celts with the forest/camp pantheon (with furs monopoly). I was still far behind in science but had cultural lead. I also has Thrift but others were way ahead of me in GPT, and I also had a lot of unhappiness from crime. This was with 12 cities whilst others has 17-25
 
How many cities is enough for progress, and how aggressively should I be expanding?

Just tried as the Celts with the forest/camp pantheon (with furs monopoly). I was still far behind in science but had cultural lead. I also has Thrift but others were way ahead of me in GPT, and I also had a lot of unhappiness from crime. This was with 12 cities whilst others has 17-25

I don't have a set number. Just look how fast you are getting techs. If you have all the science buildings and not many excess happiness, and still getting behind, you've overextended. The thing about progress is that you forward settle, so you claim a huge land for your yet to settle cities, and prepare to defend that. Much easier than settling near your capital and expanding your empire through conquest. Well, no, actually is not easier, but better in the long run, you are not the aggressor, so your reputation is clean.
 
Is there any way to use Communitas map in multiplayer?
Yes, just copy the communitas map file from the MOD folder to the map folder. (every player should do so)
Then you should will be able to play on communitas map even without VP.

However, I've heard that some users have some strange bugs using Communitas bugs. It is not reproducible, and most user never have any problem with it, but if you're game reguliarly crash, try using another map.
Note : the Communitas map is a very old map made for the Communitas Expansion Pack, the ancestor of this project. It was included in VP since very popular, but there will probably never be any update on it.
 
Genuinely curious, are there any people around here who actually enjoy playing statecraft?

To me it's always created more problems than warmongering. I've had long lasting friendships end because of CS competition. Additionally I find it exhausting to try maintain CS alliances and managing my trade routes to them. Then all that work could be lost with a single coup. It might just be me so I'm really wondering, does anyone else feel differently?
 
Genuinely curious, are there any people around here who actually enjoy playing statecraft?

To me it's always created more problems than warmongering. I've had long lasting friendships end because of CS competition. Additionally I find it exhausting to try maintain CS alliances and managing my trade routes to them. Then all that work could be lost with a single coup. It might just be me so I'm really wondering, does anyone else feel differently?
I've felt this way for a while. If you are going to ally city states you might as well go full warmonger because the AI gets so mad when you "compete" for CS in the mid game.

I personally think the AI should only get upset at you for competing with a CS if either that specific AI or yourself is the ally. It bothers me when I find a natural wonder, reach 34 influence with Florence and Germany asks me about interfering in his sphere on influence. Florence isn't even his ally, my influence there has no negative effect on him whatsoever. He should go after the actual ally
 
Genuinely curious, are there any people around here who actually enjoy playing statecraft?

To me it's always created more problems than warmongering. I've had long lasting friendships end because of CS competition. Additionally I find it exhausting to try maintain CS alliances and managing my trade routes to them. Then all that work could be lost with a single coup. It might just be me so I'm really wondering, does anyone else feel differently?

It bothers me when I find a natural wonder, reach 34 influence with Florence and Germany asks me about interfering in his sphere on influence. Florence isn't even his ally, my influence there has no negative effect on him whatsoever. He should go after the actual ally

I like playing Statecraft so much that I often go for it while pursuing a Science VC when I probably shouldn't (or take two Aesthetics and then go Statecraft). The World Congress creates genuine tension (and action) every 10-20 turns, and you can use it to seriously affect your rivals. The level of engagement obviously blows away Piety and Aesthetics.

CrazyG's natural-wonder example actually argues against Statecraft being a major culprit in wars. I've had lots of problems with examples just like that one, whereas playing Statecraft I rarely do (or it's a problem I'm willing to take on with a single rival civ). The reason I don't have many problems is that I pretty much only take the alliances that fall in my lap. I dominate the WC largely with embassies... and those cause no problems.
 
I hate statecraft. Cause it gives the most negative diplo modifier. And I hate some AI, when they start to complain and becomes from friendly to neutral just when I finish some random CS quest. Like to build some buildings or something else. I even not become their ally, just a friend but AI already thing that it is competition.
Maybe someone will describe that on GitHub? Cause changing AI logic for CS competition will be great.
Just let for player for example to get 60-70-80 CS influence without AI negative diplo modifier.
 
Donno I go 70% of my games statecraft so it can work for sure
Maybe they dont fear you enough or overall you dont have too much pressure so the AI is picking on u
 
I played a little like Txurce. If you don't expand too much, Statecraft is quite good. If you are too small, keeping alliances is difficult, if you are too big, the bonus is a bit diluted. You are going to be friends with nearly every state, meaning bonuses for capital plus those of the diplomatic buildings. Just do go crazy looking for alliances, so your neighbors don't hate you too much. Also, your proposals can make you friends and foes, so choose your enemies wisely. Sometimes, a few civs are happy that I have a sphere of control or two. As Txurce, use embassies for the votes. Once I reach the size where I can reach most states without open borders, I turtle.
I usually have resources enough, gifted. I'm provided of units for free, not the ones I would have chosen, but more than I would have produced. Not much a problem if not planning for war.
The spies help to recover from the slow progress of progress, and later can be used to save some diplomats and sell votes (I've never been able to purchase them). Trading is not enough to keep alliances, but they are safe, worthy routes, if not trying to win cultural. A little better when combined with religions.
Of course, I could play the world Congress without Statecraft, but it helps a lot.

What I've never seen is a state gifting me a great person, even with all policies complete.
 
What I've never seen is a state gifting me a great person, even with all policies complete.
A long time ago I remember getting multiple great people from CS in a single game (they even gift Khans!) but I don't see it happen much anymore.
 
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