Quick Questions / Quick Answers

Very silly question here, as I have little experience with naval warfare. Is it normal for embarked units to have this much combat strength?
I'm at war with an authority Askia, his embarked archers have 10 strength in a fight and swordsmen have 14. They're better than my galleys and dromons actually.
Askia's unique ability gives all units the amphibious promotion, which increases strength when embarked.
 
Wow, I completely missed that. Thanks. I'll try to get a foothold for a land invasion then :)
 
Very silly question here, as I have little experience with naval warfare. Is it normal for embarked units to have this much combat strength?
I'm at war with an authority Askia, his embarked archers have 10 strength in a fight and swordsmen have 14. They're better than my galleys and dromons actually.
When you embark a unit, what you see is the transport ship CS. So those transport are strong, yes, but they can't attack. And if you make an amphibious attack, you get the strength of the unit back.
 
Really a rookie. Inside city screen, hover over the city banner where the name is, if using EUI, or hover over the happiness icon if using vanilla UI. You might see the unhappiness of this city.

If you are using events, I can't help. I dislike them, so I I uncheck it when setting up. Pillaged farms and mines are the worst.

For gold you have three paths. Merchants, befriending CS, trade routes (good with tradition), city connection/lighthouses/monopolies (good for progress) and tribute, pillaging, policies (good for authority).

If you have too many units, gift some to CS. If you are too short on gold, consider selling your last luxury copy, or strategic resources you don't use. As a last resort, sell a building.

EDIT. Hey, hope this helps.

One of those screenshots is when I was hovered over the icon. It is likely the problem that #6 was disabled ; see above in the thread on how that happened if you like.
At the time that I was having the money problems the best trade route I could have gotten was running all of 3.8 GPT.
Nope, at the time I couldn't sell to the AI either AI either ; it just had 1 GPT spare. (If this is like regular Civ V I expect at a higher difficulty level this is easier to find the AI with cash)
Apparently I didn't have enough military either; see my other thread.
Going thru the guide listed : Most of it either didn't apply to that start (unfortunately with the landmasses the way they were I got blocked in; no merchicle city states; Prince AI doesn't have GPT either that early (I checked every turn);
city states were reported by interface as only yield 3.8 gpt at the time and worse yet actively had barbs spawning in their territory, etc.) or I was already doing.

The part under my control was I definitely should have built Shrines in secondary cities quicker since I got beat out to the last religion by about 20 points and I didn't realize that they don't cost maintenance and that for the length of the roads I'd started those to early.

Edit:
When I started a new game with #6 also enabled it absolutely confirmed it was the cause of all display issues I mentioned plus others I didn't notice.
List of what I now see:
1. The hover over city name to see local unhappiness only occurs if #6 enabled.
2. The supply icon on the top only shows if #6 enabled.
3. Various building and unit tooltips on city production only show correctly if #6 enabled.
4. The leftmost screen on the tourism screen only shows correctly if #6 enabled.
 
Very silly question here, as I have little experience with naval warfare. Is it normal for embarked units to have this much combat strength?
I'm at war with an authority Askia, his embarked archers have 10 strength in a fight and swordsmen have 14. They're better than my galleys and dromons actually.

Embarked Songhai units are stronger at sea because of ua.
 
I'm really struggling with early game warfare on Emperor. I'm always convinced that I need to expand more cities ASAP, but then I never have time or resources to build a bigger army. But if I build a bigger army, I have less cities.

I always feel anxious when the AI has many more cities than me. What should I do?
 
I'm really struggling with early game warfare on Emperor. I'm always convinced that I need to expand more cities ASAP, but then I never have time or resources to build a bigger army. But if I build a bigger army, I have less cities.

I always feel anxious when the AI has many more cities than me. What should I do?
I m as clueless as you. In my case, I m going tall, but my neighbors have tallest cities and many more cities.
 
Does anyone know how to modify communitas map so that it has less bonus and strategic resources?
IMO its the best map script by far but having map cluttered with endless amounts of resources makes games kind of imbalanced mainly because of farms, villages and unique improvements. Strategic resources lose value when you have 50+ iron and oil in between 5-10 cities. Also, I often find myself having to turn off resource visibility in map option because it simply creates to much clutter on screen(and yes, i play with small resources icons mod).
I tried playing with "sparse" resources map setting which fixes my problem with luxes and bonus resources but creates a huge strategic imbalance between civs.
Ideal setting for me would be something like sparse with strategic balance
I saw that NQ panges map has "abundant" with strat balance option so i am wondering if its is possible to make the same with sparse setting for communitas map.
 
Hello!
Does CP / VoxPopuli have a Discord channel?
If not I'd like to suggest it's use as a more versatile and dynamic form of communication and discussion.
(It has the ability to support as many sub-threads as you like; from discussions of balance, announcing updates / new versions, to unrelated interests, not to mention it's more personal and convenient).
 
What is it that persuades the AI to befriend me? In all my games, the AI are befriending each other a LONG time before they befriend me, even if they meet me first.

But then suddenly something happens and like 8+ AI befriends me all at once. What's causing it?
 
What is it that persuades the AI to befriend me? In all my games, the AI are befriending each other a LONG time before they befriend me, even if they meet me first.

But then suddenly something happens and like 8+ AI befriends me all at once. What's causing it?

 
I'm really struggling with early game warfare on Emperor. I'm always convinced that I need to expand more cities ASAP, but then I never have time or resources to build a bigger army. But if I build a bigger army, I have less cities.

I always feel anxious when the AI has many more cities than me. What should I do?

Fellow Emperor beginner here! when you say expand, how many cities do you end up having? The way I do it is after my main city has a pop of 4 or 5, I go right into building about 3 or 4 settlers. I've come to see it as if you want early warfare, you're going to have to sacrifice how advanced your cities are. I didn't have this problem on King, but as soon as I went Emperor, I found myself struggling on both ends if I tried to focus on both advanced cities and a large army. If I'm going early warfare, I focus on getting horsemen, chariot archers, and archers. Warriors are a waste of time IMO (I'll buy if I got gold to spare tho) and I only build spearmen if I'm next to a civ with a ton of horses (which I then plot to take) or if I have no possibility of getting iron. Also go right for barracks so my science isn't lagging behind. I think the current system dissuades you from early warfare if you're not going to dedicate yourself to it on higher difficulties. If I'm playing a warring civ, I don't bother with land, because I'm just going to take some. If not, I expand and just get a skeleton army going so I don't have to deal with aggressive civs.
 
What is it that persuades the AI to befriend me? In all my games, the AI are befriending each other a LONG time before they befriend me, even if they meet me first.

But then suddenly something happens and like 8+ AI befriends me all at once. What's causing it?

If I were to guess, I'd say you finally picked a same policy tree as that group of civ's. Or love train..
 
Denounce play important role. Once in deity, i choose to denounce elizabeth(almost every game, everyone hate her), and the following turn, i am swarming in DoF and they give me huge lump sum of gold(roughly 600-1000) every 10 turn, even thou i am very weak in military. Everyone seems to pity me, which i dont mind at all
 
Hi everyone. I'm a beginner at VP and I've noticed two things that annoy the hell out of me.

First, culture is way overpriced imo as it forces you to maximize this yield to gain social policies in order to obtain your favorite world wonders. I know you aren't supposed to rush'em all but everytime I aim for a wonder, I get behind in the race because of the policy requirement. Before the end of classical era, you get to build a few cultural building. Monument is the main one, and then there are wonders. It's too little if you want your wonders.

Also, the tech tree is going way faster than the social policies tree. I get to research late medieval techs, with wonders recquiring 10 policies, but I'm only at 4-6 at the time of the research... Any way to have slower eras ? (Dynamic Eras or any SQL/XML mod fix doesn't do anything for me)
 
Hi everyone. I'm a beginner at VP and I've noticed two things that annoy the hell out of me.

First, culture is way overpriced imo as it forces you to maximize this yield to gain social policies in order to obtain your favorite world wonders. I know you aren't supposed to rush'em all but everytime I aim for a wonder, I get behind in the race because of the policy requirement. Before the end of classical era, you get to build a few cultural building. Monument is the main one, and then there are wonders. It's too little if you want your wonders.

Also, the tech tree is going way faster than the social policies tree. I get to research late medieval techs, with wonders recquiring 10 policies, but I'm only at 4-6 at the time of the research... Any way to have slower eras ? (Dynamic Eras or any SQL/XML mod fix doesn't do anything for me)
Maybe you should play couple of games and see how it works with different scenarios? Cause everyone here is pretty sure that everything is good. And yes compared to vanilla, culture is more important now. More important than science, probably the most important yield in the game
 
Hi everyone. I'm a beginner at VP and I've noticed two things that annoy the hell out of me.

First, culture is way overpriced imo as it forces you to maximize this yield to gain social policies in order to obtain your favorite world wonders. I know you aren't supposed to rush'em all but everytime I aim for a wonder, I get behind in the race because of the policy requirement. Before the end of classical era, you get to build a few cultural building. Monument is the main one, and then there are wonders. It's too little if you want your wonders.

Also, the tech tree is going way faster than the social policies tree. I get to research late medieval techs, with wonders recquiring 10 policies, but I'm only at 4-6 at the time of the research... Any way to have slower eras ? (Dynamic Eras or any SQL/XML mod fix doesn't do anything for me)

This is old vanilla thinking : rush a tech, build a wonder. Now you need to have a good cultural base, and a decent army (which means money). Pantheons may help with early culture. A scout can yield some too if lucky. Other than monuments, your main culture earning will come from your policies. Check them to figure out how to get culture sooner (a must if you cannot find other sources).
Oh, and every wonder you build makes next wonder more expensive, so choose wisely.
 
There appears to be either a bug in the math used or the description related to pledge to protect:
Description states you must be in "top 60% of military power" to protect.
I'm currently at exactly 50% and had a pledge to protect annulled.
Top X% of anything in math covers range from 100 percent down to 100 - X% ; in this case 100 - 60 = 40; anything 40% or higher should be enough. If you need 60% plus it should instead state top 40%.
 
Thanks for the answers. I've played as Poland and it seems it balances it out the longer the game goes. But I guess that's because of Poland's UA which is insanly useful for my playstyle.
One thing I've noticed with IA though. Sometimes when they desperately need a strategic resource like Iron or Horse, they do not hesitate to overprice this item. Like 200-500 trade value for an Iron.. Which grants me easy GPT but I find it broken. I'm playing with complementary mods, is it a known bug on VP?
 
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