Quick Questions / Quick Answers

Manifest Destiny:

If America "buys" several of my improved tiles, and I denounce him, why am I the bad guy that his "friends" gang up on? Doesn't ring true IMO.
Not sure if this is possible, but did you ask him to stop buying land around you?

If he makes a promise and breaks it, he will get a penalty with everyone
 
Manifest Destiny:

If America "buys" several of my improved tiles, and I denounce him, why am I the bad guy that his "friends" gang up on? Doesn't ring true IMO.
Because denouncement serves another purpose, not when your fee-fees get hurt.
 
Where is the props/greetings thread? I've been playing for some months and I am checking the board every day, it seemed lame to start my forum adventures with bugs reports or feature requests. Hi all, hope this will do. :)
 
What purpose exactly? Is it even useful other than getting a diplomatic modifier with other civs that have denounced the same leader?
Positive modifier with the leaders denouncing said leader.
Negative modifier with friends of denounced leader.
By itself it doesn't do much, but negative/positive diplo modifiers affect for example warmongering score growth.
 
Where is the props/greetings thread? I've been playing for some months and I am checking the board every day, it seemed lame to start my forum adventures with bugs reports or feature requests. Hi all, hope this will do. :)
Welcome! We all wanted to change things that we felt were wrong from day 1. But trust me, it takes several months of gameplay to figure out if something is going really wrong. Most changes we are currently doing are just minor tweaks or changing an ability or two to make it more interesting. When you see something not working well, it probably is a) a bug (beware release days), b) something that doesn't work for you because you are still doing things like in BNW.

For example, Egypt doesn't need a desert bias, actually. If you start on a desert, you can use your charriots to farm some hammers and get your wonders built, but if not, just chopp some trees. With a flat start, you could go Authority and make better use of your early unique unit, but most probably you'd start with Tradition to rush some wonders. Even if you go Progress and ignore your wonder ability, you'll have plenty burial tombs. So Egypt is pretty balanced and flexible, non dependent on terrain. A fav here, I may say.
 
A lot of civs aren't terrain dependant, but flavour is equally important imho :)

Did people try to make some sort of (not really competitive) game of the month/deity challenge with CPB, or sharing maps in past?
 
A lot of civs aren't terrain dependant, but flavour is equally important imho :)

Did people try to make some sort of (not really competitive) game of the month/deity challenge with CPB, or sharing maps in past?
Yes. Funak. Ages ago. We kind of continue to play same civs for a while, when they are focused on the leaders thread.
 
How are tourism bonuses for historic events calculated. I am playing a continents game with Venice and it is around turn 450 and I am getting a 600 tourism boost every time I finish a trade route with the Maya. Is the goal of tall play more to just survive and sit around racking up HE? I also noticed that more of my games don't last until late game, is anyone else in a similar situation?
 
How are tourism bonuses for historic events calculated. I am playing a continents game with Venice and it is around turn 450 and I am getting a 600 tourism boost every time I finish a trade route with the Maya. Is the goal of tall play more to just survive and sit around racking up HE? I also noticed that more of my games don't last until late game, is anyone else in a similar situation?
Earn culture over a period of 10 turns, derive that into tourism from historic events. After that apply tourism through the # city modifiers and later modifiers with all the civilizations (Open borders, shared ideology, whatever). Right now you're just getting a raw number of 600 overall which can be reduced by the number of cities and modifiers with other civilizations. Yes, tall empires just sit around and make wide empires look jealous and zealous of them as we see right now (Current American generation want to be more with Japanese culture despite their comparison of size)
 
Earn culture over a period of 10 turns, derive that into tourism from historic events. After that apply tourism through the # city modifiers and later modifiers with all the civilizations (Open borders, shared ideology, whatever). Right now you're just getting a raw number of 600 overall which can be reduced by the number of cities and modifiers with other civilizations. Yes, tall empires just sit around and make wide empires look jealous and zealous of them as we see right now (Current American generation want to be more with Japanese culture despite their comparison of size)
He is Venice.(maybe txt description must be changed for tourism penalty?)
Read my post here:->
Unit supply cap?
 
Just how am I meant to compete with the AI on emperor? I just can't catch up with the AI, let alone win a game.

They're all able to expand very quickly without as much unhappiness repercussions it seems. Their satellite cities have higher population than my capitol. They have much more culture than I do. They're earning 170+ GPT with a big army whilst I'm earning 70 GPT with a tiny army. I'm always behind in tech.

The only time I can catch up culture/tech wise is if I have an absurdly good start. For example I was Tradition Korea, 6 cities. Spawned with Furs and took Goddess of the hunt. Went Tradition / Asthetics / Rationalism. I was the only one to have 6/6/6 policies, yet I was still extremely struggling with GPT.

I can't say I like this unit supply for tall players. If I'm playing tall there's no way I can defend myself. Having a maximum of 30 units while the AI must get approx 100, but I disgress. What am I missing? I try to make farm clusters as much as I can, but that doesn't really solve it.
 
Just how am I meant to compete with the AI on emperor? I just can't catch up with the AI, let alone win a game.

They're all able to expand very quickly without as much unhappiness repercussions it seems. Their satellite cities have higher population than my capitol. They have much more culture than I do. They're earning 170+ GPT with a big army whilst I'm earning 70 GPT with a tiny army. I'm always behind in tech.

The only time I can catch up culture/tech wise is if I have an absurdly good start. For example I was Tradition Korea, 6 cities. Spawned with Furs and took Goddess of the hunt. Went Tradition / Asthetics / Rationalism. I was the only one to have 6/6/6 policies, yet I was still extremely struggling with GPT.

I can't say I like this unit supply for tall players. If I'm playing tall there's no way I can defend myself. Having a maximum of 30 units while the AI must get approx 100, but I disgress. What am I missing? I try to make farm clusters as much as I can, but that doesn't really solve it.
Tall cities are getting a buff in which walls/castle/arsenal provide +10% more supply from population rather than the insignificant +5%.
 
Just how am I meant to compete with the AI on emperor? I just can't catch up with the AI, let alone win a game.

They're all able to expand very quickly without as much unhappiness repercussions it seems. Their satellite cities have higher population than my capitol. They have much more culture than I do. They're earning 170+ GPT with a big army whilst I'm earning 70 GPT with a tiny army. I'm always behind in tech.

The only time I can catch up culture/tech wise is if I have an absurdly good start. For example I was Tradition Korea, 6 cities. Spawned with Furs and took Goddess of the hunt. Went Tradition / Asthetics / Rationalism. I was the only one to have 6/6/6 policies, yet I was still extremely struggling with GPT.

I can't say I like this unit supply for tall players. If I'm playing tall there's no way I can defend myself. Having a maximum of 30 units while the AI must get approx 100, but I disgress. What am I missing? I try to make farm clusters as much as I can, but that doesn't really solve it.

I had to go back to King. I guess you can compete if you are aggressive very early, to take advantage of your better tactics, but going for a tall peaceful game doesn't really seem possible. 8 out of 10 games I was crushed by enemy armies. 2 I gave up when I was facing Lancers with my spearmen. I didn't even get to the unit limit. Going tall, you need very populated cities, and as you say, some of my neighbors satellite cities were more populated than my capital.
 
I had to go back to King. I guess you can compete if you are aggressive very early, to take advantage of your better tactics, but going for a tall peaceful game doesn't really seem possible. 8 out of 10 games I was crushed by enemy armies. 2 I gave up when I was facing Lancers with my spearmen. I didn't even get to the unit limit. Going tall, you need very populated cities, and as you say, some of my neighbors satellite cities were more populated than my capital.
Yeah, the problem is that I personally just find King too easy. There's hardly any competition for world wonders it seems. I always manage to get a good majority of them in the ancient/classical eras. Not so easy to do that in Emperor.

It is a shame though, if it's not exactly possible to do well peacefully with a tall empire. I suspect there is something that we're missing but I don't know what
 
I had to go back to King.

Has the difficulty increased in the newest version? I want to finish my current game with the pre-beta version before updating. I was considering lowering the difficulty to King to grasp the the new unit cap concept, but if the only change is the unit cap, then I will probably stay on Emperor.

Thanks
 
Yeah, the problem is that I personally just find King too easy. There's hardly any competition for world wonders it seems. I always manage to get a good majority of them in the ancient/classical eras. Not so easy to do that in Emperor.

It is a shame though, if it's not exactly possible to do well peacefully with a tall empire. I suspect there is something that we're missing but I don't know what
Have u tried Shonghai?
Pottery -> 2-4 cities -> Military Tradition -> 4-8 Mandekalu -> Win any war(only Greece or Persia can try def against u) -> Save for any price ur start mandekalu and up them throw all game(till lvl 12-14)
Was perfect on maps I played with max number of AI in December on Emperor.
 
Have u tried Shonghai?
Pottery -> 2-4 cities -> Military Tradition -> 4-8 Mandekalu -> Win any war(only Greece or Persia can try def against u) -> Save for any price ur start mandekalu and up them throw all game(till lvl 12-14)
Was perfect on maps I played with max number of AI in December on Emperor.
This actually sounds solid. I'll give it a shot.

Money concerns me, although I suppose Songhai's UA may help with that.
 
This actually sounds solid. I'll give it a shot.

Money concerns me, although I suppose Songhai's UA may help with that.

With Songhai's UA and God of Commerce, I'm usually good when it comes to money. The bonus to the city connections, and not having to build roads to make said connections have been pretty clutch IMO.
 
Has the difficulty increased in the newest version? I want to finish my current game with the pre-beta version before updating. I was considering lowering the difficulty to King to grasp the the new unit cap concept, but if the only change is the unit cap, then I will probably stay on Emperor.

Thanks
I've moved from Authority to Emperor this patch. AI keeps improving
 
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